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"The Ents are going to wake up and find that they are strong."
Gandalf

Ents are the siege units of Lothlórien . They can be recruited from the Entmoot, built on the Settlement expansion. See also Treebeard and Quickbeam, Lothlórien's ent heroes. They are also available in Rohan through one of their tier 4 powers.

Ents

Ents of Fangorn forest in The Two Towers movie

Abilities Edit

Throw rocks / Close melee attack: Ents can switch between throwing large rocks and close melee attacks.

Bombard/Stop Bombardment - This allows the player to pick a place on which the catapult will continually bombard, or to stop that bombardment.

Upgrades Edit

No Upgrades
This unit has no upgrades. This means that this unit can not gain any sort of permanent boost from upgrades found in either its palantir or from other units/heroes. If this is not the case, fill in the section following the policy.

Strategy Edit

As siege units Ents should be used to destroy buildings, but they also excel at destroying normal units. They move slowly, but when they see a lumber mill or watch how other Ents die they will go into a rage and begin moving faster. They are vulnerable to fire, so you should keep them away or protected from archers upgraded with fire arrows.

MIRCO MANAGEMENT AND SIEGE ''MONSTER'' ISSUES:

Ents are like Giants and Trolls in that they must be given an order to change weapons and use their fists against surrounding foes. This is already an annoyance with other "siege monsters" since you are likely taking extra damage from Archery, Siege, or Pikes (in the case of actual Monster Type units like this), but in addition, Ents are also very vulnerable to Fire.

Ents can be very, very powerful and wreck a large area of enemy forces when they arrive, but in honesty, they have to come with the most urgent warning as being one of the unit types that requires the heaviest micro-ing out of all the Factions. Player skill level makes a huge difference in their effectiveness.

Although it's not as severe an issue as pulling a RuudDevil on your own Explosive Mine as Isengard at Helm's Deep, it's still probably the second most important rule of micro-managing armies in BFME: Don't let your Ents catch fire.

VS. MORDOR:

Some players may think at first that it should be just as much fun to send Ents against Mumakil as it is to send them against Structures. The biggest problem with this is that any player with any experience is going to be sure to have Fire Arrows garrisoned on their Mumakil and it's unreasonably optimistic to think you can get away with sending Ents against Mumakil. However, as a consolation prize, I've occasionally seen an army of Ents take out a Balrog at range by throwing Rocks. Not on their own of course, but I would go so far as to say that against a Balrog, any strategy of pouring more damage into it by any means necessary is not out of the question, but with a Mumakil armed with Fire Arrows you probably want to be more efficient and strategic.

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