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In the Edain Mod, many mechanics are hidden deep within the code or just not clearly explained. This often makes it hard for new players (and even some more experienced players) to fully grasp everything that is happening on the field. Because the Edain Wiki is all about covering every aspect of the mod, these game mechanics are all listed below.

The Palantir of Command

The Palantir of Command

Command Points Counter

Command points (often abbreviated to CP) are the game mechanics that regulate the amount of heroes and units you can have. In skirmish mode (and other modes that don't affect the command points), you start with 300 and must increase that limit through pantry upgrades that can be bought on resource buildings. On every resource building you can buy Pantry I, which provides you with an additional 120 CPs, and Pantry II, which provides an additional 240 command points. You will also gain 30 points every time you build a resource building. CPs are located at the bottom right of your mini-map palantir. However, the maximum amount the CP limit can be increased to is 1800; beyond that, purchasing the pantry upgrade will not increase your CP limit. Because of the way that the CPs work (each unit costing a couple CPs instead of entire battalions) it is possible to exceed this limit. Simply lose enough units without losing the battalion and keep training battalions, then simply heal or buy banner carriers and your battalions will regenerate.

Power Points

Power Points (often abbreviated to PP) are points you gain throughout the game by battling, whether it's simply trading blows with enemy heroes, killing enemy troops, slaying neutral creeps or reducing enemy buildings to rubble. These PPs can then be accessed by clicking on the PP counter, which gives you access to your chosen faction's spellbook. To see each faction's spellbook simply pick a faction and scroll down to the spellbook section. The spells, once purchased, will then appear on the side of your screen and can be used immediately but must then cool down. Passive powers such as Gandalf The White or His Deadliest Servants will be in effect as soon as they are purchased (passive powers). The powers are classed into 4 Tiers from 1 to 4 depending on their level in the spellbook. Here are the costs break up:

  • Tier 1: 1-2 PP
  • Tier 2: 2-4 PP
  • Tier 3: 6-7 PP
  • Tier 4: 9-10 PP

Most spellbook powers do not deal direct damage and instead tend to focus on supporting your troops in various ways.

Resources

Resources are the amount of money that the player has at that moment. You can gain resources from resource buildings (e.g. Isengard Lumber Mills, Mordor Slaughter Houses and Rohan Farms), treasure from lairs, or from certain units and heroes (Bilbo can drop treasure for one of his abilities, while some heroes and units have a Scavenger ability that allows them to gain money from kills). Money can be used in game for buildings, unit production, hero production and upgrades. The amount of money you earn from buildings can be increased by purchasing Resource Production upgrades or from certain powers (like Isengard's Industry and Fuel the Fires). Since having a strong economy is necessary to do well in the game, many players attempt to harm the economy of their opponents by destroying resource buildings and making them waste money.

Stances

Stances are a new feature added in BFME2, where the first slot of ever unit and heroes palantir will be a set of three interchangeable stances which slightly increase and decrease attack and armor along with changing the agro level of the unit/hero. This does not affect heroes with custom stances such as Helegwen, Denethor or The Necromancer who each get a different stat increase stated in the description. The player must pay attention to the fact that stances are not advantageous on the long term. For example, a battalion of Swordsmen set in aggressive stance fighting against a similar battalion will lose. You should rather use the stances for precise goals, the default stance should be the normal stance.

Defensive Stance

The Defensive Stance set the agro level of the unit or hero to passive meaning that the unit or hero will not engage the enemy unless it engages it first. In addition, triggering the stance will immediately bring the hero/unit to a halt in addition to granting the following stats increase and decrease for each type of unit:

Swordsmen

  • Armor: 15% increase.
  • Damage: 20% decrease.

Archers

  • Armor: 10% increase.
  • Damage: 15% decrease.

Heroes

  • Armor: 10% increase.
  • Damage: 15% decrease.

Siege (Artillery)

  • Armor: 10% increase.
  • Damage: 15% decrease.

Pikemen

  • Armor: 15% increase.
  • Damage: 20% decrease.

Cavalry

  • Armor: 10% increase.
  • Damage: 15% decrease.

Strategy

This a good stance to use if your units are being attacked by archers. If you have swordsmen or cavalry charging enemy archers put them in this stance until they reach the archers. Once they reach the archers put them in normal or aggressive stance for maximum damage output.

If you are leaving a unit as a sacrifice put it in defensive stance so it will survive longer. This is also useful if you are going to reinforce your army, you can keep the few battalions in defensive stance until your army arrives. If the enemy is having all of his army focus on one of your battalions put that battalion in defensive stance so it will survive longer while your other battalions deal the damage.

Uruks and Gondor soldiers in shield wall with defensive stance on can take a lot of beating before they die. They make EXCELLENT meatshields! Defensive stance is useful for units with high attack. They can still get 1-2 hit kills while taking little damage. If you have some swordsmen that are about to be hit by cavalry put them in defensive stance. Once the cavalry hit and slow down, put your swordsmen in aggressive stance then kill the cavalry. If your archers are about to be hit by cavalry put them in defensive stance.

Right after your cavalry are done trampling enemy units, put them into defensive stance. When cavalry trample enemy units, those units deal crush damage back. Putting your cavalry into defensive stance immediately after they hit enemy units will help keep them alive for a much longer period of time.

When out of combat put wounded heroes in defensive stance to help them regenerate health faster.

Normal Stance

The Normal Stance does not affect the stats of the unit/hero and they will engage enemies that appear in a medium range.

Agressive Stance

The Agressive Stance set the agro level of the unit or hero to agressive meaning that the unit or hero will engage all enemies that appear in its vision range (there is a difference between global vision range and a single unit's which explains why units don't always engage units the player can see). In addition, triggering the stance will grant the following stats increase and decrease for each type of unit:

Swordsmen

  • Armor: 20% decrease.
  • Damage: 15% increase.

Archers

  • Armor: 15% decrease.
  • Damage: 10% increase.

Heroes

  • Armor: 15% decrease.
  • Damage: 10% increase.

Siege (Artillery)

  • Armor: 15% decrease.
  • Damage: 10% increase.

Pikemen

  • Armor: 20% decrease.
  • Damage: 15% increase.

Cavalry

  • Armor: 15% decrease.
  • Damage: 10% increase.

Strategy Put your cavalry in attack stance before you hit a group of unprotected archers. Put your archers in aggressive stance When they are attacking enemy units/buildings and are not being attacked back. When you want to kill something quickly put your units in Aggressive Stance. Use aggressive stances when you have units attacking enemy resource buildings. Be careful as units in aggressive stance will take a lot more damage from everything, although if you are attacking a hero who can one-hit your units it doesn't matter.

Armor Sets

Armor Set defines how much damage the unit takes from each damage type (see below). Instead of individually defining the values for each unit, BFME uses these Armor Sets and assigns them to units. In this manner whatever change is made to the original Armor Set will then be automatically transferred over to the units which have been assigned the modified Armor Set, just like the templates on the wiki.

[+/-]AmrothArmor
Damage Type Percentage
DEFAULT 85%
SLASH 70%
PIERCE 55%
SPECIALIST 130%
CRUSH 1%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
CAVALRY 100%
STRUCTURAL 80%
CHOP 5%
[+/-]AmrothHeavyArmor
Damage Type Percentage
DEFAULT 40%
SLASH 30%
PIERCE 20%
SPECIALIST 95%
CRUSH 1%
SIEGE 50%
FLAME 50%
FROST 75%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
CAVALRY 70%
STRUCTURAL 25%
CHOP 300%
[+/-]AmrothShieldArmor
Damage Type Percentage
DEFAULT 80%
SLASH 65%
PIERCE 30%
SPECIALIST 110%
CRUSH 1%
SIEGE 50%
FLAME 50%
FROST 75%
MAGIC 50%
HERO 75%
HERO_RANGED 75%
CAVALRY 85%
STRUCTURAL 70%
CHOP 300%
[+/-]AmrothShieldHeavyArmor
Damage Type Percentage
DEFAULT 35%
SLASH 25%
PIERCE 10%
SPECIALIST 70%
CRUSH 70%
SIEGE 70%
FLAME 60%
FROST 70%
MAGIC 50%
HERO 50%
HERO_RANGED 60%
CAVALRY 55%
STRUCTURAL 20%
CHOP 300%
[+/-]AngmarDDArmor
Damage Type Percentage
DEFAULT 80%
SLASH 80%
PIERCE 90%
SPECIALIST 30%
CRUSH 200%
SIEGE 100%
FLAME 80%
FROST 50%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
CAVALRY 200%
STRUCTURAL 60%
CHOP 5%
[+/-]AngmarDDHeavyArmor
Damage Type Percentage
DEFAULT 40%
SLASH 40%
PIERCE 45%
SPECIALIST 15%
CRUSH 150%
SIEGE 50%
FLAME 50%
FROST 25%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
CAVALRY 100%
STRUCTURAL 25%
CHOP 300%
[+/-]AngmarDDRangerArmor
Damage Type Percentage
DEFAULT 80%
SLASH 80%
PIERCE 40%
SPECIALIST 80%
CRUSH 200%
SIEGE 100%
FLAME 90%
FROST 50%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
CAVALRY 200%
STRUCTURAL 60%
CHOP 5%
[+/-]AngmarDDRangerHeavyArmor
Damage Type Percentage
DEFAULT 60%
SLASH 60%
PIERCE 30%
SPECIALIST 60%
CRUSH 100%
SIEGE 80%
FLAME 80%
FROST 40%
MAGIC 80%
HERO 100%
HERO_RANGED 100%
CAVALRY 100%
STRUCTURAL 50%
CHOP 300%
[+/-]AngmarDireWolfArmor
Damage Type Percentage
DEFAULT 110%
SLASH 140%
PIERCE 75%
SPECIALIST 20%
CRUSH 55%
SIEGE 150%
FLAME 110%
FROST 110%
MAGIC 110%
HERO 200%
CAVALRY 140%
HERO_RANGED 200%
STRUCTURAL 90%
CHOP 5%
[+/-]AngmarDireWolfHeavyArmor
Damage Type Percentage
DEFAULT 55%
SLASH 60%
PIERCE 35%
SPECIALIST 10%
CRUSH 30%
SIEGE 85%
FLAME 55%
FROST 55%
MAGIC 55%
HERO 100%
HERO_RANGED 100%
CAVALRY 65%
STRUCTURAL 20%
CHOP 300%
[+/-]AngmarDrauglinWerwolfArmor
Damage Type Percentage
DEFAULT 15%
SLASH 10%
PIERCE 5%
CAVALRY_RANGED 10%
SPECIALIST 30%
CRUSH 50%
CAVALRY 15%
SIEGE 30%
FLAME 10%
FROST 10%
MAGIC 40%
HERO 40%
HERO_RANGED 30%
POISON 30%
STRUCTURAL 30%
URUK 5%
[+/-]AngmarOathArmor
Damage Type Percentage
DEFAULT 20%
SLASH 20%
PIERCE 10%
SPECIALIST 15%
SIEGE 50%
FLAME 100%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 30%
CHOP 5%
[+/-]AngmarPikemenArmor
Damage Type Percentage
DEFAULT 110%
SLASH 160%
PIERCE 110%
SPECIALIST 110%
CRUSH 10%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 90%
CAVALRY 35%
CHOP 5%
[+/-]AngmarPikemenHeavyArmor
Damage Type Percentage
DEFAULT 70%
SLASH 110%
PIERCE 75%
SPECIALIST 65%
CRUSH 5%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 20%
CAVALRY 35%
CHOP 300%
[+/-]AnnatarArmor
Damage Type Percentage
DEFAULT 0%
LOGICAL_FIRE 0%
[+/-]ArcherArmor
Damage Type Percentage
DEFAULT 85%
SLASH 135%
PIERCE 60%
SPECIALIST 135%
CAVALRY 185%
CRUSH 200%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 40%
CHOP 5%
[+/-]ArcherEliteArmor
Damage Type Percentage
DEFAULT 80%
SLASH 125%
PIERCE 50%
SPECIALIST 125%
CAVALRY 165%
CRUSH 200%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 30%
CHOP 5%
[+/-]ArcherEliteHeavyArmor
Damage Type Percentage
DEFAULT 40%
SLASH 80%
PIERCE 25%
SPECIALIST 80%
CAVALRY 100%
CRUSH 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 15%
CHOP 300%
[+/-]ArcherHeavyArmor
Damage Type Percentage
DEFAULT 40%
SLASH 85%
PIERCE 30%
SPECIALIST 85%
CAVALRY 100%
CRUSH 100%
SIEGE 50%
FLAME 50%
FROST 75%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 20%
CHOP 300%
[+/-]ArcherSkirmishArmor
Damage Type Percentage
DEFAULT 100%
CRUSH 100%
SLASH 800%
URUK 800%
PIERCE 25%
[+/-]ArcherSkirmishFormation
Damage Type Percentage
DEFAULT 100%
SLASH 250%
PIERCE 50%
[+/-]ArvelegArmor
Damage Type Percentage
DEFAULT 25%
SLASH 25%
PIERCE 25%
SPECIALIST 25%
CRUSH 10%
CAVALRY 25%
SIEGE 10%
FLAME 25%
FROST 25%
MAGIC 75%
HERO 75%
HERO_RANGED 75%
POISON 75%
STRUCTURAL 50%
[+/-]AttachIntrigeArmor
Damage Type Percentage
DEFAULT 0%
SIEGE 0%
STRUCTURAL 0%
LOGICAL_FIRE 0%
CHOP 100%
[+/-]AttackTrollArmor
Damage Type Percentage
DEFAULT 25%
SLASH 30%
PIERCE 25%
SPECIALIST 110%
CRUSH 1%
CAVALRY 25%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 70%
HERO_RANGED 70%
STRUCTURAL 20%
[+/-]AttackTrollArmorMod
Damage Type Percentage
DEFAULT 20%
SLASH 40%
PIERCE 25%
SPECIALIST 90%
CRUSH 1%
CAVALRY 25%
SIEGE 40%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 90%
HERO_RANGED 90%
STRUCTURAL 20%
[+/-]AttackTrollHeavyArmor
Damage Type Percentage
DEFAULT 15%
SLASH 30%
PIERCE 15%
SPECIALIST 60%
CRUSH 1%
CAVALRY 15%
SIEGE 30%
FLAME 30%
FROST 30%
MAGIC 30%
HERO 70%
HERO_RANGED 70%
STRUCTURAL 20%

[+/-]BabyDrakeArmor
Damage Type Percentage
DEFAULT 100%
CRUSH 100%
SLASH 100%
URUK 100%
PIERCE 100%
SIEGE 100%
STRUCTURAL 100%
HERO 100%
MAGIC 100%
HERO_RANGED 100%
FROST 100%
FLAME 2%
LOGICAL_FIRE 0%
SPECIALIST 100%
[+/-]BabyDrakeArmorMod
Damage Type Percentage
DEFAULT 60%
CRUSH 60%
SLASH 60%
URUK 60%
PIERCE 50%
SIEGE 80%
STRUCTURAL 70%
HERO 70%
MAGIC 100%
HERO_RANGED 70%
FROST 100%
FLAME 0%
LOGICAL_FIRE 0%
SPECIALIST 70%
[+/-]BalrogArmor
Damage Type Percentage
DEFAULT 1%
SIEGE 25%
STRUCTURAL 10%
FROST 100%
MAGIC 100%
HERO 50%
HERO_RANGED 1%
[+/-]BalrogMoriaArmor
Damage Type Percentage
DEFAULT 1%
SIEGE 25%
FROST 100%
MAGIC 100%
HERO 2%
HERO_RANGED 1%
[+/-]BatteringRamArmor
Damage Type Percentage
DEFAULT 25%
SLASH 100%
PIERCE 20%
SPECIALIST 75%
CRUSH 1%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 5%
STRUCTURAL 15%
[+/-]BattleWagonArmor
Damage Type Percentage
DEFAULT 100%
SLASH 30%
PIERCE 65%
CAVALRY_RANGED 65%
SPECIALIST 135%
CRUSH 100%
CAVALRY 135%
SIEGE 100%
FLAME 135%
FROST 135%
MAGIC 135%
HERO 100%
HERO_RANGED 30%
STRUCTURAL 135%
CHOP 45%
URUK 30%
WATER 135%
[+/-]BattleWagonArmorHeavy
Damage Type Percentage
DEFAULT 100%
SLASH 30%
PIERCE 42%
CAVALRY_RANGED 100%
SPECIALIST 135%
CRUSH 100%
CAVALRY 135%
SIEGE 100%
FLAME 135%
FROST 135%
MAGIC 135%
HERO 100%
HERO_RANGED 30%
STRUCTURAL 135%
CHOP 30%
URUK 45%
WATER 135%
[+/-]BaumbartArmor
Damage Type Percentage
DEFAULT 50%
CRUSH 1%
SLASH 20%
PIERCE 1%
FLAME 200%
FROST 100%
SIEGE 100%
STRUCTURAL 10%
SPECIALIST 20%
CHOP 400%
HERO 40%
HERO_RANGED 5%
CAVALRY 40%
MAGIC 80%
[+/-]BaumbartRindeArmor
Damage Type Percentage
DEFAULT 50%
CRUSH 1%
SLASH 20%
PIERCE 1%
FLAME 100%
FROST 50%
SIEGE 100%
STRUCTURAL 10%
SPECIALIST 10%
CHOP 400%
HERO 40%
HERO_RANGED 5%
CAVALRY 40%
MAGIC 50%
[+/-]BerserkerArmor
Damage Type Percentage
DEFAULT 90%
CRUSH 75%
SLASH 80%
PIERCE 80%
SPECIALIST 45%
FLAME 100%
FROST 75%
SIEGE 100%
STRUCTURAL 35%
CHOP 5%
HERO 100%
HERO_RANGED 100%
CAVALRY 175%
MAGIC 100%
[+/-]BlueMountainGateArmor
Damage Type Percentage
DEFAULT 25%
SIEGE 50%
PIERCE 0%
FLAME 15%
STRUCTURAL 0%

