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"'What do you know of these horsemen, Aragorn?' he said. 'Do we sit here waiting for sudden death?'
'I have been among them,' answered Aragorn. 'They are proud and wilful, but they are true-hearted, generous in thought and deed; bold but not cruel; wise but unlearned, writing no books but singing many songs, after the manner of the children of Men before the Dark Years.'"
The Two Towers, "The Riders of Rohan"


Rohan is one of the most aggressive good factions, but has a wooden masonry, which may be provided with extensions. 7 Plots are available within the fortress. On camp maps, Rohan has a broken wooden palisade with multiple entrances. Rohan is a cavalry and peasant faction, with great emphasis on the cavalry. This faction has the highest number of different cavalry units, but receives the least access to infantry units. On outposts captains of Rohan can be recruited, the Spellbook provides a large number of allied troops aside.

Rohan is a new faction separated from Gondor and the old Men of the West faction. Rohan is the land of the Horse-Lords. It is a strong Cavalry faction with peasant spam in the early game.

Rohan Strategic Points[]

Castles[]

Rohan Castles are walled fortifications that prevent the enemy from entering the main fortress. The walls are able to be walked on and provide a platform for defending Archers to rain down death upon attacking forces.The castle is made up of the central tower, seven build plots, and twelve wall plots. The wall plots can construct various defenses to guard the castle. These are Wall banners, Battle Towers and Postern Gates.

Camps[]

The Rohan Camp is not as defensible as the castle. It only has four non-walkable wall barriers. The central tower is surrounded by six build plots and seven defensive plots guard the openings between the walls. A sentry tower can be built at each defensive plot.

Outposts[]

Rohan can build either the Exile Camp or the regular outpost.

Settlements[]

The settlement is a single building that can be built. Rohan has three options for their settlements. They can construct the Rohan Farm, Assembly Point and the Stud Farm.

Buildings[]

Name Location Cost Description Discount
Flour Mill (Y) Castle, Camp, Outpost 400 Generates resources. Trains Peasants,Farmhands and Hay Carts Reduces the cost of banner carriers by 5% up to -100% per Flour Mill and Farm on which Draft has been cast
Stud Farm (X) Castle, Camp Outpost, Settlement 400 Generates resources Reduces the cost of cavalry:
  • 2 Farms: -10%
  • 3 Farms: -15%
  • 4 Farms: -20%
  • 5 Farms: -25%
  • 6 Farms: -30%

Does not affect Heroic units.

Archery Range (C) Castle, Camp, Outpost 300 Trains Yeomen, Pitch Throwers, Spear Throwers and can research fire arrows N/A
Stable (V) Castle, Camp, Outpost 600 Trains Rohirrim, Rohirrim of the Eastfold, Rohirrim Archers and Royal Guards. Can research Horseman shields N/A
Armory (B) Castle, Camp, Outpost 600 Trains Battering Rams and Onagers. Can research Banner Carrier, Forged Blades and Heavy Armor and the Economic Upgrades N/A
Well (N) Castle, Camp, Outpost 200 Heal nearby allies. Can be activated to replenish fallen units. N/A
Statue (S) Castle, Camp, Outpost 150 Nearby units gain +20% armor and damage, last 30 seconds after the radius is left Reduces the cost of heroes:
  • 2 statues: -10%
  • 3 statues: -20%
  • 4 statues: -30%
Battle Tower (B) Castle, Camp, Outpost 800 Fire at nearby enemies, can be garrisoned with Archers or upgraded with fire arrows N/A

Units[]

Name Type Where to recruit/Requires Cost CP Strong Vs. Shortcut
Peasants Swordsmen Farm, Flour Mill 150 60 Pikemen Y
Farmhands Pikemen Farm, Flour Mill 250 60 Cavalry X
Hay Cart Siege Farm, Flour Mill, Theodred's Attack Post with Siege Garrison applied 200 30 Buildings V
Yeomen Archer Archery Range 300 90 At Range Y
Pitch Throwers Siege Archery Range 300 90 Buildings, Siege X
Spear Throwers Archer Archery Range upgraded with Arsenal 600 120 Cavalry, Monsters X
Rohirrim Cavalry Stable 400 90 Archers, Swordsmen Y
Rohirrim of the Eastfold Cavalry Stable 400 90 Heavy Infantry, Structures X
Rohirrim Archers Cavalry, Archer Stable, Arsenal 800 120 At Range C
Royal Guards Heroic Cavalry Stable, Arsenal, Forged Blades, Heavy Armor, Horsemen Shields 1600 120 All Non-Heroic B
Battering Ram Siege Armory 200 10 Buildings Y
Onager Siege Armory 600 60 Buildings, At Range X

