Brand can be recruited from the Dale Outpost once the Militia House has been built.
Level 1: King of Dale - Brand leads the troops of Dale into battle. If armed with a bow, Dale Bowmen gain +25% attack; if armed with sword and shield, Dale Swordsmen and Dale Spearmen gain +25% attack. (Passive ability)
Level 2: Switch Weapon - Left click to switch between bow and sword/shield.
Level 5: Brand's Falcon - Brand lets his falcon rise into the air to scout enemy territory. The falcon can be controlled.
Level 7: Determination - For 30 seconds the bonus from Brand's ability King of Dale is increased to +50% damage and affects Brand, too.
Level 10: Inherited Black Arrow - This ability does not have a cooldown time, and if used repeatedly does the same amount of damage as a normal attack. However, the longer the ability is left unused, the more damage it will do. If the ability is not used for 240 seconds (4 minutes), the attack will deal 200% normal damage.
Brand should mainly be used with the men of Dale as his leadership will let them be more effective in battle. Determination will boost this benefit, making it more important for him to be with other Dale units. His falcon can let him scout the enemy lands which is always invaluable in this game. Brand's Switch Weapon ability gives him a lot of versatility in how he is used like other switching heroes (e.g. Haldir and Faramir). Finally, his Inherited Black Arrow should remain unused until a powerful enemy monster or hero arrives on the battlefield. Then it will let Brand do high amounts of damage towards them.