The Battering Ram is a cheap siege unit of Imladris designed to destroy enemy buildings and batter down gates. It can be trained from the Dunedain Outpost tents. It is very useful in any sort of siege but lacks any other melee capabilities. It serves as the counterpart to the Imladris Catapult, which fires boulders from a distance.

Abilities Edit

No Abilities
This siege unit has no abilities. This means that apart from the stances, which are present in every siege unit, it cannot affect the game play apart from his direct attack. This includes both passive and active abilities

Upgrades Edit

No Upgrades
This siege unit has no upgrades. This means that this siege unit can not gain any sort of permanent boost from upgrades found in either its palantir or from other units/heroes. If this is not the case, fill in the section following the policy.

Strategy Edit

Like all other battering rams, the Imladris Ram should be used to destroy enemy buildings and defences at close range. These battering rams are quite cheap compared to the catapults allowing them to be used more in the early game. They should be used in small groups of at least two in order to maximise their effectiveness and perform quick attacks on enemy buildings. It also means that, if the rams are attacked, at least one of them may be able to finsih off the building before they are destroyed. When assualting an enemy base, they can easily be singled out, so they should have some other units to protect them. They are especially vulnerable to quick cavalry strikes, so some pikemen would be very helpful. The fact that they can be built from an outpost is also useful as they can be built from a location that is much closer to the enemy base, allowing them to be put to use very quickly.