The Citadel is the central structure of all castles, camps, and normal outposts, the pinnacle of each faction's architectural style, and the key to constructing buildings and recruiting heroes. This page will attempt to guide you through the different factions and any unique features that each Citadel has. For more information about defensive options, see Defensive Build Plots. Some Citadels have more functions than others. This is a work in progress.

  • Hitpoints: 4000 / 6000 (Rohan)
  • Resource Production: +40

Gondor/Arnor Edit

"Then Pippin cried aloud, for the Tower of Ecthelion, standing high within the topmost wall, shone out against the sky, glimmering like a spike of pearl and silver, tall and fair and shapely, and its pinnacle glittered as if it were wrought of crystals..."
The Return of the King

Ring hero Ring Hero Function: see Boromir (Gondor), Gandalf (Gondor/Arnor), Arvedui (Arnor)

Gondor citadel-0

Citadel Heroes Edit

Gondor Edit

Name Weapon(s) Role Cost Importance
Pippin Sword / Rock Throw Scout 150 Hobbit of the Shire, Guard of the Citadel
Beregond Spear Building/Hero Support 1100 Guard of the Third Company of the Citadel
Denethor Sword / Ranged Unit Support 1400 Steward of Gondor
Boromir Sword Tank 1800 Captain of Gondor, son of Denethor
Aragorn Sword Hero Killer 2500 Ranger of the North, Isildur's Heir, King of Gondor
Gandalf Sword and Staff Mass Slayer 3000 Istari Wizard

Arnor Edit

Name Weapon(s) Role Cost Importance
Carthaen Sword / Bow Scout 200 Captain of Arnor
Araphant Sword / Horse Unit Support 1200 King of Arnor, father of Arvedui
Malbeth the Seer Staff / Ranged Hero Support 1400 Seer of Arnor
Arvedui Sword Tank 2200 Last King of Arnor, father of Aranarth
Gandalf Sword and Staff Mass Slayer 3000 Istari Wizard

Rohan Edit

"Within there rise the roofs of houses; and in the midst, set upon a green terrace, there stands aloft a great hall of Men. And it seems to my eyes that it is thatched with gold. The light of it shines far over the land. Golden, too, are the posts of its doors."
Legolas, The Two Towers

Ring hero Ring Hero Function: see Theoden

Rohan citadel

Playing system Playing System: Rohan may train peasants from Flour Mills which can be built both at the main base and settlements. When upgrading the Archery Range and Stables, one may choose between a unit production speed boost and unlocking stronger units (both upgrades grant a level and +1500 HP).

Citadel Heroes Edit

Name Weapon(s) Role Cost Importance
Merry Sword / Rock Throw Scout 150 Hobbit of the Shire, Squire of Rohan
Theoden Sword / Horse Unit Support 800 / 2800 King of Rohan
Gamling Sword (on foot) / Bow (mounted) Unit Support 1300 Captain of Rohan
Eowyn Sword / Horse Hero Killer 1200 Shield-Maiden of Rohan, niece of Theoden
Hama Sword / Horse Tank 1200 Doorwarden of Edoras, Bodyguard of Theoden
Théodred Sword / Horse Building Support 1500 Son of Theoden
Eomer Sword / Horse Mass Slayer 1600 Marshal of the Mark, nephew of Theoden

Dwarves Edit

Ring hero Ring Hero Function: see King Dain (Erebor), Dain Ironfoot (Iron Hills), Thorin Oakenshield (Ered Luin)

Dwarven citadel

Choose between the three main Dwarven realms:

Playing system Playing System: The Dwarves are divided into 3 Dwarf kingdoms: Erebor, Iron Hills, and Ered Luin. At the start of the game, the player has to choose one of them. Dwarven recruitment buildings are upgraded with Quality Lumber, Stone, and Ore, which are granted respectively by Lumber Mills, Stonemasons, and Mineshafts once they reach level 3. To unlock advanced units and siege weapons, Elite Equipment and Siege Plans must be researched at the Dwarven Forge.

