Recruit the captain of Arnor. He was the one who tried to defend the land of Arnor and the sacred Barrow-Downs of Cardolan from the attacks of Angmar's armies, but he failed and was turned into Karsh - one of the deadliest servants of the Witch-King.
Level 1: Lone Watchman - Carthaen and his men are the last survivors of the destroyed realm Cardolan and protect their home to this day. A Barrow Guard of Cardolan pitches up his tent and watches for the terror of Angmar. The guard is invisible to enemies.
Level 2: Resolve - Although his home was lost a long time ago, Carthaen continues to fight against the growing shadow. He gets +25% attack and movement speed, and his life regeneration is twice as fast when he is not in combat.
Level 5: Carthaen's Companions - Carthaen recruits some of the Rangers of Arnor to serve as Hill Guards and protect his home, the hills of Cardolan. Rangers can now be appointed as Hill Guards. (Passive ability)
Level 10: Stray Arrows - Carthaen orders his troops to bring down a storm of arrows in enemy territory. The arrows are distributed randomly on selected impact site; up to eight volleys can rain down on the enemy.
|This hero has no upgrades. This means that this hero can not gain any sort of permanent boost from upgrades found in either its palantir or from other units/heroes. If this is not the case, fill in the section following the policy.|
Carthaen is probably the most powerful scout hero in the game. He can toggle between bow and sword and can set up watchmen to permanently grant vision in an area. He can increase his attack speed and health regeneration to actually manage to survive on his own unlike most scout heroes (though he still needs to be watched as he is no Aranarth). He can give the "Barrow Guard" upgrade to Dunedain rangers which gives them a powerful new ability. His level 10 power, if you're lucky, can decimate an entire army.