[+/-]CAHArmorArcher
Damage Type Percentage
DEFAULT 50%
SLASH 60%
PIERCE 40%
SPECIALIST 50%
CRUSH 10%
CAVALRY 120%
SIEGE 100%
FLAME 50%
FROST 50%
MAGIC 200%
HERO 100%
HERO_RANGED 100%
POISON 150%
STRUCTURAL 100%
[+/-]CAHArmorCorruptedMan
Damage Type Percentage
DEFAULT 50%
SLASH 50%
PIERCE 50%
SPECIALIST 50%
CRUSH 10%
CAVALRY 100%
SIEGE 100%
FLAME 50%
FROST 50%
MAGIC 180%
HERO 80%
HERO_RANGED 80%
POISON 150%
STRUCTURAL 100%
[+/-]CAHArmorDwarf
Damage Type Percentage
DEFAULT 50%
SLASH 50%
PIERCE 40%
SPECIALIST 50%
CRUSH 10%
CAVALRY 100%
SIEGE 100%
FLAME 50%
FROST 50%
MAGIC 120%
HERO 100%
HERO_RANGED 100%
POISON 150%
STRUCTURAL 80%
[+/-]CAHArmorGeneric
Damage Type Percentage
DEFAULT 50%
SLASH 50%
PIERCE 50%
SPECIALIST 50%
CRUSH 10%
CAVALRY 100%
SIEGE 100%
FLAME 50%
FROST 50%
MAGIC 200%
HERO 100%
HERO_RANGED 100%
POISON 150%
STRUCTURAL 100%
[+/-]CAHArmorHeroOfTheWest
Damage Type Percentage
DEFAULT 50%
SLASH 50%
PIERCE 50%
SPECIALIST 50%
CRUSH 10%
CAVALRY 100%
SIEGE 100%
FLAME 50%
FROST 50%
MAGIC 200%
HERO 80%
HERO_RANGED 80%
POISON 150%
STRUCTURAL 80%
[+/-]CAHArmorOlogHai
Damage Type Percentage
DEFAULT 50%
SLASH 50%
PIERCE 50%
SPECIALIST 50%
CRUSH 10%
CAVALRY 100%
SIEGE 100%
FLAME 50%
FROST 50%
MAGIC 200%
HERO 100%
HERO_RANGED 100%
POISON 120%
STRUCTURAL 100%
[+/-]CAHArmorServantOfSauron
Damage Type Percentage
DEFAULT 50%
SLASH 50%
PIERCE 50%
SPECIALIST 50%
CRUSH 10%
CAVALRY 100%
SIEGE 100%
FLAME 50%
FROST 50%
MAGIC 200%
HERO 100%
HERO_RANGED 100%
POISON 120%
STRUCTURAL 100%
[+/-]CAHArmorWizard
Damage Type Percentage
DEFAULT 50%
SLASH 60%
PIERCE 50%
SPECIALIST 50%
CRUSH 10%
CAVALRY 100%
SIEGE 100%
FLAME 50%
FROST 50%
MAGIC 150%
HERO 120%
HERO_RANGED 100%
POISON 150%
STRUCTURAL 100%
[+/-]CampWallArmor
Damage Type Percentage
DEFAULT 0%
FLAME 0%
SIEGE 60%
STRUCTURAL 0%
[+/-]CarcArmor
Damage Type Percentage
DEFAULT 66%
SLASH 35%
PIERCE 35%
CAVALRY_RANGED 35%
SPECIALIST 35%
CRUSH 0%
SIEGE 100%
FLAME 66%
FROST 66%
MAGIC 66%
HERO 200%
HERO_RANGED 100%
STRUCTURAL 50%
POISON 66%
CHOP 66%
URUK 66%
[+/-]CastleGateArmor
Damage Type Percentage
DEFAULT 0%
FLAME 0%
SIEGE 60%
STRUCTURAL 0%
MAGIC 0%
FORCE 0%
HERO 0%
URUK 0%
SPECIALIST 0%
SLASH 0%
LOGICAL_FIRE 0%
[+/-]CastleGateUnbesiegeableArmor
Damage Type Percentage
DEFAULT 0%
FLAME 0%
SIEGE 50%
STRUCTURAL 0%
MAGIC 0%
FORCE 0%
[+/-]CavalryAllArmorPlusWedgeFormation
Damage Type Percentage
DEFAULT 50%
CRUSH 50%
SLASH 50%
URUK 75%
PIERCE 100%
[+/-]CavalryArmor
Damage Type Percentage
DEFAULT 110%
CRUSH 1%
SLASH 110%
URUK 100%
PIERCE 75%
SPECIALIST 150%
HERO 200%
HERO_RANGED 200%
FLAME 100%
FROST 100%
MAGIC 200%
SIEGE 100%
CAVALRY 200%
STRUCTURAL 80%
CHOP 5%
[+/-]CavalryHeavyArmor
Damage Type Percentage
DEFAULT 40%
CRUSH 40%
SLASH 40%
URUK 40%
PIERCE 35%
SPECIALIST 150%
HERO 50%
HERO_RANGED 50%
FLAME 0%
FROST 100%
MAGIC 100%
SIEGE 50%
STRUCTURAL 100%
CAVALRY 50%
CHOP 300%
[+/-]CavalryHeavyWedgeFormationArmor
Damage Type Percentage
DEFAULT 75%
CRUSH 75%
SLASH 75%
PIERCE 125%
[+/-]CavalryHorseShieldAndHeavyArmor
Damage Type Percentage
DEFAULT 40%
CRUSH 40%
SLASH 40%
URUK 40%
PIERCE 20%
SPECIALIST 150%
HERO 50%
HERO_RANGED 50%
FLAME 0%
FROST 100%
MAGIC 100%
SIEGE 50%
CAVALRY 25%
STRUCTURAL 100%
CHOP 300%
[+/-]CavalryHorseShieldArmor
Damage Type Percentage
DEFAULT 100%
CRUSH 80%
SLASH 80%
URUK 80%
PIERCE 60%
SPECIALIST 200%
HERO 100%
HERO_RANGED 50%
FLAME 20%
FROST 100%
MAGIC 100%
SIEGE 100%
CAVALRY 75%
STRUCTURAL 100%
CHOP 300%
[+/-]CavalryHorseShieldWedgeFormationArmor
Damage Type Percentage
DEFAULT 100%
CRUSH 100%
SLASH 100%
PIERCE 200%
[+/-]CavalryLineFormationArmor
Damage Type Percentage
DEFAULT 100%
CRUSH 100%
SLASH 100%
PIERCE 200%
[+/-]CavalryWedgeFormationArmor
Damage Type Percentage
DEFAULT 100%
CRUSH 100%
SLASH 100%
PIERCE 200%
[+/-]CaveTrollArmor
Damage Type Percentage
DEFAULT 50%
SLASH 50%
PIERCE 50%
SPECIALIST 175%
CRUSH 1%
CAVALRY 75%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 70%
HERO_RANGED 70%
STRUCTURAL 60%
[+/-]CaveTrollArmorMod
Damage Type Percentage
DEFAULT 25%
SLASH 25%
PIERCE 30%
SPECIALIST 100%
CRUSH 1%
CAVALRY 60%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 70%
HERO_RANGED 70%
STRUCTURAL 25%
[+/-]CitadelArmor
Damage Type Percentage
DEFAULT 12%
SLASH 12%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 12%
CRUSH 1%
CAVALRY 6%
SIEGE 80%
FLAME 20%
FROST 20%
MAGIC 20%
HERO 8%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 12%
URUK 12%
WATER 50%
LOGICAL_FIRE 1%
[+/-]CitadelFortressArmor
Damage Type Percentage
DEFAULT 12%
SLASH 12%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 12%
CRUSH 1%
CAVALRY 6%
SIEGE 80%
FLAME 20%
FROST 20%
MAGIC 20%
HERO 8%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 12%
URUK 12%
WATER 50%
LOGICAL_FIRE 1%
[+/-]ColdDrakeArmor
Damage Type Percentage
DEFAULT 40%
CRUSH 40%
SLASH 40%
URUK 40%
PIERCE 40%
SIEGE 80%
STRUCTURAL 50%
HERO 50%
MAGIC 40%
HERO_RANGED 50%
FROST 0%
FLAME 100%
LOGICAL_FIRE 100%
SPECIALIST 30%
[+/-]ColdDrakeHeavyArmor
Damage Type Percentage
DEFAULT 50%
CRUSH 50%
SLASH 50%
URUK 50%
PIERCE 50%
SIEGE 80%
STRUCTURAL 60%
HERO 30%
MAGIC 10%
HERO_RANGED 30%
FROST 0%
FLAME 30%
LOGICAL_FIRE 30%
SPECIALIST 50%
[+/-]CorsairsArmor
Damage Type Percentage
DEFAULT 90%
SLASH 90%
PIERCE 70%
SPECIALIST 40%
CAVALRY 175%
CRUSH 50%
SIEGE 50%
FLAME 50%
FROST 100%
MAGIC 50%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 70%
CHOP 5%
[+/-]CreepArmor
Damage Type Percentage
DEFAULT 100%
HERO 100%
CRUSH 50%
SLASH 50%
URUK 50%
PIERCE 50%
STRUCTURAL 100%
CHOP 5%
[+/-]CrossbowArmor
Damage Type Percentage
DEFAULT 80%
SLASH 125%
PIERCE 30
SPECIALIST 125%
CRUSH 180%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
CAVALRY 200%
STRUCTURAL 40%
CHOP 5%
[+/-]CrossbowHeavyArmor
Damage Type Percentage
DEFAULT 40%
SLASH 80%
PIERCE 15
SPECIALIST 80%
CRUSH 150%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
CAVALRY 110%
STRUCTURAL 20%
CHOP 300%

[+/-]DamArmor
Damage Type Percentage
DEFAULT 10%
SIEGE 100%
Flame 0%
STRUCTURAL 100%
[+/-]DarkNumEliteArmor
Damage Type Percentage
DEFAULT 50%
SLASH 35%
PIERCE 25%
SPECIALIST 25%
CRUSH 10%
CAVALRY 75%
SIEGE 50%
FLAME 25%
FROST 25%
MAGIC 100%
HERO 75%
HERO_RANGED 75%
POISON 50%
STRUCTURAL 80%
[+/-]DeadKnightArmor
Damage Type Percentage
DEFAULT 0%
SIEGE 0%
STRUCTURAL 0%
LOGICAL_FIRE 0%
CHOP 100%
[+/-]DefaultWallArmor
Damage Type Percentage
DEFAULT 0%
SIEGE 100%
STRUCTURAL 0%
LOGICAL_FIRE 0%
[+/-]DragonStrikeArmor
Damage Type Percentage
DEFAULT 100%
CRUSH 100%
SLASH 100%
URUK 100%
PIERCE 120%
CAVALRY_RANGED 120%
SIEGE 100%
STRUCTURAL 100%
HERO 100%
MAGIC 100%
HERO_RANGED 100%
FROST 100%
FLAME 0%
LOGICAL_FIRE 0%
SPECIALIST 100%
[+/-]DrogothArmor
Damage Type Percentage
DEFAULT 100%
CRUSH 1%
MAGIC 200%
HERO 100%
HERO_RANGED 100%
FLAME 1%
FROST 200%
PIERCE 40%
SIEGE 100%
STRUCTURAL 50%
[+/-]DrogothArmorMod
Damage Type Percentage
DEFAULT 50%
CRUSH 1%
MAGIC 60%
HERO 80%
HERO_RANGED 80%
FLAME 1%
FROST 100%
PIERCE 30%
SIEGE 80%
STRUCTURAL 50%
[+/-]DroppedMineArmor
Damage Type Percentage
DEFAULT 100%
PIERCE 0%
LOGICAL_FIRE 50000%
FLAME 50000%
FROST 100%
STRUCTURAL 10%
[+/-]DrummerTrollArmor
Damage Type Percentage
DEFAULT 50%
SLASH 50%
PIERCE 30%
SPECIALIST 200%
CRUSH 1%
CAVALRY 100%
SIEGE 50%
FLAME 50%
FROST 100%
MAGIC 50%
HERO 70%
HERO_RANGED 70%
STRUCTURAL 50%
[+/-]DrummerTrollArmorMod
Damage Type Percentage
DEFAULT 25%
SLASH 20%
PIERCE 30%
SPECIALIST 100%
CRUSH 1%
CAVALRY 80%
SIEGE 50%
FLAME 50%
FROST 100%
MAGIC 50%
HERO 70%
HERO_RANGED 70%
STRUCTURAL 25%
[+/-]DunedainRangerHeavyArmor
Damage Type Percentage
DEFAULT 70%
SLASH 100%
PIERCE 50%
SPECIALIST 100%
CAVALRY 160%
CRUSH 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 170%
HERO_RANGED 170%
STRUCTURAL 20%
CHOP 300%
[+/-]DurinArmor
Damage Type Percentage
DEFAULT 8%
PIERCE 5%
HERO 15%
STRUCTURAL 15%
[+/-]DurinMithrilArmor
Damage Type Percentage
DEFAULT 7%
PIERCE 3%
HERO 10%
STRUCTURAL 10%
[+/-]DwarvenAxeThrowerArmor
Damage Type Percentage
DEFAULT 80%
SLASH 125%
PIERCE 70%
SPECIALIST 90%
CRUSH 200%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
CAVALRY 175%
STRUCTURAL 30%
CHOP 5%
[+/-]DwarvenAxeThrowerHeavyArmor
Damage Type Percentage
DEFAULT 20%
SLASH 25%
PIERCE 20%
SPECIALIST 25%
CRUSH 80%
SIEGE 30%
FLAME 30%
FROST 30%
MAGIC 30%
HERO 60%
HERO_RANGED 60%
CAVALRY 60%
STRUCTURAL 10%
CHOP 300%
[+/-]DwarvenDemolisherArmor
Damage Type Percentage
DEFAULT 40%
SLASH 90%
PIERCE 25%
SPECIALIST 70%
CRUSH 1%
SIEGE 100%
FLAME 100%
FROST 125%
MAGIC 100%
HERO 200%
HERO_RANGED 100%
STRUCTURAL 25%
CAVALRY 50%
[+/-]DwarvenDemolisherHeavyArmor
Damage Type Percentage
DEFAULT 20%
SLASH 45%
PIERCE 10%
SPECIALIST 70%
CRUSH 1%
SIEGE 75%
FLAME 50%
FROST 75%
MAGIC 50%
HERO 50%
HERO_RANGED 50%
STRUCTURAL 10%
CAVALRY 25%
[+/-]DwarvenGuardianArmor
Damage Type Percentage
DEFAULT 60%
SLASH 60%
PIERCE 50%
SPECIALIST 20%
CRUSH 110%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
CAVALRY 150%
HERO_RANGED 200%
STRUCTURAL 45%
CHOP 5%
[+/-]DwarvenGuardianFireArmor
Damage Type Percentage
DEFAULT 75%
SLASH 75%
PIERCE 65%
SPECIALIST 30%
CRUSH 115%
SIEGE 115%
FLAME 115%
FROST 115%
MAGIC 115%
HERO 220%
CAVALRY 165%
HERO_RANGED 220%
STRUCTURAL 55%
CHOP 5%
[+/-]DwarvenGuardianFireHeavyArmor
Damage Type Percentage
DEFAULT 35%
SLASH 35%
PIERCE 25%
SPECIALIST 10%
CRUSH 40%
SIEGE 40%
FLAME 40%
FROST 40%
MAGIC 40%
HERO 70%
HERO_RANGED 80%
CAVALRY 60%
STRUCTURAL 20%
CHOP 250%
[+/-]DwarvenGuardianHeavyArmor
Damage Type Percentage
DEFAULT 20%
SLASH 20%
PIERCE 15%
SPECIALIST 5%
CRUSH 30%
SIEGE 30%
FLAME 30%
FROST 30%
MAGIC 30%
HERO 60%
HERO_RANGED 60%
CAVALRY 50%
STRUCTURAL 10%
CHOP 300%
[+/-]DwarvenPikemenArmor
Damage Type Percentage
DEFAULT 75%
SLASH 130%
PIERCE 90%
SPECIALIST 80%
CRUSH 10%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 50%
CAVALRY 20%
CHOP 5%
[+/-]DwarvenPikemenHeavyArmor
Damage Type Percentage
DEFAULT 20%
SLASH 50%
PIERCE 25%
SPECIALIST 20%
CRUSH 5%
SIEGE 30%
FLAME 30%
FROST 30%
MAGIC 30%
HERO 60%
HERO_RANGED 60%
STRUCTURAL 10%
CAVALRY 10%
CHOP 300%
[+/-]DwarvenWallArmor
Damage Type Percentage
DEFAULT 0%
SIEGE 100%
STRUCTURAL 0%
LOGICAL_FIRE 0%