Citadel Heroes Edit

Erebor-0 Erebor Edit

Name Weapon(s) Role Cost Importance
Nori Knives Scout 150 Brother of Dori and Ori
Gloin Warhammer Building Destroyer 1600 Father of Gimli
Thorin III Axe Tank 1800 Son of King Dain
Gimli Axe Mass Slayer 2500 Member of the Fellowship of the Ring
King Dain Axe Unit Support 2600 King under the Mountain

Iron hills Iron Hills Edit

Name Weapon(s) Role Cost Importance
Drar Crossbow Building Destroyer 1300 Captain of Dain's Rearguard
Murin Axe Tank 1400 Captain of Dain's Vanguard
Narin Mounted, Sword Hero/Heroic/Elite Support 1600 Dain's Messenger
Thorin III Stonehelm Axe Tank 1800 Son of Dain
Dain Ironfoot Warhammer / War Boar Unit Support 2600 Lord of the Iron Hills

Ered luin Ered Luin Edit

Name Weapon(s) Role Cost Importance
Bilbo Baggins Sword / Rock Throw Scout 150 Hobbit of the Shire
Bofur Pickaxe Building Destroyer 1500 Brother of Bombur and cousin of Bifur
Balin Axe Hero Support 1600 Brother of Dwalin, Lord of Moria
Dwalin Warhammer / Axes Mass Slayer 2500 Brother of Balin
Thorin Oakenshield Sword Unit Support 2600 King of Durin's Folk

Citadel Defensive Build Plots Edit

To be able to build on the additional defense plots you need to research the upgrade Line of Defense available at the Dwarven Stonemason (LV3).

  • Battlewagon hearth Hearth - fire pit that heals nearby allies (cost: 200 ; health: 1500)
  • Battle tower add-on Battle Tower - defensive structure that shoots nearby enemies (cost: 500; health: 4000)
  • Durin's monument add-on Durin's Monument - heroic statue that grants allies close to it +20% armor and damage; persists 30 seconds after units have left the vicinity of the statue (cost: 150; health: 1000)

Summonable Citadel Edit

The Dwarven Citadel is a massive fortress that can be summoned by all Dwarven factions using the spellbook power Summon Citadel (10pp). This fortress has a catapult mounted at the top which will automatically fire at nearby enemies or buildings within its range. The fortress also spawns 3 defensive build plots on which the following can be constructed:

  • Summonable fortress axe tower Axe Tower Expansion - construct a defensive tower (cost: 500)
  • Summonable fortress hall expansion Hall Expansion - construct a garrisonable defensive structure which heals units placed inside (cost: 400)
  • Summonable fortress catapult Catapult Expansion - construct a long-range defensive weapon (cost: 700)

Only one summonable Dwarven Citadel can exist on the battlefield at the same time. It can be placed almost anywhere as long as the terrain is flat and visible, making it very strategically versatile. The mounted catapult at the top of the fortress makes placement near enemy settlements or bases ideal; the fortress can then be protected by axe towers from its build plots, or additional catapults can be constructed to increase effectiveness against enemy buildings in the vicinity.

Lothlorien Edit

"Frodo looked and saw, still at some distance, a hill of many mighty trees, or a city of green towers: which it was he could not tell. Out of it, it seemed to him that the power and light came that held all the land in sway."
The Fellowship of the Ring

Ring hero Ring Hero Function: see Galadriel

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Playing system Playing System: The Lothlorien Citadel produces most of the faction's units and heroes, but it requires other buildings to be constructed first. These buildings also generate resources and level up over time, producing more resources with each level. Finally, they offer their own set of bonuses.

Citadel Heroes Edit

Name Weapon(s) Role Cost Importance
Rumil & Orophin Bow (Rumil) / Sword (Orophin) Scouts 300 Haldir's brothers
Haldir Sword / Bow Unit Support 1300 Leader of Lorien's Borderguards
Celeborn Sword Hero Killer 2400 Lord of Lothlorien
Galadriel Ranged Magic Building Destroyer / Hero Support 3000 Lady of Lothlorien

Outpost Edit

It's worth noting that when building a "normal" outpost expansion (in other words, not the Mirkwood Outpost), the citadel will not spawn any build plots. Instead, the Border Guardhouse, Galadhrim Quarters, Sanctuary, and Forge will appear as upgrades, functioning in essentially the same way but with a few unique characteristics.

Units&heroes For heroes, see table above.

Enchanted anvil For unit upgrades, see Forge.

