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The Chronicle submod was created by Ealendril and brings back the WIzard Class to the Edain mod's Create a Hero System. This includes the Wanderer, the Avatar, and the Hermit with a wide range of abilities. All the abilities and stats are listed below. The official thread can be found here. The official Create A Heroes can be found here and you can even share your custom hero here .
Chronicles submod

Wizard Abilites Edit

The submod introduces the Wizard in all it power and a wide range of abilities listed below:

  • Rain of Fire: The hero brings down a rain of few/several/many/excessive amount of fire balls
    • Costs are: +50(LV1), +100(LV2), +150(LV3), +200(LV4)
  • Storm guard: Surrounds the hero for 30/45/45 seconds with a shield that deals little damage/ deals little damage/ attacks nearby enemies with bolts and knocks them over
    • Costs are: +50(LV1), +100(LV2), +150(LV3
  • Wall of Pain: Erects a round wall of of ghost fire in the target area for 15/30/30 seconds that damage enemies heavily/severely when they try to pass through.
    • Costs are: +50(LV1), +100(LV2), +150(LV3)
  • Force Whirl: For 15 seconds the hero +50/50/100% damage and takes 50/0/0% damage from magic attacks
    • Costs are: +50(LV1), +100(LV2), +150(LV3)
  • Air Blast: Flings enemies in a small/medium/high target area into the air and inflicts minor/medim/high damage to them.
    • Costs are: +50(LV1), +100(LV2), +150(LV3)
  • Fireball: The hero throws one/two/three fireball(s) at his enemies and inflicts medium/high/high damage.
    • Costs are: +50(LV1), +100(LV2), +150(LV3)
  • Ice Shards: The hero throws one/two/three ice shard(s) at his enemies dealing low damage and freezes them for 5 seconds.
    • Costs are: +50(LV1), +100(LV2), +150(LV3)
  • Chrono sphere: Create a small/medium/big sphere that strongly/very strongly/outstandingly ALL units inside, gravely speeds up all "Custom Heroes" and increases their armor by 50%.
    • Costs are: +50(LV1), +100(LV2), +150(LV3)
  • Ball Lightning: Sends out a lightening bolt that does moderate/good/excellent damage to a single target and reduces for 5 seconds the armor by 25% against magical attacks
    • Costs are: +50(LV1), +100(LV2), +150(LV3)
  • Dark Spheres: Summons three controllable dark spheres that inflict damage for a short/medium/medium time. At level 3 they dark spheres can be set to explode.
    • Costs are: +50(LV1), +100(LV2), +150(LV3)
  • Roots: The target buildings will go out of order for 20/30 seconds and sustains medium/high damage over time.
    • Costs are: +100(LV1), +150(LV2)
  • Void Jump: Teleport allied/allied/allied or enemy units from one location on the battlefield to a within a radius of the hero/anywhere on the battlefield/anywhere on the battlefield.
    • Costs are: +50(LV1), +100(LV2), +150(LV3)
  • Flame Spirit: One/One/Two flame spirit(s) flies towards the designated area while incinerate everything with moderate/high/high damage
    • Costs are: +50(LV1), +100(LV2), +150(LV3)
  • Spark Jump: The hero channels the storm and teleports to the desired location. At LV2 it also damages the bystanding units
    • Costs are: +100(LV1), +150(LV2)
  • Freezing: Freezes an allied or enemy hero for 30/60 seconds in ice. The target hero can't move or attack but doesn't sustain any damage during this time.
    • Costs are: +100(LV1), +150(LV2)
  • Curse: Curse the enemy hero and extend his ability timers by 33/100%
    • Costs are: +100(LV1), +150(LV2)
  • Overgrowth: Turns enemies in a small/great target area into harmless plants
    • Costs are: +100(LV1), +150(LV2)
  • Damnation: Enemy units in a small/medium target area fight for your for a short time
    • Costs are: +100(LV1), +150(LV2)
  • Zero Point: All nearby units will be frozen for 10 seconds
    • Costs are:+150(LV1)
  • Wrath of Winter: The hero lets the elemental forces loose of winter on his enemies
    • Costs are:+150(LV1)

Wizard Sub-Classes Edit

Wanderer Edit

Wanderers search the farthest reaches of Middle-Earth for arcane secrets and ancient powers.

Base Stats

  • Willpower: 2/14
  • Strength: 2/15
  • Resistance: 5/20
  • Wisdom:2/16
  • Perspicacity: 4/17

Avatar Edit

Avatars wield the profane power of the Istari to change Middle-Earth to fit their needs, noble or toherwise.

Base Stats

  • Willpower: 4/14
  • Strength: 3/15
  • Resistance: 2/20
  • Wisdom:2/16
  • Perspicacity: 4/17

Hermit Edit

Hermits can be found living in solitude in the remote places of the world, where they gather knowledge as they bear witness to the long history of Middle-Earth

Base Stats

  • Willpower: 2/14
  • Strength: 2/15
  • Resistance: 3/20
  • Wisdom:4/16
  • Perspicacity: 4/17

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