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Erebor

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"Erebor – The Lonely Mountain. The last of the great dwarf kingdoms of Middle-earth."
Gandalf

The dwarves have a massive angular fortress that provides a high number of extensions. The peculiarity of the faction is defined by a leading realm selection: EreborIron Hills or Ered Luin. The focus depends on the leading realm. The fortress offers 7 building plots, with 2 more available after researching an upgrade. In addition to a large number of unit upgrades, the dwarves have three different sources of raw materials: wood, ore and stone. On camp maps, the dwarves have a hexagonal ring of walls with a small opening. Erebor's focus is on infantry that can be enlisted in a plethora of different variations. On settlements they can build Mineshafts, Lumbermills or Travel Camps. Ponies are generated every few minutes from Travel Camps, allowing Arkenguards to leave for Khazad Dûm to return as seasoned Veterans.

Strategic Points Edit

Castle Edit

The castle is a heavily equipped stronghold with walls, defense plots in the base and a gate. The player can unlock additional defense plots by purchasing the defense plot upgrade from a Dwarven Stonemason. It has 7 building plots and 4 defense plots inside and more defense plots on the wall.

Camp Edit

The camp has high walls with a single output. the walls, however, cannot gain defense upgrades, but there are still plots on the inside that can be unlocked with the upgrade. It has 5 plots with 4 defense plots.

Outposts Edit

Erebor can pick between a regular outpost where they can build regular troops, or Dale, with men that will defend their home with all their heart.

Settlements Edit

On settlements they can build mineshafts that produce resources, lumber mills which produce wood resources and travel camps which make elite troops into Veterans of Khazad Dum.

Buildings Edit

Name/Shortcut Buildable At Cost in resources Life Points Description Price Reductor
Mineshaft (Y) Castle, Camp, Outpost, Settlement 400/200 2500 Allows access to mineshaft network and generates resources Reduces cost of units upgrades:

2 Mineshaft: -10%

3 Mineshaft: -15%

4 Mineshaft: -20%

5 Mineshaft: -25%

6 Mineshaft: -30%

Dwarven Stonemason (X) Castle, Camp, Outpost 400 2500 Researches base upgrades and generates resources Increases the health point of dwarven buildings:

2 masons: +10%

3 masons: +10%

4 masons: +10%

Hall of Warriors (C) Castle, Camp, Outpost 300 6500 Trains Guardians of Erebor, Phalanx of Erebor, Axe Throwers, Arkenguard. Researches Banner Carrier N/A
Forge Works (V) Castle, Camp, Outpost 600 4500 Trains Battlewagons, Erebor Demolisher, Erebor Catapult, Earth Shaker and researches Flaming Shots N/A
Dwarven Forge (B) Castle, Camp, Outpost 600 4500 Researches Heavy Armor, Forged Blades, Fire Arrows, Elite Equipment, Siege Plans and War Masks N/A
Hearth (N) Castle, Camp, Outpost 200 1500 Heals nearby units while out of combat N/A
Durin Statue (A) Caste, Camp, Outpost 150 1000 Provides units with +20% armor and damage, lasts for 30 seconds out of radius. Reduces the cost of heroes:

2 statues: -10%

3 statues: -20%

4 statues: -30%

Battle Tower (S) Castle, Camp, Outpost 500 4000 Fires at nearby enemies, can be upgraded with Forged Blades N/A

Units Edit

Name Type Where to recruit/ requires Cost CP Cost Strong vs. Shortcut
Guardians of Erebor Swordsmen Hall of Warriors 200 60 Light Infantry, Pikemen, Structures Y
Phalanx of Erebor Pikemen Hall of Warriors 300 60 Cavalry, Monsters, Structures, Heavy Units X
Axe Throwers Archer Hall of Warriors 300 90 At Range, Buildings, Archers, Pikemen C
Arkenguard Swordsmen Hall of Warriors, Elite Equipment 500 90 Melee, Speed, Heavy Units V
Battlewagon Cavalry Forge Works 600 60 Swordsmen, Archers Y
Erebor Demolisher Siege Forge Works 600 40 Structures X
Erebor Catapult Siege Forge Works, Siege Plans 700 60 Buildings, Archers, Monsters C
Earth Shaker Siege Forge Works, Siege Plans 700 60 All Structures B
Veterans of Khazad Dum Heroic Hall of Warriors, Elite Equipment, Travel Camp 0 0 Depends on equipment N/A

