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"So Thráin and Thorin with what remained of their following (among whom were Balin and Glóin) returned to Dunland, and soon afterwards they removed and wandered in Eriador, until at last they made a home in exile in the east of the Ered Luin beyond the Lune. Of iron were most of the things that they forged in those days, but they prospered after a fashion, and their numberes slowly increased. ... There [Thorin] laboured long, and gained such wealth as he could; and his people were increased by many of the wandering Folk of Durin that heard of his dwelling and came to him."
The Return of the King, Appendix A: Durin's Folk

The dwarves have a massive angular fortress to provide a high number of extensions. The peculiarity of the faction is defined by a leading realm selection: EreborIron Hills or Ered Luin. The focus depends on the leading realm. The fortress offers a number of 7 building plots, with 2 more available after researching an upgrade. In addition to a large number of unit upgrades, the dwarves have three different sources of raw materials: wood, ore and stone. On camp maps, the dwarves have a hexagonal ring of walls with a small opening. The focus of the units is on infantry that can be enlisted in a plethora of different variations. On settlements The Unburnt can leave for Khazad-dûm, returning as seasoned Veterans.

Strategic Points Edit

Castle Edit

The castle is a heavily equipped stronghold with walls, defense plots in the base and a gate. The player can unlock additional defense plots by purchasing a defense plot upgrade at the Dwarven Stonemason. It has 7 building plots and 4 defense plots.

Camp Edit

The camp has high walls with a single output. The walls, however, cannot gain defense upgrades, but there are still plots on the inside that can be unlocked with the upgrade. It has 5 plots with 4 defense plots.

Outposts Edit

Ered Luin can pick between a regular outpost where they can build regular troops or Lake-Town, where they can recruit troops from this iconic city.

Settlements Edit

On settlements Ered Luin can build mineshafts that produce resources, lumber mills which produce wood resources and travel camps where Unburnt can leave for Khazad-Dûm and return as Khazad-Dum Veterans.

Buildings Edit

Name/Shortcut Buildable At Cost in resources Life Points Description Price Reductor
Mineshaft Castle, Camp, Outpost, Settlement 400/200 2500 Allows access to mineshaft network and generates resources Reduces cost of units upgrades:

2 Mineshaft: -10%

3 Mineshaft: -15%

4 Mineshaft: -20%

5 Mineshaft: -25%

6 Mineshaft: -30%

Dwarven Stonemason Castle, Camp, Outpost 400 2500 Researches base upgrades and generates resources Increases the health point of dwarven buildings:

2 mansions: +10%

3 mansions: +10%

4 mansions: +10%

Hall of Warriors Castle, Camp, Outpost 300 6500 Trains Guardians of Ered Luin, Phalanx of Ered Luin, Dwarven Archers and The Unburnt. Researches Banner Carrier N/A
Forge Works Castle, Camp, Outpost 600 4500 Trains Battlewagons, Ered Luin Demolisher, Ered Luin Catapult and researches Flaming Shots N/A
Dwarven Forge Castle, Camp, Outpost 600 4500 Researches Heavy Armor, Forged Blades, Fire Arrows, Elite Equipment, Siege Plans and War Masks N/A
Hearth Castle, Camp, Outpost 200 1500 Heals nearby units while out of combat N/A
Durin Statue Caste, Camp, Outpost 150 1000 Provides units with 20% armor and damage, last for 30 seconds out of radius. Reduces the cost of heroes:

2 statues: -10%

3 statues: -20%

4 statues:-30%

Battle Tower Castle, Camp, Outpost 500 4000 Fires on nearby enemies, can be upgraded with forged blades N/A
Lumber Mill Settlement 200 2500 Collects resources from nearby trees Reduces the cost of siege weapons and battle wagons:

2 Lumber Mills: -10%

3 Lumber Mills: -15%

4 Lumber Mills: -20%

5 Lumber Mills: -25%

6 Lumber Mills: -30%

Travel Camp Settlement 400 3500 The travel camp will periodically spawn a group of pack-horses, which can be combined with Arkenguard, The Unburnt or Ironbreakers. The groups will make a journey to Khazad-Dum, travelling off the map and returning as Veterans of Khazad Dum an extremely powerful and dangerous unit. The travel camp will spawn pack-horses only if 3 groups are not already present on the map N/A