[+/-]EGH_FortArmor
Damage Type Percentage
DEFAULT 500%
PIERCE 50%
SIEGE 300%
FLAME 100%
FROST 100%
[+/-]EagleArmor
Damage Type Percentage
DEFAULT 66%
SLASH 35%
PIERCE 35%
CAVALRY_RANGED 35%
SPECIALIST 35%
CRUSH 0%
SIEGE 100%
FLAME 66%
FROST 66%
MAGIC 66%
HERO 200%
HERO_RANGED 100%
STRUCTURAL 50%
POISON 66%
CHOP 66%
URUK 66%
[+/-]EagleArmorSpell
Damage Type Percentage
DEFAULT 66%
SLASH 35%
PIERCE 35%
CAVALRY_RANGED 35%
SPECIALIST 35%
CRUSH 0%
SIEGE 100%
FLAME 66%
FROST 66%
MAGIC 66%
HERO 200%
HERO_RANGED 100%
STRUCTURAL 50%
POISON 66%
CHOP 66%
URUK 66%
[+/-]EagleGwaihirImladrisArmor
Damage Type Percentage
DEFAULT 66%
SLASH 35%
PIERCE 35%
CAVALRY_RANGED 35%
SPECIALIST 35%
CRUSH 0%
SIEGE 100%
FLAME 66%
FROST 66%
MAGIC 66%
HERO 200%
HERO_RANGED 100%
STRUCTURAL 50%
POISON 66%
CHOP 66%
URUK 66%
[+/-]EdainAcolytheArmor
Damage Type Percentage
DEFAULT 125%
SLASH 120%
PIERCE 80%
SPECIALIST 70%
CRUSH 150%
CAVALRY 150%
SIEGE 100%
FLAME 50%
FROST 25%
MAGIC 40%
HERO 200%
HERO_RANGED 150%
STRUCTURAL 25%
CHOP 5%
[+/-]EdainArcherArmor
Damage Type Percentage
DEFAULT 100%
SLASH 135%
PIERCE 65%
CAVALRY_RANGED 65%
SPECIALIST 65%
CRUSH 135%
CAVALRY 135%
SIEGE 100%
FLAME 65%
FROST 65%
MAGIC 65%
HERO 100%
HERO_RANGED 65%
STRUCTURAL 50%
CHOP 200%
URUK 135%
WATER 100%
[+/-]EdainArcherHeavyArmor
Damage Type Percentage
DEFAULT 100%
SLASH 135%
PIERCE 40%
CAVALRY_RANGED 80%
SPECIALIST 65%
CRUSH 135%
CAVALRY 135%
SIEGE 100%
FLAME 65%
FROST 65%
MAGIC 65%
HERO 150%
HERO_RANGED 100%
STRUCTURAL 75%
CHOP 135%
URUK 200%
WATER 100%
[+/-]EdainArcherHeroArmor
Damage Type Percentage
DEFAULT 70%
SLASH 70%
PIERCE 25%
CAVALRY_RANGED 25%
SPECIALIST 55%
CRUSH 115%
CAVALRY 80%
SIEGE 57%
FLAME 115%
FROST 115%
MAGIC 115%
HERO 155%
HERO_RANGED 90%
POISON 115%
STRUCTURAL 35%
CHOP 80%
URUK 55%
WATER 115%
[+/-]EdainArcherHeroArmorUpgrade
Damage Type Percentage
DEFAULT 47%
SLASH 47%
PIERCE 15%
CAVALRY_RANGED 25%
SPECIALIST 37%
CRUSH 72%
CAVALRY 55%
SIEGE 36%
FLAME 72%
FROST 72%
MAGIC 72%
HERO 100%
HERO_RANGED 60%
POISON 72%
STRUCTURAL 25%
CHOP 55%
URUK 80%
WATER 75%
[+/-]EdainBaumbartArmorUpgrade
Damage Type Percentage
DEFAULT 30%
SLASH 10%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 30%
CRUSH 50%
CAVALRY 15%
SIEGE 75%
FLAME 75%
FROST 25%
MAGIC 25%
HERO 75%
HERO_RANGED 5%
POISON 40%
STRUCTURAL 30%
URUK 15%
[+/-]EdainBearArmor
Damage Type Percentage
DEFAULT 50%
SLASH 50%
PIERCE 50%
CAVALRY_RANGED 50%
SPECIALIST 100%
CRUSH 135%
CAVALRY 60%
SIEGE 100%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 20%
CHOP 65%
URUK 50%
WATER 135%
[+/-]EdainBlackRiderCavalryArmor
Damage Type Percentage
DEFAULT 100%
SLASH 30%
PIERCE 65%
CAVALRY_RANGED 135%
SPECIALIST 135%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 135%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 200%
CHOP 65%
URUK 85%
WATER 135%
[+/-]EdainBlackRiderInfantryArmor
Damage Type Percentage
DEFAULT 100%
SLASH 100%
PIERCE 65%
CAVALRY_RANGED 135%
SPECIALIST 65%
CRUSH 135%
CAVALRY 135%
SIEGE 100%
FLAME 135%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 150%
CHOP 100%
URUK 150%
WATER 135%
[+/-]EdainBowPikeArmor
Damage Type Percentage
DEFAULT 135%
SLASH 170%
PIERCE 100%
CAVALRY_RANGED 100%
SPECIALIST 100%
CRUSH 135%
CAVALRY 65%
SIEGE 135%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 100%
CHOP 230%
URUK 170%
WATER 65%
[+/-]EdainBowPikeHeavyArmor
Damage Type Percentage
DEFAULT 135%
SLASH 170%
PIERCE 65%
CAVALRY_RANGED 135%
SPECIALIST 100%
CRUSH 135%
CAVALRY 65%
SIEGE 135%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 150%
CHOP 170%
URUK 230%
WATER 65%
[+/-]EdainCatapultArmor
Damage Type Percentage
DEFAULT 100%
SLASH 135%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 100%
CRUSH 135%
CAVALRY 170%
SIEGE 100%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 50%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 170%
URUK 135%
WATER 135%
[+/-]EdainCatapultFortressArmor
Damage Type Percentage
DEFAULT 0%
SLASH 0%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 0%
CRUSH 0%
CAVALRY 0%
SIEGE 100%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 0%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 0%
URUK 0%
WATER 0%
[+/-]EdainCavalryArcherArmor
Damage Type Percentage
DEFAULT 90%
SLASH 100%
PIERCE 100%
CAVALRY_RANGED 100%
SPECIALIST 400%
CRUSH 10%
CAVALRY 200%
SIEGE 200%
FLAME 75%
FROST 50%
MAGIC 75%
HERO 200%
HERO_RANGED 100%
STRUCTURAL 50%
CHOP 5%
URUK 50%
[+/-]EdainCavalryArcherHeavyArmor
Damage Type Percentage
DEFAULT 35%
SLASH 100%
PIERCE 50%
CAVALRY_RANGED 100%
SPECIALIST 200%
CRUSH 10%
CAVALRY 100%
SIEGE 80%
FLAME 35%
FROST 75%
MAGIC 100%
HERO 200%
HERO_RANGED 50%
STRUCTURAL 25%
CHOP 200%
URUK 90%
[+/-]EdainCavalryArmor
Damage Type Percentage
DEFAULT 100%
SLASH 30%
PIERCE 100%
CAVALRY_RANGED 100%
SPECIALIST 135%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 135%
CHOP 45%
URUK 30%
WATER 135%
[+/-]EdainCavalryHeavyArmor
Damage Type Percentage
DEFAULT 100%
SLASH 30%
PIERCE 65%
CAVALRY_RANGED 135%
SPECIALIST 135%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 200%
CHOP 30%
URUK 45%
WATER 135%
[+/-]EdainCavalryHeavyShieldArmor
Damage Type Percentage
DEFAULT 100%
SLASH 32%
PIERCE 65%
CAVALRY_RANGED 135%
SPECIALIST 100%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 200%
CHOP 15%
URUK 22%
WATER 135%
[+/-]EdainCavalryShieldArmor
Damage Type Percentage
DEFAULT 100%
SLASH 15%
PIERCE 100%
CAVALRY_RANGED 100%
SPECIALIST 100%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 135%
CHOP 22%
URUK 15%
WATER 135%
[+/-]EdainDemolisherArmor
Damage Type Percentage
DEFAULT 20%
SLASH 75%
PIERCE 5%
CAVALRY_RANGED 10%
SPECIALIST 50%
CRUSH 1%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 25%
MAGIC 40%
HERO 200%
HERO_RANGED 5%
STRUCTURAL 5%
CHOP 5%
URUK 150%
[+/-]EdainDemolisherMithrilArmor
Damage Type Percentage
DEFAULT 15%
SLASH 50%
PIERCE 3%
CAVALRY_RANGED 25%
SPECIALIST 25%
CRUSH 1%
CAVALRY 75%
SIEGE 100%
FLAME 25%
FROST 10%
MAGIC 75%
HERO 100%
HERO_RANGED 5%
STRUCTURAL 3%
CHOP 200%
URUK 200%
[+/-]EdainDolAmrothArmor
Damage Type Percentage
DEFAULT 60%
SLASH 40%
PIERCE 35%
CAVALRY_RANGED 30%
SPECIALIST 200%
CRUSH 5%
CAVALRY 50%
SIEGE 90%
FLAME 100%
FROST 75%
MAGIC 100%
HERO 140%
HERO_RANGED 70%
STRUCTURAL 80%
CHOP 5%
URUK 20%
[+/-]EdainDroppedMineArmor
Damage Type Percentage
DEFAULT 100%
SLASH 135%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 100%
CRUSH 135%
CAVALRY 170%
SIEGE 100%
FLAME 10000%
FROST 100%
MAGIC 10000%
HERO 100%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 170%
URUK 135%
[+/-]EdainDrummerTrollArmor
Damage Type Percentage
DEFAULT 35%
SLASH 30%
PIERCE 60%
CAVALRY_RANGED 60%
SPECIALIST 100%
CRUSH 1%
CAVALRY 50%
SIEGE 150%
FLAME 125%
FROST 50%
MAGIC 100%
HERO 75%
HERO_RANGED 75%
STRUCTURAL 30%
CHOP 10%
URUK 40%
[+/-]EdainDwarvesCatapultFortressArmor
Damage Type Percentage
DEFAULT 0%
SLASH 0%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 0%
CRUSH 0%
CAVALRY 0%
SIEGE 100%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 0%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 0%
URUK 0%
WATER 0%
[+/-]EdainEntArmor
Damage Type Percentage
DEFAULT 100%
SLASH 65%
PIERCE 65%
CAVALRY_RANGED 65%
SPECIALIST 65%
CRUSH 100%
CAVALRY 65%
SIEGE 135%
FLAME 170%
FROST 135%
MAGIC 135%
HERO 65%
HERO_RANGED 65%
STRUCTURAL 65%
CHOP 100%
URUK 65%
WATER 135%
[+/-]EdainEntHeroArmor
Damage Type Percentage
DEFAULT 30%
SLASH 10%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 30%
CRUSH 50%
CAVALRY 15%
SIEGE 75%
FLAME 100%
FROST 25%
MAGIC 50%
HERO 75%
HERO_RANGED 5%
POISON 75%
STRUCTURAL 30%
URUK 15%
[+/-]EdainFellbeastArmor
Damage Type Percentage
DEFAULT 66%
SLASH 35%
PIERCE 35%
CAVALRY_RANGED 35%
SPECIALIST 35%
CRUSH 0%
SIEGE 100%
FLAME 66%
FROST 66%
MAGIC 66%
HERO 200%
HERO_RANGED 100%
STRUCTURAL 50%
POISON 66%
CHOP 66%
URUK 66%
[+/-]EdainFlyingDragonArmor
Damage Type Percentage
DEFAULT 66%
SLASH 35%
PIERCE 35%
CAVALRY_RANGED 35%
SPECIALIST 35%
CRUSH 0%
SIEGE 100%
FLAME 66%
FROST 66%
MAGIC 66%
HERO 200%
HERO_RANGED 100%
STRUCTURAL 50%
POISON 66%
CHOP 66%
URUK 66%
[+/-]EdainGiantArmor
Damage Type Percentage
DEFAULT 25%
SLASH 30%
PIERCE 75%
CAVALRY_RANGED 75%
SPECIALIST 150%
CRUSH 1%
CAVALRY 40%
SIEGE 150%
FLAME 125%
FROST 50%
MAGIC 100%
HERO 150%
HERO_RANGED 200%
STRUCTURAL 30%
CHOP 10%
URUK 10%
[+/-]EdainGondorRamArmor
Damage Type Percentage
DEFAULT 100%
SLASH 135%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 100%
CRUSH 135%
CAVALRY 170%
SIEGE 100%
FLAME 25%
FROST 25%
MAGIC 25%
HERO 100%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 135%
URUK 170%
WATER 135%
[+/-]EdainGorthaurBatArmor
Damage Type Percentage
DEFAULT 66%
SLASH 35%
PIERCE 35%
CAVALRY_RANGED 35%
SPECIALIST 35%
CRUSH 0%
SIEGE 100%
FLAME 66%
FROST 66%
MAGIC 66%
HERO 200%
HERO_RANGED 100%
STRUCTURAL 50%
POISON 66%
CHOP 66%
URUK 66%
[+/-]EdainGünstlingGulzarArmor
Damage Type Percentage
DEFAULT 25%
SLASH 30%
PIERCE 20%
CAVALRY_RANGED 20%
SPECIALIST 20%
CRUSH 40%
CAVALRY 40%
SIEGE 60%
FLAME 10%
FROST 10%
MAGIC 25%
HERO 75%
HERO_RANGED 75%
POISON 50%
STRUCTURAL 50%
[+/-]EdainGünstlingKarshArmor
Damage Type Percentage
DEFAULT 25%
SLASH 25%
PIERCE 15%
CAVALRY_RANGED 15%
SPECIALIST 20%
CRUSH 30%
CAVALRY 30%
SIEGE 60%
FLAME 25%
FROST 25%
MAGIC 50%
HERO 50%
HERO_RANGED 50%
POISON 25%
STRUCTURAL 50%
[+/-]EdainGünstlingZaphragorArmor
Damage Type Percentage
DEFAULT 25%
SLASH 20%
PIERCE 10%
CAVALRY_RANGED 10%
SPECIALIST 10%
CRUSH 20%
CAVALRY 20%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 100%
HERO 75%
HERO_RANGED 75%
POISON 50%
STRUCTURAL 50%
[+/-]EdainInfantryArmor
Damage Type Percentage
DEFAULT 100%
SLASH 100%
PIERCE 100%
CAVALRY_RANGED 100%
SPECIALIST 65%
CRUSH 135%
CAVALRY 135%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 100%
CHOP 150%
URUK 100%
WATER 135%
[+/-]EdainInfantryHeavyArmor
Damage Type Percentage
DEFAULT 100%
SLASH 100%
PIERCE 65%
CAVALRY_RANGED 135%
SPECIALIST 65%
CRUSH 135%
CAVALRY 135%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 150%
CHOP 100%
URUK 150%
WATER 135%
[+/-]EdainKarshArmor
Damage Type Percentage
DEFAULT 30%
SLASH 25%
PIERCE 5%
CAVALRY_RANGED 5%
SPECIALIST 25%
CRUSH 100%
CAVALRY 35%
SIEGE 100%
FLAME 50%
FROST 5%
MAGIC 100%
HERO 75%
HERO_RANGED 50%
POISON 0%
STRUCTURAL 50%
URUK 10%
[+/-]EdainKastellanArmor
Damage Type Percentage
DEFAULT 35%
SLASH 40%
PIERCE 10%
CAVALRY_RANGED 40%
SPECIALIST 20%
CRUSH 75%
CAVALRY 50%
SIEGE 70%
FLAME 50%
FROST 25%
MAGIC 100%
HERO 50%
HERO_RANGED 50%
POISON 1%
STRUCTURAL 50%
[+/-]EdainLargeDragonArmor
Damage Type Percentage
DEFAULT 20%
SLASH 15%
PIERCE 25%
CAVALRY_RANGED 25%
SPECIALIST 40%
CRUSH 1%
CAVALRY 25%
SIEGE 75%
FLAME 10%
FROST 150%
MAGIC 100%
HERO 150%
HERO_RANGED 100%
STRUCTURAL 30%
CHOP 10%
URUK 30%
[+/-]EdainLargeSpiderArmor
Damage Type Percentage
DEFAULT 25%
SLASH 20%
PIERCE 45%
CAVALRY_RANGED 45%
SPECIALIST 200%
CRUSH 1%
CAVALRY 75%
SIEGE 75%
FLAME 150%
FROST 75%
MAGIC 100%
HERO 150%
HERO_RANGED 100%
STRUCTURAL 30%
CHOP 10%
URUK 20%
[+/-]EdainLegendaryHeroArmor
Damage Type Percentage
DEFAULT 10%
SLASH 5%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 5%
CRUSH 5%
CAVALRY 10%
SIEGE 100%
FLAME 10%
FROST 10%
MAGIC 20%
HERO 50%
HERO_RANGED 25%
POISON 10%
STRUCTURAL 10%
URUK 5%
[+/-]EdainMediumDragonArmor
Damage Type Percentage
DEFAULT 40%
SLASH 30%
PIERCE 30%
CAVALRY_RANGED 30%
SPECIALIST 45%
CRUSH 1%
CAVALRY 40%
SIEGE 100%
FLAME 20%
FROST 150%
MAGIC 100%
HERO 175%
HERO_RANGED 125%
STRUCTURAL 30%
CHOP 10%
URUK 30%
[+/-]EdainMineCarrierArmor
Damage Type Percentage
DEFAULT 100%
SLASH 135%
PIERCE 30%
CAVALRY_RANGED 30%
SPECIALIST 100%
CRUSH 170%
CAVALRY 170%
SIEGE 100%
FLAME 135%
FROST 135%
MAGIC 135%
HERO 100%
HERO_RANGED 65%
STRUCTURAL 1%
CHOP 170%
URUK 135%
[+/-]EdainMumakilArmor
Damage Type Percentage
DEFAULT 100%
SLASH 65%
PIERCE 100%
CAVALRY_RANGED 100%
SPECIALIST 135%
CRUSH 100%
CAVALRY 65%
SIEGE 135%
FLAME 135%
FROST 135%
MAGIC 135%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 100%
CHOP 100%
URUK 65%
WATER 100%
[+/-]EdainMumakilHeavyArmor
Damage Type Percentage
DEFAULT 100%
SLASH 65%
PIERCE 65%
CAVALRY_RANGED 65%
SPECIALIST 135%
CRUSH 100%
CAVALRY 65%
SIEGE 135%
FLAME 135%
FROST 135%
MAGIC 135%
HERO 50%
HERO_RANGED 50%
STRUCTURAL 50%
CHOP 65%
URUK 100%
WATER 100%
[+/-]EdainNazgulArmor
Damage Type Percentage
DEFAULT 65%
SLASH 65%
PIERCE 25%
CAVALRY_RANGED 25%
SPECIALIST 65%
CRUSH 100%
CAVALRY 100%
SIEGE 50%
FLAME 135%
FROST 100%
MAGIC 100%
HERO 135%
HERO_RANGED 65%
POISON 100%
STRUCTURAL 25%
CHOP 100%
URUK 65%
WATER 100%
[+/-]EdainNazgulArmorMounted
Damage Type Percentage
DEFAULT 65%
SLASH 65%
PIERCE 25%
CAVALRY_RANGED 25%
SPECIALIST 100%
CRUSH 100%
CAVALRY 65%
SIEGE 50%
FLAME 135%
FROST 100%
MAGIC 100%
HERO 135%
HERO_RANGED 65%
POISON 100%
STRUCTURAL 25%
CHOP 100%
URUK 65%
WATER 100%
[+/-]EdainNazgulArmorMountedUpgrade
Damage Type Percentage
DEFAULT 43%
SLASH 43%
PIERCE 10%
CAVALRY_RANGED 25%
SPECIALIST 66%
CRUSH 66%
CAVALRY 43%
SIEGE 33%
FLAME 90%
FROST 66%
MAGIC 66%
HERO 90%
HERO_RANGED 43%
POISON 66%
STRUCTURAL 15%
CHOP 65%
URUK 100%
WATER 66%
[+/-]EdainNazgulArmorUpgrade
Damage Type Percentage
DEFAULT 43%
SLASH 43%
PIERCE 10%
CAVALRY_RANGED 25%
SPECIALIST 43%
CRUSH 66%
CAVALRY 66%
SIEGE 33%
FLAME 90%
FROST 66%
MAGIC 66%
HERO 90%
HERO_RANGED 43%
POISON 66%
STRUCTURAL 15%
CHOP 65%
URUK 100%
WATER 66%
[+/-]EdainNecromancerArmor
Damage Type Percentage
DEFAULT 100%
SLASH 90%
PIERCE 70%
SPECIALIST 40%
CRUSH 125%
CAVALRY 125%
SIEGE 100%
FLAME 50%
FROST 5%
MAGIC 25%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 25%
CHOP 5%
[+/-]EdainPikemanArmor
Damage Type Percentage
DEFAULT 100%
SLASH 135%
PIERCE 135%
CAVALRY_RANGED 135%
SPECIALIST 100%
CRUSH 30%
CAVALRY 65%
SIEGE 135%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 100%
CHOP 200%
URUK 135%
WATER 65%
[+/-]EdainPikemanHeavyArmor
Damage Type Percentage
DEFAULT 100%
SLASH 135%
PIERCE 85%
CAVALRY_RANGED 190%
SPECIALIST 100%
CRUSH 30%
CAVALRY 65%
SIEGE 135%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 150%
CHOP 100%
URUK 200%
WATER 65%
[+/-]EdainRamArmor
Damage Type Percentage
DEFAULT 100%
SLASH 135%
PIERCE 15%
CAVALRY_RANGED 15%
SPECIALIST 100%
CRUSH 135%
CAVALRY 170%
SIEGE 100%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 170%
URUK 135%
WATER 135%
[+/-]EdainRingfürstArmor
Damage Type Percentage
DEFAULT 30%
SLASH 30%
PIERCE 5%
CAVALRY_RANGED 15%
SPECIALIST 25%
CRUSH 50%
CAVALRY 40%
SIEGE 50%
FLAME 25%
FROST 25%
MAGIC 50%
HERO 60%
HERO_RANGED 30%
POISON 30%
STRUCTURAL 30%
CHOP 40%
URUK 60%
WATER 50%
[+/-]EdainSentryTowerArmor
Damage Type Percentage
DEFAULT 27%
SLASH 27%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 20%
CRUSH 1%
CAVALRY 12%
SIEGE 80%
FLAME 20%
FROST 20%
MAGIC 20%
HERO 15%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 27%
URUK 27%
WATER 80%
LOGICAL_FIRE 2%
[+/-]EdainShelobArmor
Damage Type Percentage
DEFAULT 60%
SLASH 48%
PIERCE 20%
CAVALRY_RANGED 20%
SPECIALIST 72%
CRUSH 100%
CAVALRY 60%
SIEGE 100%
FLAME 50%
FROST 50%
MAGIC 100%
HERO 120%
HERO_RANGED 60%
POISON 50%
STRUCTURAL 50%
CHOP 72%
URUK 48%
WATER 100%
[+/-]EdainShelobRingArmor
Damage Type Percentage
DEFAULT 25%
SLASH 20%
PIERCE 15%
CAVALRY_RANGED 15%
SPECIALIST 30%
CRUSH 50%
CAVALRY 30%
SIEGE 90%
FLAME 40%
FROST 25%
MAGIC 50%
HERO 80%
HERO_RANGED 80%
POISON 0%
STRUCTURAL 50%
URUK 10%
[+/-]EdainShieldUrukArmor
Damage Type Percentage
DEFAULT 100%
SLASH 100%
PIERCE 25%
CAVALRY_RANGED 100%
SPECIALIST 60%
CRUSH 135%
CAVALRY 135%
SIEGE 100%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 50%
STRUCTURAL 50%
CHOP 150%
URUK 100%
WATER 135%
[+/-]EdainShieldUrukHeavyArmor
Damage Type Percentage
DEFAULT 100%
SLASH 100%
PIERCE 20%
CAVALRY_RANGED 150%
SPECIALIST 65%
CRUSH 135%
CAVALRY 135%
SIEGE 100%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 150%
HERO_RANGED 75%
STRUCTURAL 75%
CHOP 100%
URUK 150%
WATER 135%
[+/-]EdainSiegeEngineArmor
Damage Type Percentage
DEFAULT 25%
SLASH 150%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 100%
CRUSH 1%
CAVALRY 150%
SIEGE 50%
FLAME 50%
FROST 25%
MAGIC 75%
HERO 100%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 5%
URUK 150%
[+/-]EdainSiegeLadderArmor
Damage Type Percentage
DEFAULT 100%
SLASH 135%
PIERCE 15%
CAVALRY_RANGED 15%
SPECIALIST 100%
CRUSH 135%
CAVALRY 170%
SIEGE 100%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 170%
URUK 135%
WATER 135%
[+/-]EdainSiegeTowerArmor
Damage Type Percentage
DEFAULT 100%
SLASH 135%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 100%
CRUSH 135%
CAVALRY 170%
SIEGE 100%
FLAME 25%
FROST 25%
MAGIC 25%
HERO 100%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 170%
URUK 135%
WATER 135%
[+/-]EdainSingleUnitArmor
Damage Type Percentage
DEFAULT 100%
SLASH 100%
PIERCE 135%
CAVALRY_RANGED 135%
SPECIALIST 65%
CRUSH 135%
CAVALRY 135%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 100%
CHOP 150%
URUK 100%
WATER 400%
[+/-]EdainSingleUnitCavalryArmor
Damage Type Percentage
DEFAULT 100%
SLASH 65%
PIERCE 135%
CAVALRY_RANGED 135%
SPECIALIST 135%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 135%
CHOP 100%
URUK 65%
WATER 300%
[+/-]EdainSingleUnitHeavyArmor
Damage Type Percentage
DEFAULT 100%
SLASH 100%
PIERCE 100%
CAVALRY_RANGED 170%
SPECIALIST 65%
CRUSH 135%
CAVALRY 135%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 100%
CHOP 100%
URUK 150%
WATER 400%
[+/-]EdainSmallDragonArmor
Damage Type Percentage
DEFAULT 75%
SLASH 60%
PIERCE 50%
CAVALRY_RANGED 50%
SPECIALIST 75%
CRUSH 1%
CAVALRY 70%
SIEGE 150%
FLAME 25%
FROST 150%
MAGIC 100%
HERO 200%
HERO_RANGED 150%
STRUCTURAL 30%
CHOP 10%
URUK 30%
[+/-]EdainSnowTrollArmor
Damage Type Percentage
DEFAULT 25%
SLASH 30%
PIERCE 75%
CAVALRY_RANGED 75%
SPECIALIST 85%
CRUSH 1%
CAVALRY 50%
SIEGE 100%
FLAME 125%
FROST 50%
MAGIC 100%
HERO 75%
HERO_RANGED 75%
STRUCTURAL 30%
CHOP 10%
URUK 30%
[+/-]EdainSpiderlingArmor
Damage Type Percentage
DEFAULT 40%
SLASH 35%
PIERCE 40%
CAVALRY_RANGED 40%
SPECIALIST 30%
CRUSH 75%
CAVALRY 55%
SIEGE 75%
FLAME 150%
FROST 75%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 50%
POISON 5%
CHOP 5%
URUK 50%
[+/-]EdainSupportHeroArmor
Damage Type Percentage
DEFAULT 65%
SLASH 65%
PIERCE 25%
CAVALRY_RANGED 25%
SPECIALIST 65%
CRUSH 100%
CAVALRY 100%
SIEGE 50%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 135%
HERO_RANGED 65%
POISON 100%
STRUCTURAL 25%
CHOP 100%
URUK 65%
WATER 100%
[+/-]EdainSupportHeroArmorMounted
Damage Type Percentage
DEFAULT 65%
SLASH 65%
PIERCE 25%
CAVALRY_RANGED 25%
SPECIALIST 100%
CRUSH 100%
CAVALRY 65%
SIEGE 50%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 135%
HERO_RANGED 65%
POISON 100%
STRUCTURAL 25%
CHOP 100%
URUK 65%
WATER 100%
[+/-]EdainSupportHeroArmorMountedUpgrade
Damage Type Percentage
DEFAULT 43%
SLASH 43%
PIERCE 10%
CAVALRY_RANGED 25%
SPECIALIST 66%
CRUSH 66%
CAVALRY 43%
SIEGE 33%
FLAME 66%
FROST 66%
MAGIC 66%
HERO 90%
HERO_RANGED 43%
POISON 66%
STRUCTURAL 15%
CHOP 65%
URUK 100%
WATER 66%
[+/-]EdainSupportHeroArmorUpgrade
Damage Type Percentage
DEFAULT 43%
SLASH 43%
PIERCE 10%
CAVALRY_RANGED 25%
SPECIALIST 43%
CRUSH 66%
CAVALRY 66%
SIEGE 33%
FLAME 66%
FROST 66%
MAGIC 66%
HERO 90%
HERO_RANGED 43%
POISON 66%
STRUCTURAL 15%
CHOP 65%
URUK 100%
WATER 66%
[+/-]EdainSwordBowArmor
Damage Type Percentage
DEFAULT 100%
SLASH 100%
PIERCE 35%
CAVALRY_RANGED 35%
SPECIALIST 65%
CRUSH 170%
CAVALRY 135%
SIEGE 100%
FLAME 65%
FROST 65%
MAGIC 65%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 100%
CHOP 150%
URUK 100%
WATER 135%
[+/-]EdainSwordBowHeavyArmor
Damage Type Percentage
DEFAULT 100%
SLASH 100%
PIERCE 65%
CAVALRY_RANGED 135%
SPECIALIST 65%
CRUSH 170%
CAVALRY 135%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 150%
CHOP 100%
URUK 150%
WATER 135%
[+/-]EdainSwordPikeArmor
Damage Type Percentage
DEFAULT 100%
SLASH 120%
PIERCE 150%
CAVALRY_RANGED 150%
SPECIALIST 100%
CRUSH 130%
CAVALRY 65%
SIEGE 120%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 100%
CHOP 180%
URUK 120%
WATER 100%
[+/-]EdainSwordPikeHeavyArmor
Damage Type Percentage
DEFAULT 100%
SLASH 120%
PIERCE 100%
CAVALRY_RANGED 200%
SPECIALIST 100%
CRUSH 130%
CAVALRY 65%
SIEGE 120%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 150%
CHOP 120%
URUK 180%
WATER 100%
[+/-]EdainThranduilsArchersArmor
Damage Type Percentage
DEFAULT 140%
SLASH 160%
PIERCE 50%
CAVALRY_RANGED 50%
SPECIALIST 120%
CRUSH 250%
CAVALRY 250%
SIEGE 125%
FLAME 100%
FROST 75%
MAGIC 100%
HERO 225%
HERO_RANGED 100%
STRUCTURAL 150%
CHOP 1%
URUK 80%
[+/-]EdainTrollArmor
Damage Type Percentage
DEFAULT 100%
SLASH 65%
PIERCE 100%
CAVALRY_RANGED 100%
SPECIALIST 135%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 100%
CHOP 100%
URUK 65%
WATER 100%
[+/-]EdainTrollHeavyArmor
Damage Type Percentage
DEFAULT 100%
SLASH 65%
PIERCE 65%
CAVALRY_RANGED 135%
SPECIALIST 135%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 150%
CHOP 65%
URUK 100%
WATER 100%
[+/-]EdainTrollHeavyArmorHammer
Damage Type Percentage
DEFAULT 15%
SLASH 20%
PIERCE 40%
CAVALRY_RANGED 55%
SPECIALIST 75%
CRUSH 1%
CAVALRY 40%
SIEGE 50%
FLAME 50%
FROST 75%
MAGIC 100%
HERO 200%
HERO_RANGED 100%
STRUCTURAL 5%
CHOP 100%
URUK 40%
[+/-]EdainTrollHeavyArmorSword
Damage Type Percentage
DEFAULT 15%
SLASH 20%
PIERCE 40%
CAVALRY_RANGED 55%
SPECIALIST 75%
CRUSH 1%
CAVALRY 40%
SIEGE 50%
FLAME 50%
FROST 75%
MAGIC 100%
HERO 100%
HERO_RANGED 50%
STRUCTURAL 10%
CHOP 100%
URUK 40%
[+/-]EdainTrollHeroArmor
Damage Type Percentage
DEFAULT 65%
SLASH 65%
PIERCE 25%
CAVALRY_RANGED 25%
SPECIALIST 100%
CRUSH 100%
CAVALRY 65%
SIEGE 50%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 135%
HERO_RANGED 65%
POISON 100%
STRUCTURAL 25%
CHOP 100%
URUK 65%
WATER 100%
[+/-]EdainVerdammteArmor
Damage Type Percentage
DEFAULT 25%
SLASH 10%
PIERCE 15%
CAVALRY_RANGED 30%
SPECIALIST 10%
CRUSH 100%
CAVALRY 60%
SIEGE 100%
FLAME 50%
FROST 10%
MAGIC 100%
HERO 150%
HERO_RANGED 100%
STRUCTURAL 30%
CHOP 100%
URUK 40%
[+/-]EdainWarriorHeroArmor
Damage Type Percentage
DEFAULT 65%
SLASH 65%
PIERCE 25%
CAVALRY_RANGED 25%
SPECIALIST 65%
CRUSH 100%
CAVALRY 100%
SIEGE 50%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 135%
HERO_RANGED 65%
POISON 100%
STRUCTURAL 25%
CHOP 100%
URUK 65%
WATER 100%
[+/-]EdainWarriorHeroArmorMounted
Damage Type Percentage
DEFAULT 65%
SLASH 65%
PIERCE 25%
CAVALRY_RANGED 25%
SPECIALIST 100%
CRUSH 100%
CAVALRY 65%
SIEGE 50%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 135%
HERO_RANGED 65%
POISON 100%
STRUCTURAL 25%
CHOP 100%
URUK 65%
WATER 100%
[+/-]EdainWarriorHeroArmorMountedUpgrade
Damage Type Percentage
DEFAULT 43%
SLASH 43%
PIERCE 10%
CAVALRY_RANGED 25%
SPECIALIST 66%
CRUSH 66%
CAVALRY 43%
SIEGE 33%
FLAME 66%
FROST 66%
MAGIC 66%
HERO 90%
HERO_RANGED 43%
POISON 66%
STRUCTURAL 15%
CHOP 65%
URUK 100%
WATER 66%
[+/-]EdainWarriorHeroArmorMountedUpgrade_Rohan
Damage Type Percentage
DEFAULT 43%
SLASH 43%
PIERCE 10%
CAVALRY_RANGED 25%
SPECIALIST 66%
CRUSH 66%
CAVALRY 43%
SIEGE 33%
FLAME 66%
FROST 66%
MAGIC 66%
HERO 90%
HERO_RANGED 43%
POISON 66%
STRUCTURAL 15%
CHOP 65%
URUK 100%
WATER 66%
[+/-]EdainWarriorHeroArmorUpgrade
Damage Type Percentage
DEFAULT 43%
SLASH 43%
PIERCE 10%
CAVALRY_RANGED 25%
SPECIALIST 43%
CRUSH 66%
CAVALRY 66%
SIEGE 33%
FLAME 66%
FROST 66%
MAGIC 66%
HERO 90%
HERO_RANGED 43%
POISON 66%
STRUCTURAL 15%
CHOP 65%
URUK 100%
WATER 66%
[+/-]EdainWerwolfArmor
Damage Type Percentage
DEFAULT 100%
SLASH 65%
PIERCE 135%
CAVALRY_RANGED 135%
SPECIALIST 135%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 100%
CHOP 100%
URUK 65%
WATER 100%
[+/-]EdainWizardHeroArmor
Damage Type Percentage
DEFAULT 65%
SLASH 65%
PIERCE 25%
CAVALRY_RANGED 25%
SPECIALIST 65%
CRUSH 100%
CAVALRY 100%
SIEGE 50%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 135%
HERO_RANGED 65%
POISON 100%
STRUCTURAL 25%
CHOP 100%
URUK 65%
WATER 100%
[+/-]EdainWizardHeroArmorMounted
Damage Type Percentage
DEFAULT 65%
SLASH 65%
PIERCE 25%
CAVALRY_RANGED 25%
SPECIALIST 100%
CRUSH 100%
CAVALRY 65%
SIEGE 50%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 135%
HERO_RANGED 65%
POISON 100%
STRUCTURAL 25%
CHOP 100%
URUK 65%
WATER 100%
[+/-]EdainWizardHeroArmorMountedUpgrade
Damage Type Percentage
DEFAULT 43%
SLASH 43%
PIERCE 10%
CAVALRY_RANGED 25%
SPECIALIST 66%
CRUSH 66%
CAVALRY 43%
SIEGE 33%
FLAME 66%
FROST 66%
MAGIC 66%
HERO 90%
HERO_RANGED 43%
POISON 66%
STRUCTURAL 15%
CHOP 65%
URUK 100%
WATER 66%
[+/-]EdainWizardHeroArmorUpgrade
Damage Type Percentage
DEFAULT 40%
SLASH 40%
PIERCE 10%
CAVALRY_RANGED 20%
SPECIALIST 32%
CRUSH 66%
CAVALRY 48%
SIEGE 33%
FLAME 66%
FROST 66%
MAGIC 66%
HERO 90%
HERO_RANGED 40%
POISON 66%
STRUCTURAL 20%
CHOP 48%
URUK 72%
WATER 66%
[+/-]EdainWolfArmor
Damage Type Percentage
DEFAULT 100%
SLASH 100%
PIERCE 135%
CAVALRY_RANGED 135%
SPECIALIST 65%
CRUSH 135%
CAVALRY 135%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 135%
STRUCTURAL 100%
CHOP 150%
URUK 100%
WATER 135%
[+/-]ElvenWallArmor
Damage Type Percentage
DEFAULT 0%
SIEGE 100%
STRUCTURAL 0%
LOGICAL_FIRE 0%
[+/-]EntArmor
Damage Type Percentage
DEFAULT 50%
CRUSH 1%
SLASH 50%
PIERCE 1%
FLAME 200%
FROST 100%
SIEGE 100%
STRUCTURAL 10%
SPECIALIST 100%
CHOP 500%
HERO 50%
HERO_RANGED 5%
CAVALRY 50%
MAGIC 100%
[+/-]EntArmorMAPEVILIsengard
Damage Type Percentage
DEFAULT 50%
CRUSH 20%
SLASH 50%
PIERCE 25%
FLAME 200%
SIEGE 50%
CHOP 200%
[+/-]EntArmorMAPGOODIsengard
Damage Type Percentage
DEFAULT 15%
CRUSH 20%
SLASH 10%
URUK 10%
PIERCE 15%
FLAME 125%
SIEGE 50%
CHOP 200%
[+/-]EntArmorNew
Damage Type Percentage
DEFAULT 20%
CRUSH 1%
SLASH 25%
PIERCE 1%
FLAME 200%
FROST 100%
SIEGE 100%
STRUCTURAL 10%
SPECIALIST 10%
CHOP 300%
HERO 40%
HERO_RANGED 5%
CAVALRY 40%
POISON 50%
MAGIC 100%
URUK 40%
[+/-]EntMootArmor
Damage Type Percentage
DEFAULT 30%
PIERCE 1%
CAVALRY_RANGED 1%
FLAME 100%
FROST 25%
SIEGE 100%
STRUCTURAL 100%
HERO_RANGED 10%
LOGICAL_FIRE 2%
[+/-]EntUpgradeArmor
Damage Type Percentage
DEFAULT 20%
CRUSH 1%
SLASH 20%
PIERCE 1%
FLAME 100%
FROST 50%
SIEGE 100%
STRUCTURAL 5%
SPECIALIST 35%
CHOP 200%
HERO 40%
HERO_RANGED 5%
CAVALRY 40%
POISON 50%
MAGIC 50%
URUK 30%
[+/-]EreborGateArmour
Damage Type Percentage
DEFAULT 0%
FLAME 0%
SIEGE 100%
STRUCTURAL 0%
MAGIC 0%
FORCE 0%
HERO 0%
URUK 0%
SPECIALIST 0%
SLASH 0%
[+/-]EvilEdorasCastleGateArmor
Damage Type Percentage
DEFAULT 0%
CRUSH 0%
SLASH 0%
PIERCE 0%
FLAME 0%
SIEGE 50%
STRUCTURAL 0%
[+/-]EvilShelobsWebbedUnitArmor
Damage Type Percentage
DEFAULT 0%
SLASH 100%
PIERCE 0%
HERO 0%
URUK 100%
SPECIALIST 100%
[+/-]ExplosiveMineArmor
Damage Type Percentage
DEFAULT 50%
SIEGE 100%
LOGICAL_FIRE 100%
FLAME 100%
FROST 10%
PIERCE 25%
STRUCTURAL 10%

