Aranarth is quite unique because he can choose between two forms, each with their own special abilities: he can become the Heir of Arnor, wielding his sword and capable of mounting his horse, or the Captain of the Dúnedain, able to wield either sword or bow. Once you choose his destiny at level 7, he will unlock new abilities at the cost of losing his form switch.
In his prince form, Aranarth's attacks deal knockback.
Prince of Arnor Form
Level 7: Heir to the Throne of Arnor - Aranarth accepts his fate and follows his destiny, becoming Heir to the Throne of Arnor. This unlocks the two following abilities, replacing Dunedain Ranger and Heir to the Throne:
- Level 7: Architect of the Old Kingdom - Aranarth commands the target allied building to be repaired by 4000 hitpoints.
- Level 10: Aid of the Prince - Aranarth brings hope to the kingdom of Arnor, even when faced with its destruction. Allied heroes in his vicinity temporarily gain +50% attack, +50% armor, and all their abilities cool-down timers are fully recharged.
Dúnedain Ranger Form
- Level 7: Athelas - As the leader of the Dúnedain, Aranarth discovered the curative effect of Athelas. Nearby heroes will be healed for a 1000 hitpoints.
- Level 10: Arrow Barrage - Aranarth shoots several volleys of arrows at the target area, dealing small damage but throwing down enemies.
|This hero has no upgrades. This means that this hero can not gain any sort of permanent boost from upgrades found in either its palantir or from other units/heroes. If this is not the case, fill in the section following the policy.|
As a hero Aranarth has very low health at around 3.5K at level 10, hence he is underused. As a prince his attacks also deal low damage. As a ranger he can function as a hero killer and can use Deadly Sniper, which makes him shoot twice as fast, and then Cripple Shot, which has the opposite effect of Lurtz's. As prince he does get two useful abilities as he can rebuild a building and then recharge ability timers, same as Elrond.