Naval UnitsEdit

Name Cost CP Strong vs. Description Shortcut
Dale Transport Ship 100 25 N/A Can transport up to two battalions or heroes to any other location, very weak. If it dies with units the units will also die. Y
Battleship of Dale 750 50 At Range, VS Ships Basic ships which shoot at any troops nearby, can be upgraded with improved armor and health regeneration. X
Dale Siege Vessel 3000 100 Structures Mighty siege ship which deals huge damage. Can take down a building in merely a couple of hits. Can be upgraded with better armor and health regeneration. C
Wind Yactman 500 25 At Range, VS Ships Quick and nimble ship good against other ships. V

Heroes Edit

Nori Edit

Nori was a dwarf of the Blue Mountains who joined Thorin Oakenshield's Company to reclaim Erebor. After the Battle of Five Armies, he established himself in Erebor and grew rich. 

Gimli Edit

"Gimli Gloin's son is renowned, for he was one of the Nine Walkers that set out with the Ring; and he remained in the company of King Elessar throughout the War. He was named Elf-friend because of the great love that grew between him and Legolas, son of Thranduil, and because of his reverence for the Lady Galadriel."
Appendix A, The Lord of the Rings

Gimli, son of Gloin, was a well-respected warrior of Erebor who joined his father at the Council of Elrond. Here he joined the Fellowship of the Ring, traveled with Aragorn and became a friend of Legolas Greenleaf. Gimli fought in the War of the Ring and, after the war, he established a dwarf kingdom in the Glittering Caves in Rohan.

Gloin Edit

Gloin was one of the Dwarves of the Thorin's Company who reclaimed Erebor. He traveled to Rivendell with his son, where he told the rest of the council about the problems at Erebor.

Thorin III Stonehelm Edit

"When news came of the great victories in the South, then Sauron's northern army was filled with dismay; and the besieged came forth and routed them, and the remnant fled into the East and troubled Dale no more. Then Bard II, Brand's son, became King in Dale, and Thorin III Stonehelm, Dáin's son, became King under the Mountain. "
Appendix A, The Lord of the Rings

Thorin III was the son of King Dain and a lord of Erebor and the Iron Hills. During the War of the Ring, he became King under the Mountain when Dain was killed by Easterlings in battle. When news of Sauron's defeat came to Erebor, Thorin and his forces drove back the enemy. He then rebuilt the Erebor, and Dale and prospered.

King Dain Edit

"He was interested, however, to hear that Dáin was still King under the Mountain, and was now old (having passed his two hundred and fiftieth year), venerable, and fabulously rich. "
The Fellowship of the Ring

Dain was a Lord of the Iron Hills who came to Thorin Oakenshield's aid at the Battle of the Five Armies. After Thorin's death, Dain was crowned King under the Mountain and brought peace and prosperity to the surrounding area. He fought in the War of the Ring, where he was killed by Easterlings outside the gates of Erebor.

Gandalf the Grey Edit

"All that the unsuspecting Bilbo saw that morning was an old man with a staff. He had a tall pointed blue hat, a long grey cloak, a silver scarf over which a white beard hung down below his waist, and immense black boots."
The Hobbit

Gandalf was one of the Istari sent to combat the threat of Sauron in the Third Age. He joined the Company of Thorin Oakenshield and led the free peoples against Sauron in the War of the Ring.

Beorn Edit

"Standing near was a huge man with a thick black beard and hair, and great bare arms and legs with knotted muscles. He was clothed in a tunic of wool down to his knees, and was leaning on a large axe."
The Hobbit

Beorn was the father of Grimbeorn, a northman and skinchanger who could turn into a bear. He fought in the Battle of the Five Armies and later became a chieftain of the Anduin Vales.

External Buildplots Edit

Initially the player can build Dale outpost which can then be expanded with the various buildings below, gaining access to troops, defense, leadership and healing along with more resources being generated. Each extension cannot directly be attacked, and each one added improves the overall hit-points of the Dale outpost. Once the militia house has been purchased players can recruit troops, like the Lothlorien outpost.