[+/-]FactoryArmor
Damage Type Percentage
DEFAULT 27%
SLASH 22%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 20%
CRUSH 1%
CAVALRY 12%
SIEGE 80%
FLAME 40%
FROST 40%
MAGIC 40%
HERO 15%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 24%
URUK 24%
WATER 80%
LOGICAL_FIRE 2%
[+/-]FactoryHeavyArmor
Damage Type Percentage
DEFAULT 27%
SLASH 22%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 20%
CRUSH 1%
CAVALRY 12%
SIEGE 80%
FLAME 40%
FROST 40%
MAGIC 40%
HERO 15%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 24%
URUK 24%
WATER 80%
LOGICAL_FIRE 2%
[+/-]FarmArmor
Damage Type Percentage
DEFAULT 30%
CRUSH 1%
SLASH 25%
CAVALRY 20%
SPECIALIST 15%
URUK 40%
PIERCE 1%
CAVALRY_RANGED 1%
FLAME 75%
MAGIC 50%
FROST 30%
SIEGE 140%
STRUCTURAL 20%
HERO 20%
HERO_RANGED 15%
LOGICAL_FIRE 2%
[+/-]FireDrakeArmor
Damage Type Percentage
DEFAULT 70%
CRUSH 70%
SLASH 70%
URUK 70%
PIERCE 70%
SIEGE 100%
STRUCTURAL 70%
HERO 100%
MAGIC 100%
HERO_RANGED 100%
FROST 100%
FLAME 2%
LOGICAL_FIRE 0%
SPECIALIST 80%
[+/-]FireDrakeArmorMod
Damage Type Percentage
DEFAULT 60%
CRUSH 60%
SLASH 60%
URUK 60%
PIERCE 50%
SIEGE 80%
STRUCTURAL 70%
HERO 70%
MAGIC 100%
HERO_RANGED 70%
FROST 100%
FLAME 0%
LOGICAL_FIRE 0%
SPECIALIST 70%
[+/-]FireDrakeFortressEdainArmor
Damage Type Percentage
DEFAULT 60%
CRUSH 60%
SLASH 60%
URUK 60%
PIERCE 100%
SIEGE 80%
STRUCTURAL 70%
HERO 70%
MAGIC 100%
HERO_RANGED 70%
FROST 100%
FLAME 0%
LOGICAL_FIRE 0%
SPECIALIST 100%
[+/-]FireDrakeHeavyArmorMod
Damage Type Percentage
DEFAULT 60%
CRUSH 60%
SLASH 60%
URUK 60%
PIERCE 50%
SIEGE 80%
STRUCTURAL 70%
HERO 40%
MAGIC 50%
HERO_RANGED 50%
FROST 60%
FLAME 0%
LOGICAL_FIRE 0%
SPECIALIST 70%
[+/-]FornostGates
Damage Type Percentage
DEFAULT 0%
FLAME 0%
SIEGE 50%
STRUCTURAL 0%
MAGIC 0%
FORCE 0%
LOGICAL_FIRE 0%
[+/-]FornostWalls
Damage Type Percentage
DEFAULT 0%
SIEGE 25%
STRUCTURAL 0%
MAGIC 0%
FORCE 0%
LOGICAL_FIRE 0%
[+/-]FortressArmor
Damage Type Percentage
DEFAULT 10%
CRUSH 1%
SLASH 10%
SPECIALIST 10%
CAVALRY 10%
URUK 10%
PIERCE 1%
CAVALRY_RANGED 1%
FLAME 20%
FROST 10%
MAGIC 20%
SIEGE 100%
STRUCTURAL 1%
HERO 5%
HERO_RANGED 2%
LOGICAL_FIRE 1%
[+/-]FortressArmor_Sanctum
Damage Type Percentage
DEFAULT 10%
CRUSH 1%
SLASH 10%
SPECIALIST 10%
CAVALRY 10%
URUK 10%
PIERCE 1%
CAVALRY_RANGED 1%
FLAME 20%
FROST 10%
MAGIC 20%
SIEGE 100%
STRUCTURAL 1%
HERO 5%
HERO_RANGED 2%
LOGICAL_FIRE 1%
[+/-]FortressExpansionArmor
Damage Type Percentage
DEFAULT 10%
CRUSH 1%
SLASH 3%
SPECIALIST 2%
PIERCE 1%
CAVALRY_RANGED 1%
CAVALRY 4%
FLAME 30%
FROST 10%
MAGIC 10%
SIEGE 90%
STRUCTURAL 30%
HERO 5%
HERO_RANGED 2%
LOGICAL_FIRE 2%
[+/-]FortressMauerupgradeArmor
Damage Type Percentage
DEFAULT 0%
SIEGE 100%
FLAME 5%
MAGIC 5%
LOGICAL_FIRE 1%
[+/-]FortressMauerupgradeArmor_Sanctum
Damage Type Percentage
DEFAULT 0%
SIEGE 25%
FLAME 5%
MAGIC 5%
LOGICAL_FIRE 1%
[+/-]FortressSiegeEngineArmor
Damage Type Percentage
DEFAULT 100%
CRUSH 1%
SLASH 100%
SPECIALIST 75%
CAVALRY 75%
FLAME 50%
FROST 50%
LOGICAL_FIRE 0%
PIERCE 15%
HERO 100%
HERO_RANGED 10%
SIEGE 100%
STRUCTURAL 25%

