Barrows are corrupted tombs of Arnorian nobles and kings, perverted by the witchcraft of Angmar. They can be built on settlements and upgraded to suit your play style. They also have a tunnel system for Karsh and Wights.
Level Up Upgrades Edit
You can upgrade this building only twice. The first time you must choose one of the first three upgrades, and the second time you must choose one of the second three upgrades.
Resource Production Edit
The Barrow is a basic settlement resource building.
Tribute to the Iron Crown: Recruitment buildings of Angmar can be upgraded to level 2 and 3 by collecting tribute from the Witch-King's vassals. Orc Camps, Hillmen Villages, Barrows, and Outposts spawn tribute carts every 4 minutes that can be sent into any recruitment structure to upgrade it and generate resources. (Passive ability)
(For other passive abilities, see the descriptions of the upgrades above.)
The Barrow provides a reduction to the cost of Barrow-wights up to 30%:
- 2 Barrows: 10%
- 3 Barrows: 15%
- 4 Barrows: 20%
- 5 Barrows: 25%
- 6 or more Barrows: 30%
Summonable Barrow Edit
The Summonable Barrow comes from Karsh's level 5 ability, Entrance to the Crypt. It can tap into the barrow tunnel network, allowing Karsh and Wights to travel instantly through barrows. Since it can be summoned virtually anywhere as long as Karsh is nearby, it adds an extra element of strategy, good for both ambushes and retreats. The summonable barrow also gives an attack bonus to Karsh and wights as long as they are close. The summonable barrow does not produce resources.
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