Naval Units[]

Name Cost CP Strong vs. Description Shortcut
Rohan Transport Ship 100 25 N/A Can transport up to two battalions or heroes into any other location, very weak. If it dies with units the units will also die. Y
Rohan Ship 750 50 At Range, VS Ships Basic ships who shoot at any troops nearby, can be upgraded with improved armor and health regeneration. X
Rohan Bombard Ship 3000 100 Structures Mighty Siege ship which deals huge damage. Can take down a building in merely a couple of hits. Can be upgraded with better armor and health regeneration C
Dol-Amroth Battleship 1000 50 At Range, VS Ships Elite battleship that can destroy other ships easily, can be upgraded with advanced armor and health regeneration V

Heroes[]

Merry[]

"'I have a sword,' said Merry, climbing from his seat, and drawing from its black sheath his small bright blade. Filled suddenly with love for this old man, he knelt on one knee, and took his hand and kissed it. 'May I lay the sword of Meriadoc of the Shire on your lap, Théoden King?' he cried. 'Receive my service, if you will!'"
The Return of the King, "The Passing of the Grey Company"

The Hobbit, Meriadoc Brandybuck, is a squire of Rohan. He acts as a scouting unit in the early game and supports the infantry of Rohan. He is also able to mount up with several of Rohan's heroes to aid them in battle. He can either wield a sword or a rock to strike his enemies from far away.

Recruitment location: Citadel

Gamling[]

"If they come to bargain for our goods at Helm's Gate, they will pay a high price."
Gamling, The Two Towers, "Helm's Deep"

Gamling marshals the forces of Rohan. He supports the peasants of Rohan and strengthens their fight against the enemies of Rohan. In the Edain Mod, he is recruited on foot and wielding a sword but he can also mount to wield his bow and fire deadly arrows from afar.

Recruitment location: Archery Range

Háma[]

"'The staff in the hand of a wizard may be more than a prop for age,' said Háma. He looked hard at the ash-staff on which Gandalf leaned. 'Yet in doubt a man of worth will trust to his own wisdom. I believe you are friends and folk worthy of honour, who have no evil purpose. You may go in.'"
Hama, The Two Towers, "The King of the Golden Hall"

Háma is the Door-warden of Edoras. He is a strong warrior and protective of his King. Háma acts as the Tank Hero for Rohan. He wields a sword and can mount on a horse if he needs to ride with the Rohirrim into battle.

Recruitment location: Citadel

Théodred[]

"Théoden before his "sickness" had been much loved by all his kind and people, and the loyalty of Théodred and Éomer remained steadfast, even in his apparent dotage, Éomer also was not an ambitious man, and his love and respect for Théodred (thirteen years older than he) was only second to his love of his foster-father."
Unfinished Tales, Part Three: The Third Age: "The Battles of the Fords of Isen"

Théodred is the son of Théoden. He is the Second Marshall of the Mark and leads the men of Westfold. Théodred supports both units and buildings.

Recruitment location: Assembly Point

Éowyn[]

"Éomer and Éowyn grew up at Edoras and saw the dark shadow fall on the halls of Théoden. Éomer was like his fathers before him; but Éowyn was slender and tall, with a grace and pride that came her out of the South from Morwen of Lossarnach, whom the Rohirrim had called Steelsheen."
Appendix A, Annals of the Kings and Rulers: "The House of Eorl"

Éowyn is the niece of Théoden and sister of Éomer. She disguised herself among the Rohirrim and fights alongside her people. Her primary role is to hunt down enemy heroes and bring them down with her powerful abilities. She wields a sword with deadly skill and can mount her horse to disguise as a Rohirrim and join her brethren in the battle.

Recruitment location: Citadel

Éomer[]

"Without a word or cry, suddenly, the Riders halted. A thicket of spears were pointed towards the strangers; and some of the horsemen had bows in hand, and their arrows were already fitted to the string. Then one rode forward, a tall man, taller than all the rest; from his helm as a crest a white horsetail flowed."
The Two Towers, "The Riders of Rohan"

Éomer is the Third Marshall of the Mark and nephew to King Théoden. Outlawed by the Grima and the poisoned Théoden, Éomer fights to save his country from the ravaging orcs. He is a mass slayer hero. He wields a sword and can ride a horse to ride with his Exiles.