Units Edit

Name Type Where to recruit/ requires Cost CP Cost Strong vs. Shortcut
Guardians of Ered Luin Swordsmen Hall of Warriors 200 60 Light Infantry, Pikemen, Structures Y
Phalanx of Ered Luin Pikemen Hall of Warriors 300 6O Cavalry, Monsters, Structure, Heavy Units X
Dwarven Archers Archer Hall of Warriors 300 90 At Range, Archers, Pikemen C
The Unburnt Swordsmen Hall of Warriors, Elite Equipment 500 90 Melee, Speed, Heavy Units V
Battlewagon Cavalry Forge Works 400 20 Swordsmen, Archer Y
Ered Luin Demolisher Siege Forge Works 600 25 Structures X
Ered Luin Catapult Siege Forge Works, Siege Plans 700 40 Buildings, Archers, Monsters C
Veterans of Khazad Dum Heroic Hall of Warriors, Elite Equipment, Travel Camp 0 0 Depends on equipment N/A

Naval UnitsEdit

Name Cost CP Strong vs. Description Shortcut
Dale Transport Ship 100 25 N/A Can transport up to two battalions or heroes into any other location, very weak. If it dies with units the units will also die. Y
Battleship of Dale 750 50 At Range, VS Ships Basic ships who shoot at any troops nearby, can be upgraded with improved armor and health regeneration. X
Dale Siege Vessel 3000 100 Structures Mighty Siege ship which deals huge damage. Can take down a building in merely a couple of hits. Can be upgraded with better armor and health regeneration C
Wind Yactman 500 25 At Range, VS Ships Quick and nimble ship good against other ships V

Heroes Edit

Thorin Oakenshield Edit

"We are Sons of Durin. And Durin's Folk do not flee from a fight."
Thorin

Thorin Oakenshield was the grandson of Thror, King Under the Mountain. He led a company of dwarves to the Lonely Mountain to reclaim it from Smaug the Dragon. He reclaimed the mountain, but succomed to dragon sickness. Thorin recovered and led a charge against the goblin armies, where he was killed by their leader. 

Stats: Lv1 HP:5500/ DMG:420 - Lv10 HP:8211/ DMG:627

Fili Edit

Stats: Lv1 HP:1500/ DMG:250 - Lv10 HP:2239/ DMG:373

Kili Edit

Stats: Lv1 HP:1500/ DMG:250 - Lv10 HP:2239/ DMG:373

Balin Edit

"Here lies Balin, son of Fundin, Lord of Moria"
Gandalf

Balin, son of Fundin, was a friend and advisor to Thorin, who joined his company to reclaim the Lonely Mountain. He later led a group of dwarves to retake Moria. However, Balin's forces were overrun and he was killed.

Stats:Lv1 HP:3500/ DMG:350 - Lv10 HP:5225/ DMG:523

Dwalin Edit

"Dwalin, at your service"
Dwalin

Dwalin was one of Thorin's most loyal supporters and followed him to Erebor. After the Battle of Five Armies, Dwalin lived in the Lonely Mountain under the rule of Dain Ironfoot.

Stats: Lv1 HP:4500/ DMG:400 - Lv10 HP:6718/ DMG:597

Bofur Edit

Bofur, along with his brother Bombur and cousin Bifur, were companions to Bilbo Baggins, Thorin Oakenshield and Gandalf on the quest to reclaim Lonely Mountain from the dragon Smaug.

Bilbo Baggins Edit

"That's why I came back...because you don't have one, a home. It was taken from you. But I will help you take it back if I can. "
Bilbo

Bilbo Baggins was hobbit of Bag End who was hired to be a burglar by Thorin's Company. He traveled with them and found his courage. He also took the One Ring from Gollum's cave and later traveled to the Undying Lands with the other ringbearers in the Fourth Age.

Beorn Edit

"That is our host. His name is Beorn. And he's a skin-changer. Sometimes he's a huge black bear. Sometimes he's a great strong man. The bear is unpredictable but the man can be reasoned with. "
Gandalf

Beorn was Grimbeorn's father, a northman and a skinchanger who could turn into a bear. He helped Thorin's company when they arrived at his home, and later fought in the Battle of Five Armies. He then became chieftain of the Anduin Vales.

Gandalf the GreyEdit

"My lord. Gandalf the Grey is coming. He is a herald of woe."
Grima Wormtongue

Gandalf was one of the Istari sent to combat the threat of Sauron in the Third Age. He joined the Company of Thorin Oakenshield, and led the free peoples against Sauron in the War of the Ring.