[+/-]GilGaladLeibwächterArmor
Damage Type Percentage
DEFAULT 70%
SLASH 70%
PIERCE 45%
SPECIALIST 70%
CRUSH 10%
CAVALRY 75%
SIEGE 50%
FLAME 25%
FROST 25%
MAGIC 100%
HERO 80%
HERO_RANGED 80%
POISON 75%
CHOP 5%
STRUCTURAL 80%
[+/-]GloinArmor
Damage Type Percentage
DEFAULT 15%
SLASH 35%
PIERCE 15%
SPECIALIST 40%
CRUSH 35%
CAVALRY 25%
SIEGE 25%
FLAME 20%
FROST 20%
MAGIC 25%
HERO 65%
HERO_RANGED 50%
POISON 50%
STRUCTURAL 40%
[+/-]GloinMithrilArmor
Damage Type Percentage
DEFAULT 10%
SLASH 25%
PIERCE 10%
SPECIALIST 30%
CRUSH 25%
CAVALRY 15%
SIEGE 15%
FLAME 10%
FROST 10%
MAGIC 15%
HERO 55%
HERO_RANGED 40%
POISON 40%
STRUCTURAL 30%
[+/-]GoblinArcherArmor
Damage Type Percentage
DEFAULT 110%
SLASH 170%
PIERCE 90%
SPECIALIST 165%
CRUSH 200%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
CAVALRY 200%
STRUCTURAL 50%
CHOP 5%
[+/-]GoblinFighterArmor
Damage Type Percentage
DEFAULT 110%
SLASH 125%
PIERCE 90%
SPECIALIST 50%
CAVALRY 200%
CRUSH 150%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 80%
CHOP 5%
[+/-]GolemArmor
Damage Type Percentage
DEFAULT 5%
SLASH 5%
PIERCE 5%
SPECIALIST 3%
CRUSH 1%
CAVALRY 10%
SIEGE 80%
FLAME 220%
FROST 220%
MAGIC 220%
HERO 25%
HERO_RANGED 25%
STRUCTURAL 80%
[+/-]GollumArmor
Damage Type Percentage
DEFAULT 25%
SLASH 25%
PIERCE 10%
SPECIALIST 25%
CRUSH 25%
SIEGE 25%
FLAME 25%
FROST 50%
MAGIC 500%
HERO 500%
HERO_RANGED 500%
STRUCTURAL 10%
[+/-]GondorCastleWall
Damage Type Percentage
DEFAULT 0%
SIEGE 60%
STRUCTURAL 0%
LOGICAL_FIRE 0%
[+/-]GondorCastleWallUpgrade
Damage Type Percentage
DEFAULT 0%
SIEGE 60%
STRUCTURAL 0%
LOGICAL_FIRE 0%
[+/-]GondorCastleWallUpgradeAsTower
Damage Type Percentage
DEFAULT 0%
SIEGE 60%
STRUCTURAL 0%
MAGIC 0%
FLY_INTO 60%
[+/-]GoodRivendellGiantArmour
Damage Type Percentage
DEFAULT 5%
CRUSH 5%
SLASH 10%
PIERCE 5%
SIEGE 10%
HERO 100%
MAGIC 100%
HERO_RANGED 100%
FLAME 0%
LOGICAL_FIRE 0%
SPECIALIST 10%
[+/-]GoodRivendellIntroMallornArmour
Damage Type Percentage
DEFAULT 0.01%
[+/-]GorkilHeroArmor
Damage Type Percentage
DEFAULT 35%
SLASH 35%
PIERCE 10%
CAVALRY_RANGED 10%
SPECIALIST 35%
CRUSH 100%
CAVALRY 45%
SIEGE 100%
FLAME 25%
FROST 25%
MAGIC 50%
HERO 125%
HERO_RANGED 50%
POISON 50%
STRUCTURAL 50%
URUK 15%
[+/-]GorkilHeroArmorMounted
Damage Type Percentage
DEFAULT 30%
SLASH 25%
PIERCE 10%
CAVALRY_RANGED 10%
SPECIALIST 105%
CRUSH 100%
CAVALRY 30%
SIEGE 75%
FLAME 25%
FROST 25%
MAGIC 50%
HERO 100%
HERO_RANGED 50%
POISON 50%
STRUCTURAL 50%
URUK 10%
[+/-]GorthaurWerwolfArmor
Damage Type Percentage
DEFAULT 40%
SLASH 32%
PIERCE 10%
CAVALRY_RANGED 20%
SPECIALIST 48%
CRUSH 66%
CAVALRY 40%
SIEGE 66%
FLAME 35%
FROST 35%
MAGIC 66%
HERO 80%
HERO_RANGED 40%
POISON 35%
STRUCTURAL 35%
CHOP 48%
URUK 72%
WATER 66%
[+/-]GrabunholdArmor
Damage Type Percentage
DEFAULT 100%
PIERCE 50%
CAVALRY_RANGED 75%
HERO 100%
CRUSH 50%
SLASH 50%
URUK 50%
FLAME 75%
FROST 75%
MAGIC 75%
STRUCTURAL 100%
SIEGE 75%
CHOP 5%
[+/-]GrondArmor
Damage Type Percentage
DEFAULT 50%
CRUSH 1%
SLASH 100%
PIERCE 25%
HERO 200%
HERO_RANGED 100%
SIEGE 100%
STRUCTURAL 25%
FLAME 100%
FROST 100%
MAGIC 100%
[+/-]GrondArmorMod
Damage Type Percentage
DEFAULT 40%
CRUSH 1%
SLASH 40%
PIERCE 5%
HERO 100%
HERO_RANGED 50%
SIEGE 80%
STRUCTURAL 25%
FLAME 50%
FROST 50%
MAGIC 100%
SPECIALIST 10%

[+/-]HaradrimArmor
Damage Type Percentage
DEFAULT 70%
SLASH 110%
PIERCE 55%
SPECIALIST 110%
CRUSH 200%
CAVALRY 150%
SIEGE 100%
FLAME 100%
FROST 140%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 30%
CHOP 5%
[+/-]HaradrimHeavyArmor
Damage Type Percentage
DEFAULT 35%
SLASH 65%
PIERCE 30%
SPECIALIST 50%
CRUSH 150%
CAVALRY 85%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 20%
CHOP 300%
[+/-]HaradrimShieldArmor
Damage Type Percentage
DEFAULT 70%
SLASH 100%
PIERCE 25%
SPECIALIST 110%
CRUSH 200%
CAVALRY 150%
SIEGE 100%
FLAME 100%
FROST 140%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 30%
CHOP 300%
[+/-]HaradrimShieldHeavyArmor
Damage Type Percentage
DEFAULT 35%
SLASH 55%
PIERCE 10%
SPECIALIST 50%
CRUSH 150%
CAVALRY 85%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 20%
CHOP 300%
[+/-]HasharinArmor
Damage Type Percentage
DEFAULT 90%
SLASH 90%
PIERCE 90%
SPECIALIST 40%
CAVALRY 175%
CRUSH 50%
SIEGE 50%
FLAME 50%
FROST 100%
MAGIC 50%
HERO 50%
HERO_RANGED 50%
STRUCTURAL 70%
[+/-]HeavyArmor
Damage Type Percentage
DEFAULT 50%
[+/-]HelmsDeepGates
Damage Type Percentage
DEFAULT 0%
FLAME 0%
SIEGE 50%
STRUCTURAL 0%
MAGIC 0%
FORCE 0%
LOGICAL_FIRE 0%
[+/-]HelmsDeepWalls
Damage Type Percentage
DEFAULT 0%
SIEGE 25%
STRUCTURAL 0%
MAGIC 0%
FORCE 0%
LOGICAL_FIRE 0%
[+/-]HeroArmor
Damage Type Percentage
DEFAULT 25%
SLASH 30%
PIERCE 30%
SPECIALIST 15%
CRUSH 50%
CAVALRY 35%
SIEGE 60%
FLAME 35%
FROST 35%
MAGIC 40%
HERO 75%
HERO_RANGED 75%
POISON 50%
STRUCTURAL 50%
[+/-]HeroArmorMounted
Damage Type Percentage
DEFAULT 30%
SLASH 25%
PIERCE 15%
SPECIALIST 100%
CRUSH 10%
CAVALRY 20%
SIEGE 30%
FLAME 40%
FROST 40%
MAGIC 40%
HERO 60%
HERO_RANGED 40%
POISON 50%
STRUCTURAL 40%
[+/-]HeroLightArmor
Damage Type Percentage
DEFAULT 45%
SLASH 35%
PIERCE 35%
SPECIALIST 25%
CRUSH 50%
CAVALRY 40%
SIEGE 75%
FLAME 45%
FROST 45%
MAGIC 60%
HERO 100%
HERO_RANGED 100%
POISON 100%
STRUCTURAL 50%
[+/-]HeroMiniFootArmor
Damage Type Percentage
DEFAULT 60%
SLASH 45%
PIERCE 45%
SPECIALIST 25%
CRUSH 10%
CAVALRY 75%
SIEGE 50%
FLAME 25%
FROST 25%
MAGIC 100%
HERO 75%
HERO_RANGED 75%
POISON 75%
STRUCTURAL 80%
[+/-]HeroMiniFootGardeArmor
Damage Type Percentage
DEFAULT 40%
SLASH 25%
PIERCE 25%
SPECIALIST 15%
CRUSH 5%
CAVALRY 55%
SIEGE 50%
FLAME 15%
FROST 15%
MAGIC 50%
HERO 60%
HERO_RANGED 60%
POISON 55%
STRUCTURAL 60%
[+/-]HeroMiniMountedArmor
Damage Type Percentage
DEFAULT 60%
SLASH 25%
PIERCE 35%
SPECIALIST 130%
CRUSH 10%
CAVALRY 35%
SIEGE 50%
FLAME 25%
FROST 25%
MAGIC 100%
HERO 75%
HERO_RANGED 75%
POISON 75%
STRUCTURAL 80%
[+/-]HillTrollArmor
Damage Type Percentage
DEFAULT 75%
SLASH 100%
PIERCE 80%
SPECIALIST 80%
CRUSH 100%
SIEGE 100%
FLAME 100%
FROST 50%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
CAVALRY 20%
STRUCTURAL 60%
[+/-]HillTrollHeavyArmor
Damage Type Percentage
DEFAULT 40%
SLASH 50%
PIERCE 40%
SPECIALIST 40%
CRUSH 50%
SIEGE 50%
FLAME 50%
FROST 25%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
CAVALRY 15%
STRUCTURAL 20%
[+/-]HobbitArmor
Damage Type Percentage
DEFAULT 100%
SLASH 75%
PIERCE 60%
SPECIALIST 60%
CRUSH 100%
SIEGE 100%
FLAME 60%
MAGIC 100%
FROST 60%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 75%
[+/-]HobbitCeremonialArmor
Damage Type Percentage
DEFAULT 20%
SLASH 30%
PIERCE 10%
SPECIALIST 20%
CRUSH 40%
CAVALRY 15%
SIEGE 50%
FLAME 25%
FROST 25%
MAGIC 25%
HERO 65%
HERO_RANGED 65%
POISON 40%
STRUCTURAL 40%
[+/-]HobbitHeavyArmor
Damage Type Percentage
DEFAULT 15%
SLASH 25%
PIERCE 10%
SPECIALIST 15%
CRUSH 35%
CAVALRY 15%
SIEGE 45%
FLAME 20%
FROST 20%
MAGIC 20%
HERO 50%
HERO_RANGED 50%
POISON 35%
STRUCTURAL 35%
[+/-]HorseShieldAndHeavyArmor
Damage Type Percentage
DEFAULT 50%
[+/-]HouseofElrondArmor
Damage Type Percentage
DEFAULT 25%
CRUSH 1%
SLASH 25%
URUK 50%
SPECIALIST 25%
PIERCE 1%
FLAME 100%
LOGICAL_FIRE 100%
SIEGE 75%
STRUCTURAL 25%
HERO 100%
HERO_RANGED 10%
CAVALRY 25%
MAGIC 50%

[+/-]ImrahilArmorMounted
Damage Type Percentage
DEFAULT 40%
SLASH 25%
PIERCE 12%
SPECIALIST 60%
CRUSH 10%
CAVALRY 25%
SIEGE 50%
FLAME 40%
FROST 40%
MAGIC 50%
HERO 50%
HERO_RANGED 50%
POISON 50%
STRUCTURAL 80%
[+/-]InvulnerableArmor
Damage Type Percentage
DEFAULT 0%
[+/-]IsenWallArmor
Damage Type Percentage
DEFAULT 0%
SIEGE 100%
STRUCTURAL 0%
LOGICAL_FIRE 0%
[+/-]IsengardWargPelt
Damage Type Percentage
DEFAULT 50%
CRUSH 100%
SLASH 50%
URUK 50%
PIERCE 25%
SIEGE 50%
STRUCTURAL 100%
HERO 100%
MAGIC 50%
HERO_RANGED 100%
FLAME 50%
LOGICAL_FIRE 90%
SPECIALIST 50%

[+/-]KnightArmor
Damage Type Percentage
DEFAULT 85%
SLASH 70%
PIERCE 45%
SPECIALIST 135%
CRUSH 1%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
CAVALRY 100%
STRUCTURAL 80%
CHOP 5%
[+/-]KnightHeavyArmor
Damage Type Percentage
DEFAULT 40%
SLASH 30%
PIERCE 20%
SPECIALIST 95%
CRUSH 1%
SIEGE 50%
FLAME 50%
FROST 75%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
CAVALRY 70%
STRUCTURAL 25%
CHOP 300%
[+/-]KnightShieldArmor
Damage Type Percentage
DEFAULT 80%
SLASH 65%
PIERCE 40%
SPECIALIST 125%
CRUSH 1%
SIEGE 50%
FLAME 50%
FROST 75%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
CAVALRY 85%
STRUCTURAL 70%
CHOP 300%
[+/-]KnightShieldArmorMod
Damage Type Percentage
DEFAULT 80%
SLASH 65%
PIERCE 30%
SPECIALIST 80%
CRUSH 1%
SIEGE 50%
FLAME 50%
FROST 75%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
CAVALRY 85%
STRUCTURAL 70%
CHOP 300%
[+/-]KnightShieldHeavyArmor
Damage Type Percentage
DEFAULT 35%
SLASH 25%
PIERCE 15%
SPECIALIST 85%
CRUSH 75%
SIEGE 75%
FLAME 60%
FROST 75%
MAGIC 75%
HERO 75%
HERO_RANGED 60%
CAVALRY 55%
STRUCTURAL 20%
CHOP 300%
[+/-]KnightShieldHeavyArmorMod
Damage Type Percentage
DEFAULT 35%
SLASH 25%
PIERCE 15%
SPECIALIST 50%
CRUSH 1%
SIEGE 45%
FLAME 45%
FROST 75%
MAGIC 75%
HERO 75%
HERO_RANGED 60%
CAVALRY 55%
STRUCTURAL 20%
CHOP 300%