Recruitment location: Exile Camp, Stables (once Théoden has been cured)

Théoden[]

"Fey he seemed, or the battle-fury of his fathers ran like new fire in his veins, and he was borne up on Snowmane like a god of old, even as Oromë the Great in the battle of the Valar when the world was young. His golden shield was uncovered, and lo! it shone like an image of the Sun, and the grass flamed into green about the white feet of his steed."
The Return of the King, "The Ride of the Rohirrim"

The King of Rohan is by custom the First Marshall of the Riddermark in Rohan.

Théoden is an old man by the time of the War of the Ring. Poisoned in his mind by Grima Wormtongue, he is enslaved to the will of Saruman. When first recruited, Théoden is followed around by Grima who whispers evil into his mind. He is unable to attack enemy units but has many Support skills to aid the Rohirrim in their battles.

When he is freed from his spell, Théoden is restored as the great King of Rohan. Théoden is given a new set of skills to Support his troops and is able to attack enemy units with his sword and mount to lead the cavalry of Rohan on the warpath.

Recruitment location: Citadel

External Buildplots[]

Buildings[]

Name/Shortcut Buildable at Cost in Resources Description Price Reductor
Assembly Point (C) Settlement 500 Fire on nearby enemies, heals allies. Can be activated to replenish fallen troops N/A
Stud Farm (X) Castle, Camp Outpost, Settlement 200/300/400 Generates resources Reduces the cost of cavalry:
  • 2 Farms: -10%
  • 3 Farms: -15%
  • 4 Farms: -20%
  • 5 Farms: -25%
  • 6 Farms: -30%

Does not affect Heroic units.

Rohan Farm (Y) Settlement 200/300/400 Produces resources and can train Rohan Peasants, Farmhands, and Hay Carts Reduces the cost of banner carriers by 5% up to -100% per Flour Mill and Farm on which Draft has been cast
Exile Camp (X) Outpost 800 Recruit Exiles and heroes. Provides troops with a bonus. Can be upgraded to King's Camp. N/A

Units[]

Name Type Where Recruited/Requires Cost CP Strong Vs. Shortcut
Peasants Swordsmen Farm, Flour Mill 150 60 Pikemen Y
Farmhands Pikemen Farm, Flour Mill 250 60 Cavalry X
Hay Cart Siege Farm, Flour Mill, Theodred's Attack Post with Siege Garrison applied 250 30 Buildings V
Exiles Cavalry Exile Camp 400 90 Archers, Swordsmen Y
Royan Vanguard Cavalry King's Camp 400 0 Archers, Swordsmen Y
Erkenbrand Cavalry or Swordsmen or Pikemen King's Camp 800 90 Depends on upgrade E
Elfhelm Cavalry or Swordsmen or Pikemen King's Camp 500 90 Depends on upgrade I
Grimbold Cavalry or Swordsmen or Pikemen King's Camp 500 90 Depends on upgrade G
Rohan Captain Cavalry or Swordsmen or Pikemen King's Camp 300 90 Depends on upgrade Y

Heroes[]

Name Weapon(s) Role Location Cost CP Importance
Théodred Sword/Horse Siege Assembly Point 1500 30 Son of Théoden
Éomer Sword/Horse Mass Slayer Exile Camp 2200 45 Third Marshal of the Riddermark

Upgrades[]

Name Cost of Research Requirement
King's camp upgrade King's Camp: Upgrade the Exile Camp into a King's Camp. This enables the recruitment of Rohan's elite captains and grants the structure +750 HP. Cost: 1000 1000 Purchase at the Exile Camp
Arm rally point Arm Rally Point - Mans the Assembly Point with a defensive archer Cost: 300 300 Purchase at the Assembly Point

Spellbook[]

Due to recent changes by Fandom, the hover mechanics of the spellbooks no longer works. Below you can see how the spells are arranged in the game. To find more about each power scroll down to the tabber.
 

Tabber

Draft Order

Cost: 1 point
The selected Farm or Flour Mill will now permanently recruit peasants with emergency armaments. In addition, it will be guarded by armed peasants. Each building under the effects of a Draft Order lowers the cost of the Banner Carrier upgrade by 5%.