External BuildplotsEdit

Buildings Edit

Name/Shortcut Buildable At Cost in resources Life Points Description Price Reductor
Mineshaft (Y) Castle, Camp, Outpost, Settlement 400/200 2500 Allows access to mineshaft network and generates resources Reduces cost of units upgrades:

2 Mineshaft: -10%

3 Mineshaft: -15%

4 Mineshaft: -20%

5 Mineshaft: -25%

6 Mineshaft: -30%

Lumber Mill Settlement 200 2500 Collects resources from nearby trees Reduces the cost of siege weapons and battle wagons:

2 Lumber Mills: -10%

3 Lumber Mills: -15%

4 Lumber Mills: -20%

5 Lumber Mills: -25%

6 Lumber Mills: -30%

Travel Camp Settlement 400 3500 The travel camp will periodically spawn a group of pack-horses, which can be combined with Arkenguard, The Unburnt or Ironbreakers. The groups will make a journey to Khazad-Dum, travelling off the map and returning as Veterans of Khazad Dum an extremely powerful and dangerous unit. The travel camp will spawn pack-horses only if 3 groups are not already present on the map N/A
Lake-Town Outpost 800 4000 Can generate resources (housing area), heal nearby troops and provide leadership (well), fire at nearby enemies (watchtower) and Train BardLake-Town Swordsmen, Lake-Town Spearmen and Lake-Town Bowmen N/A
Militia House Lake-Town 300 N/A Generates tax money, trains Lake-Town Swordsmen, Lake-Town Spearmen, Lake-Town Bowmen and Bard N/A
Housing Area Lake-Town 500 N/A Generates tax money N/A
Watchtower Lake-Town 400 N/A Generates tax money, fires on nearby enemies N/A
Well Lake-Town 600 N/A Generates tax money, heals and provides leadership to nearby allies N/A

Units Edit

Name Type Where to recruit/

Requires

Cost CP Strong

vs

Shortcut
Lake-Town Swordsmen Swordsmen Lake-Town/Militia House 200 60 Pikemen B
Lake-Town Spearmen Pikemen Lake-Town/Militia House 300 60 Cavalry, Monsters N
Lake-Town Bowmen Archer Lake-Town/Militia House 300 90 Swordsmen M
Dwarven Laborer Special Dwarven Lumbermill 30 0 None B
Pony Pack Special Travel Camp 0 0 None N/A

Heroes Edit

Bard the Bowman
"And in the very midst of their talk, a tall figure stepped from the shadows. He was drenched with water, his black hair hung wet over face and shoulders, and a fierce light was in his eyes."
The Hobbit

Bard was a descendant of Girion, Lord of Dale, and lived in Lake-town. He killed Smaug with the Black Arrow and later founded the new Kingdom of Dale. He rebuilt Dale and became king.

Upgrades Edit

No upgrades can be purchased on external build plots.

Spellbook Edit

The spellbook that can be seen below is the Dwarven Spellbook that has been planned for the 4.5 patch. It is not yet out and it is perfectly normal if you see the old spellbook.

 

Upgrades Edit

Name Cost of Research Cost of Equipping Effect Requires
Battle Tower Training (V) 1500 0 Increases the ranged damage of your defensive structures. Stonemason Level 1
Line of Defense (B) 1500 0 Unlocks the use of the small build plots in front of the Citadel as a second line of defense. Stonemason Level 3
Heavy Armor (X) 600 300 Enables battalions to purchase heavy armor. Increases hit-points significantly. Additionally reduces ranged damage. Researched at Forge
Forged Blades (X) 600 300 Increases the damage of the battalion against:


  • Other infantry if they are swordsmen
  • Monsters and Cavalry if they are pikemen
  • Buildings if they are cavalry
Researched at Forge
Fire Arrows (C) 800 300 Enables Dale Archers to purchase fire arrows. Significantly increases damage dealt by arrows. Researched at Forge
Sharpened Axes (V) 400 200 The Guardians cause triple damage when flanking enemies Researched at Forge
Elite Equipment (B) 750 0 Allows training of elite units and the research of the Banner Carrier upgrade at the Hall of Warriors. Researched at Forge
Siege Plans (N) 750 0 Allows construction of advanced siege weapons and research of the Flaming Shot upgrade. Researched at Forge
Procession of Mithril N/A 500 The Veterans of Khazad Dum are able to process Mithril that they found in the Mines of Moria. Dwarven heroes may purchase mithril shirts for 500. (Passive ability) Veterans of Khazad Dum have entered the Forge
Banner Carrier (B) 400 200 Allows battalions to purchase banner carriers. Promotes the battalion to rank 2. Unites at rank 2 replace fallen troop members while they're not in combat. Elite Equipment, Researched at Hall of Warriors
Flaming Shot (V) 800 400 Allows catapults to purchase the flaming shot upgrade. When equipped, significantly increases the damage done by catapults. They are also able to damage garrisoned units. Siege Plans, Researched at Forge Works

Strategy Edit

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