[+/-]LargeShipArmor
Damage Type Percentage
DEFAULT 50%
[+/-]LargeShipHeavyArmor
Damage Type Percentage
DEFAULT 20%
[+/-]LichtbringerArmor
Damage Type Percentage
DEFAULT 90%
SLASH 95%
PIERCE 50%
SPECIALIST 40%
CRUSH 125%
CAVALRY 175%
SIEGE 50%
FLAME 15%
FROST 15%
MAGIC 15%
HERO 150%
HERO_RANGED 75%
STRUCTURAL 25%
CHOP 5%
[+/-]LorienArcherArmor
Damage Type Percentage
DEFAULT 100%
SLASH 150%
PIERCE 75%
SPECIALIST 150%
CRUSH 200%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
CAVALRY 200%
STRUCTURAL 100%
CHOP 5%
[+/-]LorienArcherHeavyArmor
Damage Type Percentage
DEFAULT 50%
SLASH 100%
PIERCE 40%
SPECIALIST 100%
CRUSH 100%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
CAVALRY 125%
STRUCTURAL 25%
CHOP 300%
[+/-]LorienWarriorArmor
Damage Type Percentage
DEFAULT 100%
SLASH 100%
PIERCE 75%
SPECIALIST 40%
CRUSH 125%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
CAVALRY 200%
STRUCTURAL 65%
CHOP 5%
[+/-]LorienWarriorHeavyArmor
Damage Type Percentage
DEFAULT 50%
SLASH 50%
PIERCE 40%
SPECIALIST 25%
CRUSH 65%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
CAVALRY 130%
STRUCTURAL 35%
CHOP 300%
[+/-]LothlorienFortressArmor
Damage Type Percentage
DEFAULT 10%
CRUSH 1%
SLASH 4%
SPECIALIST 2%
CAVALRY 6%
URUK 10%
PIERCE 1%
CAVALRY_RANGED 1%
FLAME 25%
FROST 10%
MAGIC 5%
SIEGE 85%
STRUCTURAL 20%
HERO 5%
HERO_RANGED 2%
LOGICAL_FIRE 2%
[+/-]LothlorienFortressSchutzbannArmor
Damage Type Percentage
DEFAULT 10%
CRUSH 1%
SLASH 4%
SPECIALIST 2%
CAVALRY 6%
URUK 10%
PIERCE 1%
CAVALRY_RANGED 1%
FLAME 30%
FROST 10%
MAGIC 1%
SIEGE 0%
STRUCTURAL 20%
HERO 5%
HERO_RANGED 2%
LOGICAL_FIRE 3%

[+/-]MapEvilIsengardLumbermillArmor
Damage Type Percentage
DEFAULT 50%
CRUSH 50%
SLASH 50%
PIERCE 50%
FLAME 50%
SIEGE 30%
[+/-]MarauderSwordArmor
Damage Type Percentage
DEFAULT 90%
SLASH 100%
PIERCE 80%
SPECIALIST 60%
CAVALRY 100%
CRUSH 60%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 75%
CHOP 5%
[+/-]MarauderSwordHeavyArmor
Damage Type Percentage
DEFAULT 50%
SLASH 50%
PIERCE 40%
SPECIALIST 30%
CAVALRY 50%
CRUSH 30%
SIEGE 50%
FLAME 50%
FROST 100%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 20%
CHOP 300%
[+/-]MenWallArmor
Damage Type Percentage
DEFAULT 0%
SIEGE 100%
STRUCTURAL 0%
LOGICAL_FIRE 0%
[+/-]MinasTirithGate
Damage Type Percentage
DEFAULT 0%
SIEGE 30%
STRUCTURAL 0%
MAGIC 0%
LOGICAL_FIRE 0%
[+/-]MinasTirithWall
Damage Type Percentage
DEFAULT 0%
SIEGE 25%
STRUCTURAL 0%
LOGICAL_FIRE 0%
[+/-]MinasTirithWalls
Damage Type Percentage
DEFAULT 0%
SIEGE 5%
STRUCTURAL 0%
MAGIC 0%
FORCE 0%
[+/-]MinenBerserkerArmor
Damage Type Percentage
DEFAULT 90%
CRUSH 1%
SLASH 90%
PIERCE 90%
SPECIALIST 45%
FLAME 400%
FROST 100%
SIEGE 100%
STRUCTURAL 70%
CHOP 5%
HERO 100%
HERO_RANGED 100%
CAVALRY 175%
MAGIC 100%
[+/-]MiniDRagonArmorMod
Damage Type Percentage
DEFAULT 50%
CRUSH 1%
MAGIC 60%
HERO 80%
HERO_RANGED 80%
FLAME 1%
FROST 80%
PIERCE 60%
SIEGE 80%
STRUCTURAL 50%
[+/-]MiniDRagonHeavyArmorMod
Damage Type Percentage
DEFAULT 50%
CRUSH 1%
MAGIC 30%
HERO 40%
HERO_RANGED 40%
FLAME 1%
FROST 40%
PIERCE 60%
SIEGE 40%
STRUCTURAL 50%
[+/-]MinorSpiderArmor
Damage Type Percentage
DEFAULT 75%
SLASH 100%
URUK 100%
PIERCE 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 100%
CHOP 5%
[+/-]MirkwoodArcherArmor
Damage Type Percentage
DEFAULT 80%
SLASH 125%
PIERCE 50%
SPECIALIST 125%
CAVALRY 165%
CRUSH 200%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 30%
CHOP 5%
[+/-]MirkwoodArcherHeavyArmor
Damage Type Percentage
DEFAULT 40%
SLASH 75%
PIERCE 25%
SPECIALIST 75%
CAVALRY 100%
CRUSH 100%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 15%
CHOP 300%
[+/-]MonsterLair
Damage Type Percentage
DEFAULT 30%
CRUSH 1%
SLASH 40%
CAVALRY 40%
SPECIALIST 40%
URUK 40%
PIERCE 1%
CAVALRY_RANGED 1%
FLAME 80%
MAGIC 40%
FROST 40%
SIEGE 125%
STRUCTURAL 1%
HERO 40%
HERO_RANGED 1%
LOGICAL_FIRE 2%
[+/-]MorchantHeroArmor
Damage Type Percentage
DEFAULT 30%
SLASH 30%
PIERCE 10%
CAVALRY_RANGED 10%
SPECIALIST 15%
CRUSH 100%
CAVALRY 45%
SIEGE 100%
FLAME 20%
FROST 20%
MAGIC 40%
HERO 125%
HERO_RANGED 50%
POISON 40%
STRUCTURAL 50%
URUK 15%
[+/-]MorchantWolfArmor
Damage Type Percentage
DEFAULT 30%
SLASH 30%
PIERCE 15%
CAVALRY_RANGED 15%
SPECIALIST 110%
CRUSH 10%
CAVALRY 25%
SIEGE 55%
FLAME 30%
FROST 30%
MAGIC 55%
HERO 85%
HERO_RANGED 60%
POISON 60%
STRUCTURAL 60%
[+/-]MordorArcherArmor
Damage Type Percentage
DEFAULT 110%
SLASH 170%
PIERCE 90%
SPECIALIST 165%
CRUSH 200%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 200%
HERO_RANGED 200%
CAVALRY 200%
STRUCTURAL 50%
CHOP 5%
[+/-]MordorArcherHeavyArmor
Damage Type Percentage
DEFAULT 60%
SLASH 110%
PIERCE 60%
SPECIALIST 120%
CRUSH 100%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
CAVALRY 140%
STRUCTURAL 25%
CHOP 300%
[+/-]MordorHeavyArmor
Damage Type Percentage
DEFAULT 50%
SLASH 50%
PIERCE 40%
SPECIALIST 25%
CAVALRY 130%
CRUSH 70%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 35%
CHOP 300%
[+/-]MordorOrcArmor
Damage Type Percentage
DEFAULT 100%
SLASH 100%
PIERCE 85%
SPECIALIST 40%
CAVALRY 190%
CRUSH 140%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 65%
CHOP 5%
[+/-]MoriaHobbitArmor
Damage Type Percentage
DEFAULT 50%
PIERCE 50%
CRUSH 10%
SLASH 20%
URUK 20%
HERO 100%
HERO_RANGED 100%
FLAME 30%
SIEGE 30%
[+/-]MountainGiantArmor
Damage Type Percentage
DEFAULT 25%
CRUSH 1%
SLASH 100%
PIERCE 50%
SPECIALIST 200%
FLAME 300%
FROST 100%
SIEGE 100%
STRUCTURAL 25%
CHOP 100%
HERO 200%
HERO_RANGED 200%
CAVALRY 75%
MAGIC 100%
[+/-]MumakilArmor
Damage Type Percentage
DEFAULT 65%
CRUSH 1%
SLASH 50%
URUK 1%
PIERCE 25%
SIEGE 100%
STRUCTURAL 25%
HERO 200%
MAGIC 100%
HERO_RANGED 100%
FLAME 100%
FROST 100%
SPECIALIST 150%
CAVALRY 50%
CHOP 5%
[+/-]MumakilArmorForGoodIthilien
Damage Type Percentage
DEFAULT 1%
CRUSH 1%
SLASH 1%
URUK 1%
PIERCE 50%
SIEGE 200%
STRUCTURAL 200%
HERO 100%
MAGIC 100%
HERO_RANGED 150%
FLAME 400%
SPECIALIST 200%
[+/-]MumakilArmorMod
Damage Type Percentage
DEFAULT 30%
CRUSH 1%
SLASH 30%
URUK 1%
PIERCE 25%
SIEGE 100%
STRUCTURAL 25%
HERO 100%
MAGIC 100%
HERO_RANGED 100%
FLAME 180%
FROST 100%
SPECIALIST 10%
CAVALRY 30%
[+/-]MumakilHeavyArmor
Damage Type Percentage
DEFAULT 10%
CRUSH 1%
SLASH 20%
URUK 1%
PIERCE 15%
SIEGE 60%
STRUCTURAL 25%
HERO 80%
MAGIC 80%
HERO_RANGED 80%
FLAME 100%
FROST 60%
SPECIALIST 5%
CAVALRY 20%

[+/-]NazgulArmor
Damage Type Percentage
DEFAULT 100%
CRUSH 1%
MAGIC 200%
HERO 100%
HERO_RANGED 100%
FLAME 200%
FROST 1%
PIERCE 55%
SIEGE 100%
STRUCTURAL 50%
[+/-]NazgulArmorForBlackGate
Damage Type Percentage
DEFAULT 25%
CRUSH 100%
MAGIC 75%
HERO 75%
HERO_RANGED 75%
FLAME 50%
PIERCE 10%
SIEGE 75%
[+/-]NazgulFellbeatsModArmor
Damage Type Percentage
DEFAULT 60%
CRUSH 1%
MAGIC 100%
HERO 50%
HERO_RANGED 50%
FLAME 100%
FROST 1%
PIERCE 35%
SIEGE 50%
STRUCTURAL 50%
[+/-]NecromancerArmor
Damage Type Percentage
DEFAULT 90%
SLASH 90%
PIERCE 75%
SPECIALIST 65%
CAVALRY 100%
CRUSH 100%
SIEGE 100%
FLAME 10%
FROST 10%
MAGIC 25%
HERO 150%
HERO_RANGED 200%
STRUCTURAL 70%
CHOP 5%
[+/-]NoArmor
Damage Type Percentage
DEFAULT 100%
SLASH 100%
PIERCE 100%
SPECIALIST 100%
CRUSH 200%
SIEGE 100%
FLAME 100%
MAGIC 100%
FROST 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 100%

[+/-]OathBreakerArmor
Damage Type Percentage
DEFAULT 1%
HERO 100%
FROST 30%
MAGIC 1500%
[+/-]OlogArmor
Damage Type Percentage
DEFAULT 25%
SLASH 25%
PIERCE 20%
SPECIALIST 15%
CRUSH 1%
CAVALRY 25%
SIEGE 25%
FLAME 25%
FROST 25%
MAGIC 25%
HERO 25%
HERO_RANGED 25%
STRUCTURAL 20%
[+/-]OlogHeavyArmor
Damage Type Percentage
DEFAULT 15%
SLASH 25%
PIERCE 15%
SPECIALIST 50%
CRUSH 1%
CAVALRY 25%
SIEGE 30%
FLAME 30%
FROST 30%
MAGIC 40%
HERO 70%
HERO_RANGED 70%
STRUCTURAL 20%
[+/-]OrcPikemenArmor
Damage Type Percentage
DEFAULT 100%
SLASH 150%
PIERCE 110%
SPECIALIST 100%
CAVALRY 35%
CRUSH 10%
SIEGE 100%
FLAME 100%
FROST 120%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 65%
CHOP 5%
[+/-]OstfoldRohirrimArmor
Damage Type Percentage
DEFAULT 90%
SLASH 90%
PIERCE 50%
SPECIALIST 135%
CRUSH 1%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
CAVALRY 120%
STRUCTURAL 80%
CHOP 5%

[+/-]PeasantArmor
Damage Type Percentage
DEFAULT 100%
CRUSH 200%
SLASH 100%
PIERCE 80%
FLAME 30%
FROST 100%
SPECIALIST 50%
STRUCTURAL 100%
CHOP 5%
[+/-]PeasantDraftedArmor
Damage Type Percentage
DEFAULT 100%
CRUSH 200%
SLASH 100%
PIERCE 50%
FLAME 50%
FROST 100%
SPECIALIST 50%
STRUCTURAL 100%
CHOP 300%
[+/-]PikemenArmor
Damage Type Percentage
DEFAULT 100%
SLASH 150%
PIERCE 110%
SPECIALIST 100%
CAVALRY 35%
CRUSH 10%
SIEGE 100%
FLAME 100%
FROST 120%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 75%
CHOP 5%
[+/-]PikemenHeavyArmor
Damage Type Percentage
DEFAULT 60%
SLASH 100%
PIERCE 70%
SPECIALIST 55%
CAVALRY 25%
CRUSH 5%
SIEGE 50%
FLAME 50%
FROST 75%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 20%
CHOP 300%
[+/-]PoisonDrakeArmorMod
Damage Type Percentage
DEFAULT 60%
CRUSH 60%
SLASH 60%
URUK 60%
PIERCE 50%
SIEGE 80%
STRUCTURAL 70%
HERO 70%
MAGIC 100%
HERO_RANGED 70%
FROST 60%
FLAME 60%
LOGICAL_FIRE 0%
SPECIALIST 70%
POISON 0%
[+/-]PoisonDrakeHeavyArmorMod
Damage Type Percentage
DEFAULT 60%
CRUSH 60%
SLASH 60%
URUK 60%
PIERCE 50%
SIEGE 80%
STRUCTURAL 70%
HERO 40%
MAGIC 50%
HERO_RANGED 50%
FROST 40%
FLAME 0%
LOGICAL_FIRE 0%
SPECIALIST 70%
POISON 0%
[+/-]PorterArmor
Damage Type Percentage
DEFAULT 80%
SLASH 100%
PIERCE 50%
SPECIALIST 100%
CRUSH 100%
CAVALRY 50
SIEGE 100%
FLAME 100%
MAGIC 100%
FROST 100%
HERO 100%
HERO_RANGED 50%
STRUCTURAL 50%