Attack Order 

Cost: 1 point
Allied units in the target area inflict +30% damage for 30 seconds. Nearby peasants additionally are permanently equipped with emergency armaments.

Aid of the Woses

Cost: 3 points
This unlocks two powers:

  • Drúadan Statue: Builds a Púkel-men statue of the Drúedain that reveals the surrounding area in a wide radius and detects cloaked enemies. Drúedain may be summoned at any statue that has been on the battlefield for more than 45 seconds to defend it. The more statues are on the battlefield, the faster the Druedain ambush recharges:
    • 2 statues: Ambush spell recharges 15% faster
    • 3 statues: Ambush spell recharges 30% faster
    • 4 statues: Ambush spell recharges 45% faster
  • Assault of the Drúedain: Ghân-buri-Ghân and two hordes of Drúedain archers appear to defend the selected Drúedain statue and automatically attack enemies in range.

Rohan Vanguard

Cost: 3 points
Summons two battalions of Rohan's Vanguard to the battlefield. The vanguard is fragile but can trample enemies without slowing down. Trampled enemies lose 30% attack and defence for 30 seconds.

Glory of the King

Cost: 4 points
Theoden is released from the leechcraft of Grima and recalls his past glory days, gaining back his strength and courage. Theoden will now be combat ready and will gain a new roster of abilities. For one minute, Theoden gains three times as much experience. Additionally, the bonus now grants every hero of Rohan +15% damage, 15% faster ability cool-downs, and 30% more experience.

The Three Hunters

Cost: 7 points
The Three Hunters fight alongside Rohan against their foes. The Three Hunters, a hero battalion, consisting of Aragorn, Legolas and Gimli appear from the edge of the map. If they die you now can recruit them in the citadel.

Highborn War Horses

Cost: 5 points
Rohan cavalry gains horses from the royal stables at level 2 that have 30% more hit points and lose 50% less speed while trampling. Rohan Stables now permanently produce resources. The cavalry price reduction from Stud Farms now also affects for heroic units.

Alliance between Elves and Men

Cost: 7 points
Summons Haldir and three battalions of Galadhrim for a short time to help defend Rohan.

Cloudburst

Cost: 5 points
Cancel Freezing Rain or Darkness. Stuns enemy troops

Military Camp

Cost: 10 points
Establish a military camp of Rohan in the target area. Intermittently sends Rohirrim who get upgraded by every expansion tent. Increases command point limit by 300.

Last March of the Ents

Cost: 10 points
The forest awakens at the target area and Treebeard , Quickbeam and four ents emerge from the ground. They direct their wrath against the enemies of Rohan who have defied them for a short time. Ents are deadly walking siege engines that can raze an enemy fortress to the ground.


Upgrades[]

All upgrades can be seen here.