Buildings Edit

Name/Shortcut Buildable At Cost in resources Life Points Description Price Reductor
Mineshaft (Y) Castle, Camp, Outpost, Settlement 400/200 2500 Allows access to mineshaft network and generates resources Reduces cost of unit upgrades:

2 Mineshafts: -10%

3: -15%

4: -20%

5: -25%

6: -30%

Lumber Mill (X) Settlement 200 2500 Collects resources from nearby trees Reduces the cost of siege weapons and battle wagons:

2 Lumber Mills: -10%

3: -15%

4: -20%

5: -25%

6: -30%

Travel Camp (C) Settlement 400 3500 The travel camp will periodically spawn a group of pack-horses, which can be combined with Arkenguard, The Unburnt or Ironbreakers. The groups will make a journey to Khazad-Dum, travelling off the map and returning as Veterans of Khazad Dum, an extremely powerful and dangerous unit. The travel camp will spawn pack-horses only if 3 groups are not already present on the map N/A
Dale Marketplace (X) Outpost 800 4000 Can generate resources (housing area), heal nearby troops and provide leadership (well), fire at nearby enemies (watchtower) and trains Brand, Dale Swordsmen, Dale Spearmen and Dale Bowmen N/A
Militia House (X) Dale Marketplace 300 N/A Generates tax money, trains Dale Swordsmen, Dale Spearmen, Dale Bowmen and Brand N/A
Housing Area (Y) Dale Marketplace 500 N/A Generates tax money N/A
Watchtower (V) Dale Marketplace 400 N/A Generates tax money, fires at nearby enemies N/A
Well (C) Dale Marketplace 600 N/A Generates tax money, heals and provides leadership to nearby allies N/A

Units Edit

Name Type Where to recruit/

Requires

Cost CP Strong

vs

Shortcut
Dale Swordsmen Swordsmen Dale Marketplace, Militia House 200 60 Pikemen B
Dale Spearmen Pikemen Dale Marketplace, Militia House 300 60 Cavalry, Monsters N
Dale Bowmen Archer Dale Marketplace, Militia House 300 90 Swordsmen M
Dwarven Laborer Special Dwarven Lumbermill 30 0 None B
Pony Pack Special Travel Camp 0 0 None N/A

Heroes Edit

Brand Edit

"At the same time as the great armies besieged Minas Tirith a host of the allies of Sauron that had long threatened the borders of King Brand crossed the River Carnen, and Brand was driven back to Dale. There he had the aid of the Dwarves of Erebor; and there was a great battle at the Mountain's feet. It lasted three days, but in the end both King Brand and King Dáin Ironfoot were slain, and the Easterlings had the victory. But they could not take the Gate, and many, both Dwarves and Men, took refuge in Erebor, and there withstood a siege."
Appendix A, The Lord of the Rings

Brand was a Prince, who, upon his father's death, became King of Dale and fought during the War of the Ring. Brand was the son of Bain and the grandson of Bard the Bowman, who slew the dragon Smaug. Brand became King of Dale in TA 3007. He maintained good relations with the Dwarves of the Lonely Mountain and his realm extended as far south as Celduin and as far east as Carnen. He was killed alongside King Dain in battle against Easterlings.

Upgrades Edit

No upgrades can be purchased on the External Buildplots.