[+/-]RadagastEagleArmor
Damage Type Percentage
DEFAULT 66%
SLASH 35%
PIERCE 35%
CAVALRY_RANGED 35%
SPECIALIST 35%
CRUSH 0%
SIEGE 100%
FLAME 66%
FROST 66%
MAGIC 66%
HERO 200%
HERO_RANGED 100%
STRUCTURAL 50%
POISON 66%
CHOP 66%
URUK 66%
[+/-]RangerArmor
Damage Type Percentage
DEFAULT 90%
SLASH 135%
PIERCE 75%
SPECIALIST 135%
CAVALRY 180%
CRUSH 200%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 40%
CHOP 5%
[+/-]RangerHeavyArmor
Damage Type Percentage
DEFAULT 50%
SLASH 80%
PIERCE 50%
SPECIALIST 80%
CAVALRY 150%
CRUSH 140%
SIEGE 70%
FLAME 70%
FROST 70%
MAGIC 70%
HERO 160%
HERO_RANGED 160%
STRUCTURAL 20%
CHOP 300%
[+/-]ResourceArmor
Damage Type Percentage
DEFAULT 35%
SLASH 32%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 15%
CRUSH 1%
CAVALRY 15%
SIEGE 100%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 20%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 32%
URUK 32%
WATER 100%
LOGICAL_FIRE 2%
[+/-]ResourceHeavyArmor
Damage Type Percentage
DEFAULT 35%
SLASH 32%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 15%
CRUSH 1%
CAVALRY 15%
SIEGE 100%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 20%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 32%
URUK 32%
WATER 100%
LOGICAL_FIRE 2%
[+/-]RhunArmor
Damage Type Percentage
DEFAULT 85%
SLASH 135%
PIERCE 100%
SPECIALIST 85%
CRUSH 10%
CAVALRY 25%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 60%
CHOP 5%
[+/-]RhunHeavyArmor
Damage Type Percentage
DEFAULT 45%
SLASH 85%
PIERCE 55%
SPECIALIST 45%
CRUSH 10%
CAVALRY 15%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 20%
CHOP 300%
[+/-]RhunShieldArmor
Damage Type Percentage
DEFAULT 85%
SLASH 120%
PIERCE 65%
SPECIALIST 85%
CRUSH 10%
CAVALRY 25%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 60%
CHOP 300%
[+/-]RhunShieldHeavyArmor
Damage Type Percentage
DEFAULT 45%
SLASH 75%
PIERCE 25%
SPECIALIST 45%
CRUSH 10%
CAVALRY 15%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 20%
CHOP 300%
[+/-]RivGateArmor
Damage Type Percentage
DEFAULT 0%
FLAME 0%
SIEGE 100%
STRUCTURAL 0%
MAGIC 0%
FORCE 0%
HERO 0%
URUK 0%
SPECIALIST 0%
PIERCE 0%
[+/-]RivendellArcherArmor
Damage Type Percentage
DEFAULT 100%
SLASH 100%
PIERCE 60%
SPECIALIST 175%
CRUSH 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
CAVALRY 150%
STRUCTURAL 90%
CHOP 5%
[+/-]RivendellArcherHeavyArmor
Damage Type Percentage
DEFAULT 50%
SLASH 50%
PIERCE 30%
SPECIALIST 125%
CRUSH 100%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
CAVALRY 100%
STRUCTURAL 25%
CHOP 300%
[+/-]RivendellLancerArmor
Damage Type Percentage
DEFAULT 100%
SLASH 85%
PIERCE 45%
SPECIALIST 150%
CRUSH 1%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
CAVALRY 125%
STRUCTURAL 90%
CHOP 5%
[+/-]RivendellLancerHeavyArmor
Damage Type Percentage
DEFAULT 50%
SLASH 40%
PIERCE 20%
SPECIALIST 110%
CRUSH 1%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
CAVALRY 85%
STRUCTURAL 25%
CHOP 300%
[+/-]RogashArmor
Damage Type Percentage
DEFAULT 15%
SLASH 15%
PIERCE 15%
SPECIALIST 15%
CRUSH 1%
CAVALRY 15%
SIEGE 20%
FLAME 25%
FROST 25%
MAGIC 25%
HERO 25%
HERO_RANGED 15%
POISON 20%
STRUCTURAL 15%
[+/-]RohanCampWallArmor
Damage Type Percentage
DEFAULT 0%
FLAME 0%
SIEGE 60%
STRUCTURAL 0%
[+/-]RohanCastleWall
Damage Type Percentage
DEFAULT 0%
FLAME 0%
SIEGE 60%
STRUCTURAL 0%
[+/-]RohanCastleWallUpgrade
Damage Type Percentage
DEFAULT 0%
FLAME 0%
SIEGE 60%
STRUCTURAL 0%
MAGIC 0%
[+/-]RohanCastleWallUpgradeAsTower
Damage Type Percentage
DEFAULT 0%
FLAME 0%
SIEGE 60%
STRUCTURAL 0%
MAGIC 0%
FLY_INTO 60%
[+/-]RohirrimArmor
Damage Type Percentage
DEFAULT 80%
SLASH 80%
PIERCE 50%
SPECIALIST 160%
CRUSH 1%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
CAVALRY 90%
STRUCTURAL 80%
CHOP 5%
[+/-]RohirrimHeavyArmor
Damage Type Percentage
DEFAULT 35%
SLASH 25%
PIERCE 25%
SPECIALIST 90%
CRUSH 1%
SIEGE 50%
FLAME 50%
FROST 75%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
CAVALRY 60%
STRUCTURAL 20%
CHOP 300%
[+/-]RohirrimShieldArmor
Damage Type Percentage
DEFAULT 75%
SLASH 60%
PIERCE 40%
SPECIALIST 120%
CRUSH 1%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
CAVALRY 90%
STRUCTURAL 80%
CHOP 300%
[+/-]RohirrimShieldArmorMod
Damage Type Percentage
DEFAULT 75%
SLASH 60%
PIERCE 40%
SPECIALIST 100%
CRUSH 1%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
CAVALRY 90%
STRUCTURAL 80%
CHOP 300%
[+/-]RohirrimShieldHeavyArmor
Damage Type Percentage
DEFAULT 30%
SLASH 20%
PIERCE 20%
SPECIALIST 85%
CRUSH 1%
SIEGE 50%
FLAME 50%
FROST 70%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
CAVALRY 50%
STRUCTURAL 20%
CHOP 300%
[+/-]RohirrimShieldHeavyArmorMod
Damage Type Percentage
DEFAULT 30%
SLASH 20%
PIERCE 15%
SPECIALIST 60%
CRUSH 1%
SIEGE 50%
FLAME 50%
FROST 70%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
CAVALRY 50%
STRUCTURAL 20%
CHOP 300%
[+/-]RoyalGuardInfantryArmor
Damage Type Percentage
DEFAULT 50%
CRUSH 40%
SLASH 50%
URUK 40%
PIERCE 40%
FLAME 0%
SIEGE 80%
STRUCTURAL 80%
HERO 60%
HERO_RANGED 60%
CHOP 5%
MAGIC 90%

[+/-]SalemeHeroArmor
Damage Type Percentage
DEFAULT 40%
SLASH 40%
PIERCE 15%
CAVALRY_RANGED 15%
SPECIALIST 40%
CRUSH 100%
CAVALRY 50%
SIEGE 100%
FLAME 25%
FROST 25%
MAGIC 50%
HERO 80%
HERO_RANGED 40%
POISON 50%
STRUCTURAL 50%
URUK 20%
[+/-]SarumanArmorEVILIsengard
Damage Type Percentage
DEFAULT 20%
PIERCE 20%
CRUSH 20%
FLAME 20%
STRUCTURAL 5%
HERO 200%
[+/-]SauronArmor
Damage Type Percentage
DEFAULT 10%
SLASH 10%
PIERCE 15%
SPECIALIST 10%
CRUSH 0%
CAVALRY 15%
SIEGE 15%
FLAME 10%
FROST 30%
MAGIC 50%
HERO 75%
HERO_RANGED 50%
POISON 10%
STRUCTURAL 15%
[+/-]ScafoldingArmor
Damage Type Percentage
DEFAULT 0%
SIEGE 100%
STRUCTURAL 0%
[+/-]SchattenbestieArmor
Damage Type Percentage
DEFAULT 50%
CRUSH 1%
MAGIC 100%
HERO 80%
HERO_RANGED 50%
FLAME 50%
FROST 1%
PIERCE 20%
SIEGE 80%
STRUCTURAL 20%
[+/-]ScorpionArmor
Damage Type Percentage
DEFAULT 25%
SLASH 25%
URUK 30%
PIERCE 25%
SPECIALIST 35%
FROST 100%
MAGIC 100%
HERO 50%
HERO_RANGED 50%
CHOP 5%
STRUCTURAL 100%
[+/-]ShadeofWolfArmor
Damage Type Percentage
DEFAULT 5%
SIEGE 25%
STRUCTURAL 10%
FLAME 75%
MAGIC 50%
HERO 30%
HERO_RANGED 1%
[+/-]ShelobArmor
Damage Type Percentage
DEFAULT 25%
SLASH 25%
URUK 40%
PIERCE 25%
SPECIALIST 75%
FROST 100%
MAGIC 100%
HERO 50%
HERO_RANGED 50%
STRUCTURAL 100%
[+/-]SiegeEngineArmor
Damage Type Percentage
DEFAULT 25%
SLASH 100%
PIERCE 5%
SPECIALIST 75%
CRUSH 1%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 5%
STRUCTURAL 25%
[+/-]SiegeLadderArmor
Damage Type Percentage
DEFAULT 50%
CRUSH 1%
SLASH 100%
URUK 25%
PIERCE 25%
FLAME 100%
FROST 100%
HERO 200%
HERO_RANGED 100%
STRUCTURAL 10%
[+/-]SiegeTowerArmor
Damage Type Percentage
DEFAULT 50%
CRUSH 1%
SLASH 100%
SIEGE 100%
STRUCTURAL 10%
FLAME 100%
FROST 100%
PIERCE 25%
HERO 200%
MAGIC 100%
HERO_RANGED 100%
[+/-]SilberschweifArmor
Damage Type Percentage
DEFAULT 50%
SLASH 20%
PIERCE 20%
SPECIALIST 0%
CRUSH 0%
SIEGE 70%
FLAME 20%
FROST 30%
MAGIC 15%
HERO 60%
HERO_RANGED 30%
STRUCTURAL 40%
[+/-]SmaugArmor
Damage Type Percentage
DEFAULT 50%
CRUSH 0%
MAGIC 60%
HERO 80%
HERO_RANGED 80%
FLAME 0%
FROST 100%
PIERCE 30%
SIEGE 80%
STRUCTURAL 50%
[+/-]SmaugGroundArmor
Damage Type Percentage
DEFAULT 5%
CRUSH 0%
MAGIC 80%
HERO 20%
HERO_RANGED 5%
FLAME 0%
FROST 100%
PIERCE 5%
SIEGE 100%
STRUCTURAL 100%
[+/-]SnowTrollArmor
Damage Type Percentage
DEFAULT 40%
SLASH 60%
PIERCE 50%
SPECIALIST 175%
CRUSH 1%
CAVALRY 80%
SIEGE 50%
FLAME 100%
FROST 10%
MAGIC 50%
HERO 70%
HERO_RANGED 100%
STRUCTURAL 50%
[+/-]SnowTrollHeavyArmor
Damage Type Percentage
DEFAULT 25%
SLASH 30%
PIERCE 25%
SPECIALIST 75%
CRUSH 1%
CAVALRY 50%
SIEGE 50%
FLAME 50%
FROST 10%
MAGIC 50%
HERO 50%
HERO_RANGED 70%
STRUCTURAL 20%
[+/-]SoldierArmor
Damage Type Percentage
DEFAULT 85%
SLASH 85%
PIERCE 70%
SPECIALIST 25%
CRUSH 125%
CAVALRY 175%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 50%
CHOP 5%
[+/-]SoldierEliteArmor
Damage Type Percentage
DEFAULT 80%
SLASH 80%
PIERCE 60%
SPECIALIST 30%
CAVALRY 165%
CRUSH 50%
SIEGE 50%
FLAME 50%
FROST 75%
MAGIC 50%
HERO 100%
HERO_RANGED 60%
STRUCTURAL 20%
CHOP 5%
[+/-]SoldierEliteHeavyArmor
Damage Type Percentage
DEFAULT 40%
SLASH 40%
PIERCE 30%
SPECIALIST 15%
CAVALRY 100%
CRUSH 50%
SIEGE 50%
FLAME 50%
FROST 75%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 30%
CHOP 300%
[+/-]SoldierHeavyArmor
Damage Type Percentage
DEFAULT 40%
SLASH 40%
PIERCE 35%
SPECIALIST 10%
CAVALRY 110%
CRUSH 65%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 20%
CHOP 300%
[+/-]SpecialistArmor
Damage Type Percentage
DEFAULT 100%
CRUSH 50%
SLASH 100%
URUK 100%
PIERCE 100%
FLAME 30%
FROST 100%
STRUCTURAL 100%
CHOP 5%
[+/-]SpecialistHeavyArmor
Damage Type Percentage
DEFAULT 40%
CRUSH 50%
SLASH 60%
URUK 60%
PIERCE 60%
FLAME 15%
FROST 50%
SIEGE 60%
STRUCTURAL 100%
HERO 60%
HERO_RANGED 60%
MAGIC 60%
CHOP 300%
[+/-]StructureArmor
Damage Type Percentage
DEFAULT 27%
SLASH 22%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 20%
CRUSH 1%
CAVALRY 12%
SIEGE 80%
FLAME 40%
FROST 40%
MAGIC 40%
HERO 15%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 24%
URUK 24%
WATER 80%
LOGICAL_FIRE 2%
[+/-]StructureHeavyArmor
Damage Type Percentage
DEFAULT 27%
SLASH 22%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 20%
CRUSH 1%
CAVALRY 12%
SIEGE 80%
FLAME 40%
FROST 40%
MAGIC 40%
HERO 15%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 24%
URUK 24%
WATER 80%
LOGICAL_FIRE 2%
[+/-]SummonedDragonArmor
Damage Type Percentage
DEFAULT 25%
CRUSH 1%
SLASH 25%
URUK 25%
PIERCE 50%
SIEGE 25%
STRUCTURAL 25%
HERO 75%
MAGIC 100%
HERO_RANGED 100%
FROST 100%
FLAME 0%
LOGICAL_FIRE 0%
SPECIALIST 100%
[+/-]SummonedWyrmArmor
Damage Type Percentage
DEFAULT 25%
CRUSH 1%
SLASH 25%
URUK 25%
PIERCE 50%
SIEGE 25%
STRUCTURAL 25%
HERO 75%
MAGIC 100%
HERO_RANGED 100%
FROST 100%
FLAME 0%
LOGICAL_FIRE 0%
SPECIALIST 100%
[+/-]SupaBirdArmour
Damage Type Percentage
DEFAULT 10%
CRUSH 10%
SLASH 10%
PIERCE 20%
SIEGE 20%
HERO 300%
MAGIC 100%
HERO_RANGED 300%
FLAME 20%
LOGICAL_FIRE 10%
SPECIALIST 10%
[+/-]SupaSauronArmour
Damage Type Percentage
DEFAULT 10%
CRUSH 5%
SLASH 5%
PIERCE 5%
SIEGE 5%
HERO 200%
MAGIC 50%
HERO_RANGED 100%
FLAME 1%
LOGICAL_FIRE 1%
SPECIALIST 10%
[+/-]SuppliesUnattackableArmor
Damage Type Percentage
DEFAULT 0%
SIEGE 0%
STRUCTURAL 0%
LOGICAL_FIRE 0%

[+/-]TechnologyArmor
Damage Type Percentage
DEFAULT 27%
SLASH 22%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 20%
CRUSH 1%
CAVALRY 12%
SIEGE 80%
FLAME 40%
FROST 40%
MAGIC 40%
HERO 15%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 24%
URUK 24%
WATER 80%
LOGICAL_FIRE 2%
[+/-]TechnologyHeavyArmor
Damage Type Percentage
DEFAULT 27%
SLASH 22%
PIERCE 1%
CAVALRY_RANGED 1%
SPECIALIST 20%
CRUSH 1%
CAVALRY 12%
SIEGE 80%
FLAME 40%
FROST 40%
MAGIC 40%
HERO 15%
HERO_RANGED 1%
STRUCTURAL 1%
CHOP 24%
URUK 24%
WATER 80%
LOGICAL_FIRE 2%
[+/-]ThalPikenArmor
Damage Type Percentage
DEFAULT 80%
SLASH 150%
PIERCE 75%
SPECIALIST 90%
CAVALRY 30%
CRUSH 10%
SIEGE 70%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 70%
HERO_RANGED 70%
STRUCTURAL 55%
CHOP 5%
[+/-]ThalPikenHeavyArmor
Damage Type Percentage
DEFAULT 60%
SLASH 120%
PIERCE 40%
SPECIALIST 30%
CRUSH 5%
CAVALRY 10%
SIEGE 30%
FLAME 50%
FROST 75%
MAGIC 50%
HERO 50%
HERO_RANGED 50%
STRUCTURAL 20%
CHOP 300%
[+/-]ThrallMasterArmor
Damage Type Percentage
DEFAULT 50%
SLASH 50%
PIERCE 25%
SPECIALIST 50%
CRUSH 1%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 50%
CHOP 5%
[+/-]ToughHeroArmor
Damage Type Percentage
DEFAULT 15%
SLASH 15%
PIERCE 15%
SPECIALIST 10%
CRUSH 25%
CAVALRY 25%
SIEGE 40%
FLAME 30%
FROST 30%
MAGIC 35%
HERO 65%
HERO_RANGED 50%
POISON 50%
STRUCTURAL 40%
[+/-]ToughHeroEisenbergeArmor
Damage Type Percentage
DEFAULT 15%
SLASH 25%
PIERCE 15%
SPECIALIST 30%
CRUSH 35%
CAVALRY 15%
SIEGE 25%
FLAME 20%
FROST 20%
MAGIC 25%
HERO 65%
HERO_RANGED 50%
POISON 50%
STRUCTURAL 40%
[+/-]ToughHeroEisenbergeMithrilArmor
Damage Type Percentage
DEFAULT 10%
SLASH 15%
PIERCE 10%
SPECIALIST 20%
CRUSH 25%
CAVALRY 10%
SIEGE 15%
FLAME 10%
FROST 10%
MAGIC 15%
HERO 55%
HERO_RANGED 40%
POISON 40%
STRUCTURAL 30%
[+/-]ToughHeroMithrilArmor
Damage Type Percentage
DEFAULT 10%
SLASH 10%
PIERCE 10%
SPECIALIST 20%
CRUSH 25%
CAVALRY 10%
SIEGE 20%
FLAME 10%
FROST 10%
MAGIC 15%
HERO 55%
HERO_RANGED 40%
POISON 40%
STRUCTURAL 30%
[+/-]TowerExpansionArmor
Damage Type Percentage
DEFAULT 10%
CRUSH 1%
SLASH 3%
SPECIALIST 2%
PIERCE 1%
CAVALRY_RANGED 1%
CAVALRY 4%
FLAME 30%
FROST 10%
MAGIC 10%
SIEGE 90%
STRUCTURAL 30%
HERO 5%
HERO_RANGED 2%
LOGICAL_FIRE 2%
[+/-]TowerGuardArmor
Damage Type Percentage
DEFAULT 80%
SLASH 120%
PIERCE 75%
SPECIALIST 85%
CAVALRY 25%
CRUSH 10%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 55%
CHOP 5%
[+/-]TowerGuardHeavyArmor
Damage Type Percentage
DEFAULT 40%
SLASH 70%
PIERCE 40%
SPECIALIST 30%
CRUSH 5%
CAVALRY 10%
SIEGE 50%
FLAME 50%
FROST 75%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 20%
CHOP 300%
[+/-]TrebuchetArmor
Damage Type Percentage
DEFAULT 30%
SLASH 125%
PIERCE 5%
SPECIALIST 100%
CRUSH 1%
CAVALRY 125%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 5%
CAVALRY_RANGED 5%
STRUCTURAL 25%
[+/-]TrollArmor
Damage Type Percentage
DEFAULT 50%
SLASH 60%
PIERCE 30%
SPECIALIST 175%
CRUSH 1%
CAVALRY 75%
SIEGE 100%
FLAME 80%
FROST 80%
MAGIC 100%
HERO 120%
HERO_RANGED 60%
STRUCTURAL 50%
[+/-]TrollArmorMod
Damage Type Percentage
DEFAULT 25%
SLASH 25%
PIERCE 30%
SPECIALIST 100%
CRUSH 1%
CAVALRY 75%
SIEGE 100%
FLAME 80%
FROST 80%
MAGIC 100%
HERO 120%
HERO_RANGED 60%
STRUCTURAL 25%
[+/-]TrollHeavyArmor
Damage Type Percentage
DEFAULT 25%
SLASH 30%
PIERCE 20%
SPECIALIST 125%
CRUSH 200%
CAVALRY 45%
SIEGE 100%
FLAME 80%
FROST 80%
MAGIC 100%
HERO 100%
HERO_RANGED 40%
STRUCTURAL 20%
[+/-]TrollHeavyArmorMod
Damage Type Percentage
DEFAULT 25%
SLASH 30%
PIERCE 20%
SPECIALIST 100%
CRUSH 200%
CAVALRY 45%
SIEGE 100%
FLAME 80%
FROST 80%
MAGIC 100%
HERO 100%
HERO_RANGED 40%
STRUCTURAL 20%