Outpost upgrade buildings Upgrades Edit

  • Border guardhouse option Border Guard's Wing (cost: 400) - Enables the recruitment of basic troops and increases command points by 300
  • Sanctuary option Sanctuary Wing (cost: 400) - Enables the recruitment of Elven Minstrels and surrounds the outpost in concealing fog
  • Galadhrim quarters option Galadhrim Wing (cost: 400) - Enables the recruitment of Galadhrim Warriors and Caras Galadhon Guardians, increases recruitment speed of the outpost by 50%, and mans the outpost with archers who attack nearby enemies
  • Forge option Forge Wing (cost:600) - Enables research of unit upgrades

Imladris Edit

Ring hero Ring Hero Function: see Elrond (Fellowship of the Ring)

Imladris citadel

Playing system Playing System: Rivendell's recruitment buildings gain levels and units gain special abilities through the research and development of studies in the Library.

Citadel Heroes Edit

Name Weapon(s) Role Cost Importance
Gildor Bow Scout 250 Elf of Rivendell
Arwen Sword / Horse Unit Support 1300 Daughter of Elrond
Elladan and Elrohir Swords Hero Killers 1600 Sons of Elrond
Glorfindel Sword / Horse Tank 1800 Elf Lord
Elrond Sword / Horse Hero Support 2500 Lord of Rivendell

Abilities Edit

Erestor Erestor's Supervision: Erestor enters an allied building within the fortress, giving them a bonus. Click on icon, then left click on an allied economy or recruitment structure.

  • Economy structures: produce +50% resources for a short time
  • Recruitment structures: recruit units +50% faster for a short time

Isengard Edit

"But Isengard is a circle of sheer rocks that enclose a valley as with a wall, and in the midst of that valley is a tower of stone called Orthanc. It was not made by Saruman, but by the Men of Númenor long ago; and it is very tall and has many secrets; yet it looks not to be a work of craft. "
Gandalf, The Fellowship of the Ring

Evil ring function Ring Hero Function: see Saruman

Isengard citadel

Playing system Playing System: The Uruk Pit, Warg Pit, and Siege Works are all upgraded simultaneously through buying the Machinery of War upgrade found in any of these three structures. Saruman may enter the citadel (requires research) and will gain more powerful, long-range versions of his abilities for use defending the castle or camp. Any ability used in the tower will still have to cool down even if he is ungarrisoned. The Scouts of Isengard provide the early unit of the faction and gradually become stronger throughout the game through their upgrades (which require Lurtz and/or Ugluk).

Citadel Heroes Edit

Name Weapon(s) Role Cost Importance
Bill Ferny Sword Scout 100 Spy from Bree
Grima Wormtongue Knife Hero Killer 1000 Chief Advisor of Theoden
Sharku Mounted Sword Unit Support 1200 Leader of the Warg Riders
Lurtz Sword / Bow Hero Killer 1400 Uruk Scout Leader
Ugluk Sword Unit Support 1400 Uruk Captain
Saruman Staff Mass Slayer / Building Support 3000 Istari Wizard, Lord of Isengard

Citadel Improvements Isengard citadel upgrades Edit

  • Unupgraded
  • Murder of Crow
  • Excavation
  • Burning Forges
  • Wizard Tower
  • Saruman on his tower

Murder crows upgrade Murder of Crows - Allows the player to call Crebain to the battlefield for a short time (cost: 400)

Excavations upgrade Excavations - Reduces the cost of siege engines (cost: 1000)

  • 1 citadel with excavations: -20%
  • 2 citadels with excavations: -40%
  • 3 citadels with excavations: -60%

Burning forges Burning Forges - Doubles the production of resources of the citadel (cost: 750)

Wizard tower upgrade Wizard's Tower - Erects a Wizard's Tower which Saruman can stand atop: allows him to use his abilities regardless of level when he is garrisoned within it (cost: 1500)

Abilities Edit

Crebain ability Crebain (requires Crebain upgrade): Summons Crebain which will scout the area, revealing hidden enemies and weakening all nearby foes

Evacuate tower Evacuate: Order Saruman to exit the citadel (see his page to view his abilities available while standing on top of his tower)

Mordor Edit

"Then at last his [Frodo's] gaze was held: wall upon wall, battlement upon battlement, black, immeasurably strong, mountain of iron, gate of steel, tower of adamant, he saw it: Barad-dûr, Fortress of Sauron. All hope left him. And suddenly he felt the Eye. There was an eye in the Dark Tower that did not sleep."
The Fellowship of the Ring

Evil ring function Ring Hero Function: see Sauron


Playing system Playing System: All the power of Mordor comes from Sauron, and his power can be increased by completing certain tasks. Sauron cannot be permanently killed; when his life bar reaches zero he will become a shadow and be unable to attack or be attacked for a while. The level and abilities of the Nazgul and the Mouth of Sauron are tied to Sauron, who will gain more powers and abilities as he levels up.

