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Template:Infobox Hero

"Dûrmarth walked in the front row of the Guards, right behind the Sorcerers and the Witch-king. He walked among them as one of the Men of Carn Dum, even if he was different from those. While they had already been born into the rule of the Witch-king, he had only recently begun his service. Many did not trust him and were envious of him, because he had enjoyed such a good education among the Sorcerers. But he had prevailed against them, and now belonged to the personal guard of the Sorcerers."
The Shadow of Angmar, Chapter 1: The Invasion of Angmar (Angmar-RPG)

 

Dûrmarth is the Guardsman and Enforcer of Angmar, the Captain of the Shadow Guard. He can change between acting as a Guardsman (Hero Supporter) or as an Enforcer (Hero Killer

Abilities

Dûrmarth can fight as a Guardsman or as an Enforcer.

As a Guardsman, his attacks reduce the damage of enemy heroes by 35% for 5 seconds.

As an Enforcer, his attacks reduce the armor of enemy heroes by 35% for 5 seconds.

When Dûrmarth is first recruited, he is in Enforcer mode by default.

Enforcer abilities:

Level 3: Blade of the Enforcer - Dûrmarth releases the terrible power of his cursed blade on a target enemy unit or hero, dealing massive damage. The more enemies the blade has slain, the more powerful it will become. Left click on target unit.

  • At level 5, Dûrmarth will be healed by the amount of damage he deals
  • At level 7, the blade will cause a bleeding wound for 10 seconds
  • At level 10, the target will in addition be marked for 10 seconds, in which time Shadow Guards and heroes of Angmar will cause +25% damage by melee attacks against the target.

Level 5: Dûrmarth's Verdict - Dûrmarth executes an enemy hero for the Iron Crown. He will become stealthed for 10 seconds, and if he attacks an enemy hero in that time the ability will activate, causing the enemy hero to lose 50% armor for 30 seconds. Left click to activate.

Level 7: Shadow Attack - Dûrmarth gets -30% armor for 30 seconds, but his attacks reduce the armor of all nearby heroes. During the effect, Dûrmarth can't toggle to Guardsman mode. Left click to activate.

Level 10: Command of the Enforcer - At Dûrmarth's command, a group of Shadow Guards will assail an enemy hero, stunning him and heavily damaging him. Left click onto an enemy hero.

Guardsman abilities:

Level 3: Oath of the Guardsman - Dûrmarth vows to protect a chosen hero, granting them +50% armor for 30 seconds. Dûrmarth can offer heroes better protection when he is at a higher level.

  • At level 5, the hero can't be knocked back
  • At level 7, the hero's armor will be increased by an additional +25%
  • At level 10, the ability also affects nearby Shadow Guards granting them +50% armor

Level 5: Dûrmarth's Custody - Nearby allied heroes in the target area will be stealthed for 30 seconds. Does not affect Dûrmarth. Left click on target area.

Level 7: Protective Shadow - Dûrmarth gets -30% damage for 30 seconds, but his attacks reduce the damage of all nearby heroes. During the effect, Dûrmarth can't toggle to Enforcer mode. Left click to activate.

Level 10: Command of the Guardsman - At Dûrmarth's command, a group of Shadow Guards protect a hero of Angmar, attacking enemies that come near and dealing superior damage to enemy heroes. Left click on icon then left click on target Angmar hero.

Upgrades

Dûrmarth can receive the following upgrade:

Might of witch king upgradeMight of the Witch-King- for a short time, Blade of the Enforcer deals double damage.

This upgrade can be applied to him through Witch-King's ability Might of the Witch-King.

Strategy

Trivia

  • Dûrmarth's quotes come from the Witch Slayer Hero from "Heroes of Newerth", that were originally said by Van Helsing (Hugh Jackman), Count Dracula's hunter from the movie of the same name
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