Spellbook Edit

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Rallying Call
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Dwarven Beer
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Carc's Ravens
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Transparent box-250x250 Rallying call dwarven spellbook Transparent box-250x250 Dwarven beer spellbook Transparent box-250x250 Carcs ravens dwarven spellbook Transparent box-250x250
Let the horns of the dwarves sound. +25% attack and fear resistance for allied units. Left click on icon then left click on target The famed beer of the dwarves is all that one needs to forget wounds and weariness for a while. The selected units will be greatly healed but will move 25% slower for a short time. Left Left click on icon then left click on target. Summon a flock of Carc's Ravens to the battlefield, who weaken and reveal nearby enemies. Left click on icon then left click on target.
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Both Ways Pointing
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Both Ways Pointing
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Both Ways Pointing
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Undermine
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Dwarven Runes
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Lone Tower
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Beorn
Summon mine Transparent box-250x250 Runes dwarven spellbook Transparent box-250x250 Tower dwarven spellbook Transparent box-250x250 Beorn dwarven spellbook
Places a mineshaft anywhere on the map. The mineshaft will be immediately connected to tunnel network. Does not produce resources. Left click on icon then left click on target. Transparent box-250x250 The Runes of the dwarves can be attached to various buildings to strengthen them. There are 4 runes which have a separate cool-down. The Rune of Productivity permanently gives a building +15% resource production or training speed. The Rune of Power allows the target building to repair faster. The Rune of Inspiration grants allies nearby the building +20% armor. The Rune of Inviolability gives +25% armor to the designated building. Transparent box-250x250 Summons a defensive tower. Cannot purchase Forged Blades. Left click on icon then left click on target. Transparent box-250x250 Summons Beorn to the battlefield for a short time. Left click on icon then left click on target.
Right Pointing
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Both Ways Pointing
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Both Ways Pointing
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Left Pointing
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Gandalf the Grey
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Durin's Day
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Final Stand
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Transparent box-250x250 Gandalf dwarven spellbook Transparent box-250x250 Durins day dwarven spellbook Transparent box-250x250 Final stand dwarven spellbook Transparent box-250x250
Transparent box-250x250 Summons the Grey Pilgrim to the battlefield. The summon only lasts for a short time but recharges very quickly. Left click on icon then left click on target. Transparent box-250x250 When the last moon of Autumn and the first sun of Winter are in the sky together, the Dwarven new year begins. For the duration, stuns enemy units in terror. Allied units are fearless. Left click on icon. Transparent box-250x250 Allied units in target area gain +75% armor, are immune to knock-back effects, and slow cavalry down twice as much for 20 seconds. Left click on the icon then on target area. Transparent box-250x250
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Right Pointing
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Both Ways Pointing
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Left Pointing
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Earthquake
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Summon Citadel
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Transparent box-250x250 Transparent box-250x250 Earthquake Transparent box-250x250 Summon Citadel Transparent box-250x250 Transparent box-250x250
Transparent box-250x250 Transparent box-250x250 Creates an earthquake at the target area which causes heavy damage to structures. Left click on icon then left click on target. Transparent box-250x250 Places a Citadel Fortress anywhere on the Battlefield. You may only have 1 dwarven citadel at the time. Left click on icon then left click on target. Transparent box-250x250 Transparent box-250x250

Upgrades Edit

Name Cost of Research Cost of Equipping Effect Requires
Battle Tower Training (V) 1500 0 Increases the ranged damage of your defensive structures. Stonemason Level 1
Line of Defense (B) 1500 0 Unlocks the use of the small build plots in front of the Citadel as a second line of defense. Stonemason Level 3
Heavy Armor (X) 600 300 Enables battalions to purchase heavy armor. Increases hit-points significantly. Additionally reduces ranged damage. Researched at Forge
Forged Blades (X) 600 300 Increases the damage of the battalion against:
  • Other infantry if they are swordsmen
  • Monsters and Cavalry if they are pikemen
  • Buildings if they are cavalry
Researched at Forge
Fire Arrows (C) 800 300 Enables Dale Archers to purchase fire arrows. Significantly increases damage dealt by arrows. Researched at Forge
War Masks (V) 400 200 Enables Guardians to purchase war masks. Weakens the armor of nearby enemies. Researched at Forge
Elite Equipment (B) 750 0 Allows training of elite units and the research of the Banner Carrier upgrade at the Hall of Warriors. Researched at Forge
Siege Plans (N) 750 0 Allows construction of advanced siege weapons and research of the Flaming Shot upgrade. Researched at Forge
Procession of Mithril N/A 500 The Veterans of Khazad Dum are able to process Mithril that they found in the Mines of Moria. Dwarven heroes may purchase mithril shirts for 500. (Passive ability) Veterans of Khazad Dum have entered the Forge
Banner Carrier (B) 400 200 Allows battalions to purchase banner carriers. Promotes the battalion to rank 2. Unites at rank 2 replace fallen troop members while they're not in combat. Elite Equipment, Researched at Hall of Warriors
Flaming Shot (V) 800 400 Allows catapults to purchase the flaming shot upgrade. When equipped, significantly increases the damage done by catapults. They are also able to damage garrisoned units. Siege Plans, Researched at Forge Works

Strategy Edit

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