Citadel Units Edit

Name Type Cost CP Cost Strong vs Shortcut
Black Riders Heroic Swordsmen / Cavalry 2400 120 All Standard Units A

Citadel Heroes Edit

Name Weapon(s) Role Cost Importance
Gorbag/Shagrat Swords Scout 200 Orc Captain / Black Uruk
Gothmog Sword Unit Support 1200 Orc Commander
Dark Marshal Sword / Horse Unit Interferer 1300 Nazgul
Shadow Lord Sword / Horse Unit Interferer 1300 Nazgul
Mouth of Sauron Sword / Horse Unit/Hero Interferer 2000 Black Numenorean, Ambassador of the Dark Lord
Mollok Sword / Hammer Building Destroyer / Mass Slayer 2200 King of Trolls
Sauron Ranged Magic, Fire Varied 1000 Necromancer of Dol Guldur, Dark Lord of Mordor and Middle-earth

Expansion of Power Edit

Tasks of power See the tasks that need to be fulfilled to expand Mordor's power and increase Sauron's level:

  • Recruit a Ringwraith
  • Build an outpost expansion
  • Unlock Power of Past Ages (10pp) or Hammer of the Underworld (10pp)
  • Recruit one battalion of Castellans or Morgul Riders
  • Command all 9 Ringwraiths
  • Create an army including at least 20 Orc hordes
  • Recruit the Mouth of Sauron
  • Command 10 Orc Overseers
  • Command a battalion from Cirith Ungol
  • Own a level 3 Great Siege Works
  • Command an Orc horde which has reached level 5
  • Reach level 10 with Gothmog or Mollok
  • Command 4 trolls

Citadel Defensive Build Plots (4 plots; CASTLE ONLY) Edit

  • Mordor citadel catapult Catapult Expansion - long range defensive weapon (cost: 700; health: 1200)
  • Mordor citadel barricade Barricade Expansion - defensive tower manned by 3 orc archers (cost: 500; health: 4000)
  • Mordor citadel gate watchers Gate Watchers Expansion - statue that causes enemy units to flee in terror (cost: 600; health: 1500)

Angmar Edit

Evil ring function Ring Hero Function: see Witch-King (Angmar)

Angmar citadel

Playing system Playing System: Angmar fields a large variety of vassals, elite units, monsters, and Morgul sorcery, allowing for many different strategies. Recruitment buildings of Angmar can be upgraded by collecting tribute from the Witch-King's vassals. Orc Camps, Hillmen Villages, Barrows, and Outposts spawn tribute carts every 4 minutes that can be sent into any recruitment structure to upgrade it and generate resources. Angmar is the only evil faction that operates from a mighty walled castle and therefore has more defensive options.

Citadel Heroes Edit

Name Weapon(s) Role Cost Importance
Drauglin Claws Scout 200 Beastmaster of Angmar
Hwaldar Axe Unit Support / Building Destroyer 1100 Chieftain of Rhudaur
Helegwen Bow Unit Interferer 1400 Winter's Arrow
Karsh Sword Unit Interferer 1600 Cursed Captain of Arnor
Dûrmarth Sword Hero Killer / Hero Support 2000 Captain of the Shadowguard
Zaphragor Sword Mass Slayer 2500 Witch-King's Right Hand
Witch-King of Angmar Sword / Horse Mass Slayer 3000 Lord of the Nazgul, The Black Captain, King of Angmar

Citadel Improvements Edit

Stronghold angmar spellbook Stronghold of the Iron Crown (10pp) - Nominates the selected fortress as a Stronghold of the Iron Crown. Left click on the icon the left click on a fortress of Angmar. This unlocks the Stronghold of the Witch-King for the target citadel. The citadel is improved to a Stronghold. All buildings inside the fortress and all wall segments gain +25% armor. Allies inside the fortress will heal over time, and enemies inside the fortress are afraid and have 25% less damage. Enemies near the gate (castle maps) lose an additional 25% armor. (Passive ability)

Upcoming Edit

In the next 4.5 patch, all factions will be able to purchase an upgrade at the Citadel, Citadel Pantry; this upgrade increases command points by 600 and costs 2000 resources. More details to come.