[+/-]UrukHaiArmor
Damage Type Percentage
DEFAULT 70%
SLASH 70%
PIERCE 40
SPECIALIST 25%
CAVALRY 155%
CRUSH 125%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 50%
CHOP 5%
[+/-]UrukHaiHeavyArmor
Damage Type Percentage
DEFAULT 35%
SLASH 35%
PIERCE 20
SPECIALIST 10%
CAVALRY 90%
CRUSH 65%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 20%
CHOP 300%
[+/-]UrukHaiShieldurukArmor
Damage Type Percentage
DEFAULT 70%
SLASH 70%
PIERCE 15%
SPECIALIST 20%
CAVALRY 155%
CRUSH 125%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 50%
CHOP 5%
[+/-]UrukHaiShieldurukHeavyArmor
Damage Type Percentage
DEFAULT 35%
SLASH 35%
PIERCE 5%
SPECIALIST 5%
CAVALRY 90%
CRUSH 65%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 20%
CHOP 300%
[+/-]UrukPikeArmor
Damage Type Percentage
DEFAULT 100%
SLASH 150%
PIERCE 60
SPECIALIST 100%
CAVALRY 35%
CRUSH 50%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 75%
CHOP 5%
[+/-]UrukPikeHeavyArmor
Damage Type Percentage
DEFAULT 60%
SLASH 100%
PIERCE 40
SPECIALIST 55%
CAVALRY 25%
CRUSH 50%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 20%
CHOP 300%

[+/-]VampireBatsArmor
Damage Type Percentage
DEFAULT 100%
CRUSH 1%
MAGIC 200%
HERO 100%
HERO_RANGED 100%
FLAME 250%
PIERCE 120%
SIEGE 100%
STRUCTURAL 50%

[+/-]WargArmor
Damage Type Percentage
DEFAULT 100%
SLASH 85%
PIERCE 60%
SPECIALIST 150%
CRUSH 1%
CAVALRY 125%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 100%
CHOP 5%
[+/-]WargHeavyArmor
Damage Type Percentage
DEFAULT 50%
SLASH 40%
PIERCE 30%
SPECIALIST 110%
CRUSH 1%
CAVALRY 100%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 30%
CHOP 300%
[+/-]WargpackEdainArmor
Damage Type Percentage
DEFAULT 100%
CRUSH 1%
SLASH 70%
URUK 70%
PIERCE 90%
SPECIALIST 150%
HERO 140%
HERO_RANGED 140%
FLAME 100%
FROST 75%
MAGIC 100%
SIEGE 60%
CAVALRY 140%
STRUCTURAL 100%
CHOP 5%
[+/-]WatcherArmor
Damage Type Percentage
DEFAULT 1%
PIERCE 100%
SIEGE 100%
STRUCTURAL 25%
FROST 100%
MAGIC 100%
HERO 50%
[+/-]WatcherArmorEdain
Damage Type Percentage
DEFAULT 1%
PIERCE 100%
SIEGE 75%
STRUCTURAL 25%
FROST 75%
MAGIC 75%
HERO 50%
[+/-]WebbedUnitArmor
Damage Type Percentage
DEFAULT 0%
SLASH 50%
PIERCE 0%
HERO 200%
[+/-]WerwolfAngmarArmor
Damage Type Percentage
DEFAULT 20%
SLASH 20%
PIERCE 90%
SPECIALIST 110%
CRUSH 1%
CAVALRY 20%
SIEGE 40%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 80%
HERO_RANGED 80%
STRUCTURAL 20%
[+/-]WildArcherScavengedArmor
Damage Type Percentage
DEFAULT 60%
SLASH 110%
PIERCE 60%
SPECIALIST 110%
CAVALRY 140%
CRUSH 100%
SIEGE 50%
FLAME 50%
FROST 75%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 25%
CHOP 300%
[+/-]WildFighterScavengedArmor
Damage Type Percentage
DEFAULT 65%
SLASH 65%
PIERCE 45%
SPECIALIST 35%
CAVALRY 150%
CRUSH 50%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 50%
CHOP 5%
[+/-]WildMarauderArmor
Damage Type Percentage
DEFAULT 90%
SLASH 140%
PIERCE 80%
SPECIALIST 100%
CAVALRY 25%
CRUSH 60%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 75%
CHOP 5%
[+/-]WildMarauderHeavyArmor
Damage Type Percentage
DEFAULT 50%
SLASH 90%
PIERCE 40%
SPECIALIST 60%
CAVALRY 25%
CRUSH 30%
SIEGE 50%
FLAME 50%
FROST 100%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 20%
CHOP 300%
[+/-]WildSpiderHoleSpiderlingArmor
Damage Type Percentage
DEFAULT 100%
SLASH 50%
PIERCE 65%
SPECIALIST 500%
CRUSH 100%
SIEGE 110%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 100%
CHOP 5%
[+/-]WildSpiderRiderArmor
Damage Type Percentage
DEFAULT 85%
SLASH 70%
PIERCE 40%
SPECIALIST 135%
CRUSH 1%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 80%
CHOP 5%
[+/-]WildSpiderRiderHeavyArmor
Damage Type Percentage
DEFAULT 45%
SLASH 35%
PIERCE 20%
SPECIALIST 95%
CAVALRY 70%
CRUSH 100%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 20%
CHOP 300%
[+/-]WildSpiderlingArmor
Damage Type Percentage
DEFAULT 110%
SLASH 100%
PIERCE 65%
SPECIALIST 200%
CRUSH 1%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
CAVALRY 150%
STRUCTURAL 110%
CHOP 5%
[+/-]WildeliteArmor
Damage Type Percentage
DEFAULT 100%
SLASH 90%
PIERCE 50%
SPECIALIST 50%
CAVALRY 200%
CRUSH 140%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 80%
CHOP 5%
[+/-]WildeliteHeavyArmor
Damage Type Percentage
DEFAULT 55%
SLASH 55%
PIERCE 25%
SPECIALIST 25%
CAVALRY 130%
CRUSH 70%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 40%
CHOP 300%
[+/-]WildmenArmor
Damage Type Percentage
DEFAULT 110%
SLASH 120
PIERCE 140
SPECIALIST 50%
CAVALRY 200%
CRUSH 140%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 80%
CHOP 5%
[+/-]WildmenHeavyArmor
Damage Type Percentage
DEFAULT 55%
SLASH 55%
PIERCE 50%
SPECIALIST 25%
CAVALRY 130%
CRUSH 70%
SIEGE 50%
FLAME 50%
FROST 50%
MAGIC 50%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 40%
CHOP 300%
[+/-]WildmenMissileArmor
Damage Type Percentage
DEFAULT 110%
SLASH 180
PIERCE 70
SPECIALIST 160%
CAVALRY 200%
CRUSH 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 200%
HERO_RANGED 200%
STRUCTURAL 100%
CHOP 5%
[+/-]WindreiterArmor
Damage Type Percentage
DEFAULT 60%
SLASH 30%
PIERCE 20%
CAVALRY_RANGED 20%
SPECIALIST 160%
CRUSH 5%
CAVALRY 30%
SIEGE 90%
FLAME 100%
FROST 75%
MAGIC 100%
HERO 140%
HERO_RANGED 70%
STRUCTURAL 40%
CHOP 5%
URUK 20%
[+/-]WitchKingArmor
Damage Type Percentage
DEFAULT 50%
CRUSH 1%
MAGIC 200%
HERO 100%
HERO_RANGED 50%
FLAME 200%
FROST 1%
PIERCE 25%
SIEGE 100%
STRUCTURAL 25%

[+/-]ZaphragorArmor
Damage Type Percentage
DEFAULT 30%
SLASH 20%
PIERCE 7%
CAVALRY_RANGED 7%
SPECIALIST 20%
CRUSH 100%
CAVALRY 30%
SIEGE 100%
FLAME 35%
FROST 30%
MAGIC 50%
HERO 100%
HERO_RANGED 40%
POISON 30%
STRUCTURAL 50%
URUK 10%
[+/-]ZombieHeadofDOOMArmor
Damage Type Percentage
DEFAULT 0%
SLASH 75%
PIERCE 10%
SPECIALIST 75%
CAVALRY 75%
CRUSH 0%
SIEGE 75%
FLAME 0%
MAGIC 0%
FROST 0%
HERO 100%
HERO_RANGED 50%
STRUCTURAL 0%

Damage Types

The list below outlines all the possible damage that can be taken. They are listed in the Armor Set, and therefore the percentages define the multiplier of the damage dealt out.

DEFAULT

This type of damage specifies how much of the damage is taken by the unit for any type of damage that is not written out. For example, if CRUSH damage isn't specified in the Armor Set then the game will refer to the value of DEFAULT to know how much of the damage to inflict.

UNDEFINED

Damage type not defined, refers to DEFAULT.

CAVALRY

This type of damage specifies the damage taken by the Armor Set from the Cavalry Melee attack. This must not be confused with the trample damage which is explained in CRUSH; this damage is purely dealt every time a cavalry unit strikes.

CRUSH

This type of damage specifies the damage taken by the Armor Set from being trampled by units. Armor Sets made for Monsters and Cavalry often have it set to 1%.

CAVALRY_RANGED

This type of damage specifies the damage taken by the Armor Set from Mounted Archer attacks. However, it is not always the case. It is especially effective against units with heavy armor but it is not as strong as the URUK damage type.

SIEGE

This type of damage specifies the damage taken by the Armor set from Siege attacks. (note: Saruman's fireball does siege damage)

STRUCTURAL

This type of damage specifies the damage taken by the Armor Set from the arrow towers of each faction. This includes the buildings that gain arrow towers through their upgrades, the buildings that can be manually upgraded with arrow towers and the defense towers that can be built on plots and defensive plots.

CHOP

This type of damage is only specific to some units as not all units of one category can deal that type damage. It specifies the damage taken by the Armor Set from units with the CHOP damage. This deals more damage to units without the Heavy Armor upgrade.

FLAME

This type of damage specifies how much damage the Armor Set takes from fire attacks such as fire arrows, fire stones and Saruman's Fireball fire damage, which is not the same as the initial impact which is categorized as SIEGE damage.

FROST

This type of damage specifies how much damage the Armor Set takes from frost attacks such as the Avalanche, the Ice Arrows or the Ice Shots.

URUK

This type of damage is only specific to some units as not all units of one category can deal that type of damage. It defines how much damage is taken by the Armor Set from units with the URUK damage type. This deals more damage to units with heavy armor.

POISON

This type of damage specifies how much damage the Armor Set takes from heroes and units that have poison damage (Gorbag's attack, Shelob's attack, Dol Guldur units). However, it doesn't specify how much damage over time is taken.

WATER

This type of damage specifies how much damage the Armor Set takes from Monster attacks. This includes everything that is not a building, in which case you must refer to the SIEGE damage type.

SLASH - Soldier

PIERCE - Archer

MAGIC - damage taken from magic attack

HERO - Hero

SPECIALIST - Pikemen

HERO_RANGED - Hero Bow

REFLECTED - caused by the ReflectDamage Behavior

LOGICAL_FIRE - the ground is on fire

Unused Damage Types in Edain

HEALING

IRRESISTIBLE can't be influenced by any modifiers or armor

PENALTY

FALLING

TOPPLING

PASSENGER

FLY_INTO

FORCE

Further Damage Effects

FlankedPenalty

A Modifier which increases the damage, when being attacked from the sides or behind, the damage type is nonetheless one of the above

CrushedRevenge

Damage taken from units being trampled, but the damage type is one of the above

Fear and Fear Resistance

Fear is a powerful move in Edain, allowing players to slow their enemy, make them flee the field or even immobilize them completely. However, there are many more effects than one could usually think, it isn't a simple fear indicator, there are actually 4 different ways to stun an enemy:

Fear and Terror can be countered by Fear Resistance abilities such as the Spellbook Horns or any leaderships that states it grants "fear resistance". Paralyze cannot be countered at all and Slow can only be countered by it anti-category, if the anti-category is active then the Slow won't work.

Unit Types

Nearly all units can be split into different categories. Heroes are special units that are based on characters from The Lord of the Rings and the Hobbit. They have specific abilities and uses and are a lot more powerful than regular units. Swordsmen are the basic units for most factions and are usually well-balanced. Archers are very damaging units with the ability to attack from far away. However, they have reduced armour to compensate. Cavalry units are fast, strong, and able to damage other units by riding over them. However, if they are forced to trample too many units at once, they slow down and are vulnerable to attack. Monsters are powerful single units that can devastate armies if not put down quickly with the appropriate counter. They are strong with specific uses that allow them to deal massive damage to enemy forces and buildings. Pikemen are specialised units that deal very high damage to monsters and cavalry. Support units have little or no attack capabilities but have special abilities that let them boost the skills of surrounding units. Elite units are like standard units that are a lot stronger and may have additional abilities. They are usually used in the mid-late game. Heroic units are limited, expensive units that are very powerful and have extra abilities to destroy enemy forces. Finally, siege units are designed to bring down buildings and are less effective against regular units.

Each type of unit category is weak against another. Archers are weak against cavalry due to the mobility differences and the trample. Cavalry is weak to pikemen and monsters, while monsters are weak to pikemen and upgraded archers. The weaknesses of elite units and heroic units are dependent on what type of unit they are, although they usually require other heroic and elite units to fight them. Siege units are weak to all melee attacks.

In order to do well in a game, a player must ensure that they have a balanced army for all situations and that they know how to use each unit type.

 Game Modes

The Edain Mod took away the old CP multiplier and replaced it with a series of interesting and unique game modes which can be picked before the beginning of the game.

Massacre

The CP Max Limit is divided by 3 (600) and starting CP is also divided by 3 (100), which means in other terms that you will often start with more troops than you can afford. Pantry upgrades are key but few are needed. Heroes lose 25% armor while units lose 50%.

Elite

The CP Limit and starting CP are halved (150 starting and 900 max) but troops are twice as strong.

Skirmish

Standard settings: players will start with 300 command points and all units and heroes will have their regular stats. The maximum command points a player can have in this mode is 1800, which is generally enough to amass a decently large army.

Victory Points

In Victory Points mode, the player must hold more than half the outposts for 8 minutes. As soon as the player controls more than half the outposts, a countdown will begin. However, if the player loses that ground the countdown will stop and reset.

Conquest

In Conquest mode, the goal is to hold more than half the settlements for 4 minutes. As soon as the player controls more than half the settlements, a countdown will begin. However, if the player loses that ground the countdown will stop and reset.

Legendary Heroes

As the name indicates, heroes gain a minor increase to health, damage, and armor, making them slightly more resistant to enemy units. However, this does not, by any means, make the hero units of this mode any more powerful than they would be in the base game.

Epic Battle

In Epic Battle the starting CP is 3000 (times 10) and the max CP is 18000 (times 10). Reaching such an amount would require 47 buildings all upgraded with double pantry. Unfortunately, this is the most unstable game mode, as the game can slow or crash depending on how many units are on the battlefield at a time, and on some occasions, the command point system will break, leaving the player with zero maximum command points, and disabling their ability to make more troops, even when they've lost them all.

Shortcuts

In addition to the shortcuts for each unit, hero, abilities and buildings some shortcuts are universal and allow for quicker and more precise strategies, they are all listed below:

Name Key Useable In Effect
Save View1-9 Ctrl + F1-F9 Game Saves your current perspective so that clicking on the number you used to save it will bring up that perspective.
View View1-9 F1-F9 Game Automatically sets your perspective to the one you saved on that number.
Create Team0-9 Ctrl + 0-9 Game Sets as the units selected as team X
Select Team0-9 0-9 Game Selects units previously set in team X
Add Team0-9 Shift + 0-9 Game Add the selected units to team X
View Team0-9 Alt + 0-9 Game Shifts the camera straight to the majority of the troops in group X
Select Matching Units (on screen) E (single tap) Game Selects all the units of the same type as the currently selected units on the screen
Select Matching Units (map wide) E (double tap) Game Selects all units of the same type as the currently selected units on the whole map
Select Next Unit Shift + Right Arrow Game Doesn't seem to work
Select Previous Unit Shift + Left Arrow Game Doesn't seem to work
Select Next Worker Shift + Up Arrow Game Obsolete
Select Previous Worker Shift + Down Arrow Game Obsolete
Select Hero Ctrl + H Game Selects a nearby hero, repeatedly clicking on Ctrl + H will select recruited heroes one after the other
View Home Base H Game Moves the camera to the citadel of your starting base
View Last Event Space Game Moves the camera to the last radar event (mostly used when Gollum is sighted)
Select All Q Game Selects all units and heroes present on the map
Scatter R Game The selected battalions scatter away individually
Stop S Game The selected battalions will hold positions and attack any unit that come within their attack range
Attack Move A Game The selected battalion will move towards the clicked point attacking all units within their range
Auto save Alt + S Game Doesn't seem to work
Create Formation Ctrl + F Game Doesn't seem to work
Chat Allies Backspace Game (Multiplayer Only) This will open up a text bar that will allow the player to send a message only seen by players on the same team
Chat All Enter Game (Multiplayer Only) This will open up a text bar that will allow the player to send a message seen by everyone
Diplomacy Screen Tab Game This will open up the diplomacy screen to let you see player still playing and donate resources to your allies.
Place Beacon Ctrl + B Game Place a beacons on the clicked location to signal to allies
Sell/Delete Beacon Escape Game Deletes the selected beacon or destroys the selected building (except the citadel)
Menu Escape Game Opens the game menu (does not pause game in multiplayer)
Control Bar Toggle F9 Game Hides/Unhides the control bar
Continuous Selection Shift + Left Click Game Allows the player to add units to the current selection by clicking on them
Screenshot F12 Game Takes a screenshot of the screen and saves in the Rise of the Witch King Screenshot folder (in Images)
All Cheer Ctrl + C Game Doesn't seem to work
Movement Path Alt + Right Click Game Creates a path for the selected units which they will follow. Can be used for patrolling

Artificial Intelligence

In skirmish mode, the player faces off against any number of computer players on a variety of maps. If desired, a skirmish game can be played in which no computer opponents are present, allowing for the player to freely explore the mechanics of a faction without a time limit or victory condition.

Computer players have always been programmed somewhat poorly. For one, none of the AI opponents ever have a method of gameplay that suits the nature of their faction, which leads to Gondor computers being unnaturally aggressive, and Rohan computers swarming with peasants instead of attacking strategically with cavalry like they are supposed to. Computer opponents tend to favor more aggressive and basic methods of warfare by sending swarms of foot soldiers to capture outposts and settlements, and making beelines straight for the player's citadel whenever possible. This can lead to them getting their own men killed by a plethora of arrow towers, or by monsters and enemy units who happen to graze by them. To make up for this artificial stupidity, the AI is always given a sort of advantage over the player, in the ways of having much more resources and command points available; so no matter what, AI opponents will always have larger and better-equipped armies than the player, even on easy mode, and especially during the late game.

The only way to really counteract this is to set computer opponents on harsh handicaps to severely weaken all of their units and buildings. Besides this, the only real difference shown in the AI depends on their difficulty setting. Computer opponents at higher difficulties barely show any increase in tactical skill, but instead are given artificial strength in the form of even more free resources and command points, as well as free power points, allowing them to spam their spellbook powers from the beginning.

There is no hope of fixing these computer players, ever. If someone tires of dealing with the frustration of fighting computer opponents, they may have better chances of playing Edain Mod against other players via Game Ranger--but even then, you'll be lucky to find yourself in a game at all.