Name Cost of Research Requirement
Rohan banner Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200. 600 Researched at Armory
Rohan heavy armor Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 900 Researched at Armory
Rohan forged blades Forged Blades - Increases the damage of this battalion and provides a damage bonus against
  • Other infantry if they are swordsmen
  • Monsters and Cavalry if they are pikemen
  • Buildings if they are cavalry
    Cost: 300
900 Researched at Armory
Rohan fire arrows Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 1200 Researched at Archery Range upgraded with Arsenal
Horse shields upgrade Horse Shield - Increases armor of the battalion against Pikemen by 25% and armor against Swordsmen by 50%. Changes the armorset to EdainCavalryShieldArmor, if heavy armor has already been purchased changes the armorset to EdainCavalryHeavyShieldArmor. Cost: 200
[+/-]EdainCavalryShieldArmor
DEFAULT 100%
SLASH 15%
PIERCE 50%
CAVALRY_RANGED 50%
SPECIALIST 170%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 65%
CHOP 22%
URUK 15%
WATER 135%
FlankedPenalty 12%
[+/-]EdainCavalryHeavyShieldArmor
DEFAULT 100%
SLASH 15%
PIERCE 32%
CAVALRY_RANGED 65%
SPECIALIST 170%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 100%
CHOP 15%
URUK 22%
WATER 135%
FlankedPenalty 12%
600 Researched at Stables upgraded with Arsenal
Captain soldiers Soldiers of Meduseld - Call a battalion of Soldiers of Meduseld to serve as elite Swordsmen. Cost: 500 0 None
Captain wardens Wardens of Meduseld - Call a battalion of Wardens of Medused to serve as elite Pikemen. Cost: 600 0 None
Captain cavalry Knights of Meduseld - Call a battalion of Knights of Meduseld to serve as elite Cavalry. Cost: 800 0 None
Rohan level up recruitment camp Recruitment Camp - Increases training speed by 50%, gives +1500 HP; grants a level. Cost: 400 500 Researched at building player desires to upgrade
Rohan level up arsenal Arsenal - Enables more advanced units and upgrades, gives +1500 HP; grants a level. Cost: 400 500 Researched at building player desires to upgrade
Merry rohan squire1 Squire of Rohan - Merry becomes a squire of Rohan. He will instantly gain level 5 and an additional 1000 hit points. Cost: 500 0 Purchase in Merry's palantir
King's camp upgrade King's Camp: Upgrade the Exile Camp into a King's Camp. This enables the recruitment of Rohan's elite captains and grants the structure +750 HP. Cost: 1000 1000 Purchase at the Exile Camp
Arm rally point Arm Rally Point - Mans the Assembly Point with a defensive archer Cost: 300 300 Purchase at the Assembly Point
Eorl's wisdom Eorl's Wisdom - The one ring promises Théoden knowledge and experience, thus he will go down in history as a wise King of Rohan. If Theoden doesn't resist and accepts this offer, he will directly reach level 10, but lose 20% of his armor and 10% of his movement speed. Cost: 0 0 Purchase at the Theoden
Brego's glory Brego's Glory - The One Ring promises Theoden the power to become as mighty a King as his ancestors. If Theoden doesn't resist and accepts this offer, his leadership will affect allies on the whole map, but he will lose 20% of his armor and 10% of his movement speed. Cost: 0 0 Purchase at the Theoden
Helm's strength Helm's Strength - The one ring promises Théoden the old strength of Helm Hammerhand, to once more fight glorious battles. If Theoden doesn't resist and accepts this offer, his attacks will get an area of effect and knock enemies back, but he will lose 20% of his armor and 10% of his movement speed. Cost: 0 0 Purchase at the Theoden
Thengel's legacy Thengel's Legacy - The One Ring makes Theoden fear for his own family and promises to protect them. If Theoden doesn't resist and accepts this offer, Theodred, Eowyn and Eomer will be invulnerable near Theoden, but Theoden will lose 20% of his armor and 10% of his movement speed. Cost: 0 0 Purchase at the Theoden


Strategy[]

Typical of most heroic factions, Rohan starts most games with walls around their fortress or camp, and has a good number of options for defending their citadel. As such, Rohan's strategy excels in defense and preservation of their territory. To aid with defending territory, Rohan's settlements have the option of constructing farms that can train two types of infantry. Rohan peasants and farmhands are quite cheap and train fairly quickly, but they're rather strong for their cost, especially when they are fighting nearby their farms. Rohan's true strength is in their cavalry. By constructing stud farms, Rohan has access to four or more different units of horsemen that start out reasonably priced, but become cheaper and cheaper with the stud farm bonus. Plus, Rohan's horsemen can receive several upgrades to further improve their fighting ability, and half of their hero units can mount a horse, allowing them to ride along. Rohan excels in everything that cavalry are meant for; harassing enemy forces by trampling them from the flank, tearing down enemy buildings out in the open, and quickly responding to the call of conflict across the map. Their three most common cavalry types can be trained cheaply and quickly just like their defensive peasant infantry.

Of course, being a cavalry-oriented faction has its merits and weaknesses. While Rohan has an extreme advantage in the areas of speed and strength, their other tactics are lacking. The peasantry infantry can be mass-produced for a ready defense or for swarming and harassing the enemy, but aside from their upgrades they receive from their spellbook power, they pale in comparison to other infantry because they don't have any noteworthy strengths aside from being readily available. Rohan also lacks effective siege weaponry, having access only to a battering ram and a catapult; both of them are rather slow, have slightly shorter range, and aren't quite as effective for attacking fortifications. Rohan's foot archers are also sub-par compared to their mounted archers from the stables. Considering the fact that Rohan relies so much on cavalry for attacking, a faction that focuses on heavy infantry such as Gondor and Isengard have a sharp edge over them when they mass-produce spear-wielding soldiers.

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