The Exile Camp is where those loyal to Rohan gather, cast out by Theoden but because of the poisonous influence of Wormtongue. However, the King may raise his sword in blessing and give the once-banished his favor again, turning the Exile Camp into the King's Camp.
Not to be confused with the summonable Military Camp.
The Exile Camp can receive the following upgrade:
King's Camp: Upgrade the Exile Camp into a King's Camp. This enables the recruitment of Rohan's elite captains. (cost: 1000)
This structure is protected by infantry that attack nearby enemies, produces units, can summon scouts, produces resources, and gives nearby allies a leadership bonus.
Resource Production Edit
The Camp periodically produces +10 resources.
Unit Production Edit
Exile Camp Edit
King's Camp Edit
|Royal Vanguards||Cavalry||400||0||Swordsmen, Archers||Y|
Rohan Captains - Can summon elite units of Meduseld (Swordsmen, Pikemen, or Cavalry) Edit
|Rohan Captain||Elite||300||90||Depends||Captain of Rohan||Y|
|Erkenbrand||Elite||800||90||Depends||Marshal of the West-Mark||E|
|Elfhelm||Elite||500||90||Depends||Marshal of the East-Mark||L|
|Grimbold||Elite||500||90||Depends||Marshal of Rohan||G|
NOTE: Both the Exile Camp and the King's Camp can also recruit the hero Eomer.
The following ability can be used by both the Exile Camp and the King's Camp:
Scout: Summons a mounted scout to the battlefield for 60 seconds. The scout (2000 HP) is a fast unit with high vision range that reveals hidden enemies; however, he cannot attack.
Exiles' Fervor: Nearby allies gain +30% damage and +20% movement speed. After leaving the Camp's vicinity, the bonus will persist for 45 seconds. (Passive ability)
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