Bard can be recruited from the Lake-Town Outpost once the Militia House has been built.
- Longbow has greater range but slower firing speed.
- Shortbow has shorter range but faster firing speed.
Level 5: Girion's Heir - Changing leadership. Bard is the heir of Girion, and as thus he inspires nearby men with his heroism. Nearby men of Lake-Town gain double experience and +25% damage in a medium range. Can be toggled to have larger range at the cost of experience gain. (Passive ability)
Level 10: Black Arrow - Bard fires his Black Arrow at the target, dealing massive damage and double that to monsters and dragons. After firing the arrow, Bard must retrieve it off the ground where he fired it at to use it again.
|This hero has no upgrades. This means that this hero can not gain any sort of permanent boost from upgrades found in either its palantir or from other units/heroes. If this is not the case, fill in the section following the policy.|
Sniper: The Black Arrow power (Unlocked at Level 10), is particularly effective against popular large Evil units (like trolls or mumakil ). It can even be used against heroes to do good damage against them. Once it's unlocked, camping defensively near the Fortress to protect it from attacks by these is recommended.
In order to gain experience, he has Scouting and Toggle Weapons, which makes him versatile against a variety of units. The Shortbow should be used against fast moving units or against units lots of HP that need to be dealt as much damage as possible (such as anything larger than a troll, really.) The Longbow is perfect for slowly picking off units in marching battalions that aren't too threatening, and matches with the Scout ability to hunt down small threats and eliminate them. Running Bard around the map and using Bard's Thrush to scout can also be an effective way to search for the One Ring.
Smuggler: Bard's Level 7 Smuggler ability is quicker to unlock than Black Arrow, and creates a similar opportunity for surprise attacks, much like Dwarven Mineshafts. Bringing in units with Bard behind enemy lines can open up new fronts to the battlefield entirely if any of the smuggled untis are men from Lake-town, which he can grant extra experience and damage to.
In either strategy for Bard, he isn't the strongest defensive unit and shouldn't be used to tank areas that need to withstand constant assault. If you know that a particular structure or approaching monster represents the last wave of a storm or a particular important breaking point that will allow you to change the overall balance the battle, Bard can deliver a burst of damage at just the right time and place.
"If you value your freedom, you’ll do as I say."