Gondor is a defensive faction with a massive ring of walkable walls, which can be equipped with many different extensions. This faction has with 9 available building plots the highest number of possible locations, but also has a high diversity of buildings that are necessary for a balanced game. Gondor and Arnor are available depending on the selected map.On camp maps Gondor's camp is surrounded by an input from a simple wall.
Gondor units can take various formations and are focused primarily to close their lines and withstand the enemy. On settlements Gondor can call the fiefdom of Gondor.
Gondor is one of so far nine Factions of the Edain Mod and additionally one of the four playable factions in the Edain 4.0 Demo. This faction stands for the great realm Gondor, in the south of Middle-earth, that battled the legions of Mordor and the Black Numenoreans for thousands of years in the Third Age as well as the last centuries of the Second Age, until the Last Alliance of Men and Elves and the second of three defeats of Sauron.
Strategic Points Edit
Gondor has a heavily reinforced castle with a gate, 9 build plots and many defense buildings. It can be improved using the Upgrades from the Stoneworker building. Postern gates, trebuchets and arrow towers can be build on the defense plots.
The camp has 6 plots with thin walls that do not allow units or defenses on top. There are 4 defense plots inside the camp where the player can build lone towers. The walls can be targeted and destroyed but not rebuilt.
On the outposts Gondor can build a Border Stronghold with the subfaction of Dol-Amroth which allows for multiple upgrades and the purchase of Imrahil as well as Knights and Soldiers of Dol Amroth. They can also build a regular outpost which can build the same buildings as a camp or castle.
|Name/Shortcut||Buildable at||Cost in resources||Lifepoints||Description||Price Reductor|
|Citadel||Castle, Camp||N/A||7000/6000||The citadel is the central building of a fortress or a camp. Heroes can be recruited here. In a fortress the citadel has 7000 lifepoints, in camps 6000.||N/A|
|Town House||Castle, Camp, Outpost||400||2500||
The dwelling house is an economy building.
|Reduces the cost of elite infantry
2 houses: -10%
3 houses: -15%,
4 houses: -20%
5 houses: -25%
6 dwelling houses: -30%
|Blacksmith||Castle, Camp, Outpost||400||2500||
The armory is an economy building and additionally you can built banner bearers at level 2 and research forged blades and heavy armor at level 3.
|reduces the cost of upgrades:
2 armories: -10%
3 armories: -15%
4 armories: -20%
5 armories: -25%
6 armories: -30%
|Barracks||Castle, Camp, Outposts||300||3500||This building trains the basic units of Gondor: Gondor Soldiers, Gondor Pikemen, Tower Guards, Guardians of the White City||N/A|
|Archery Range||Castle, Camps, Outposts||300||3500||Archers of Gondor can be trained and the fire arrow upgrade can be researched||N/A|
|Stable||Castle, Camps, Outposts||600||3500||Knights of Gondor can be trained and Horse shields can be researched.||N/A|
|Siege Workshop||Castle, Camps, Outposts||600||3500||Battering rams and trébuchets are built in the workshop. Additionally Fire stones can be researched here.||N/A|
|Heroic Statue||Castle, Camps, Outposts||200||1000||The hero statue grants leadership to nearby allied units.||Reduces the cost of heroes:
2 statue: -10%
3 statues: -20%
4 statues: -30%
|Well||Castle, Camp, Outpost||500||1500||The well heals nearby allied units if there are no enemies in the closer vicinity.||N/A|
|Market||Castle, Camp, Outpost||1500||4000||At the market place you can research three upgrades. One increases the resource output of all farms by 30%, one the resource output of all dwelling houses by 20% and one the resource output of all armories by 20%.||N/A|
|Stoneworker||Castle, Camp, Outpost||1000||4500||Upgrades for the gate (lifepoints increased by 50%) the walls (walls become more robust) and the battle towers (battle towers yield more damage) may be researched in the quarry.||reduces the cost of buildings:
1 quarry -20%
2 quarries -40%
3 quarries -60%
|Battle Tower||Castle, Camp, Outpost||600||4000||The battle tower serves as a defense against enemy troops and additionally may be garrisoned with archers. May be upgraded with the fire arrows upgrade.||N/A|
|Watchtower||Castle, Camp||200||1500||The watchtower may be built at 4 plots in a camp and serves as a defense against enemy archers.||N/A|
|Name||Type||Where to recruit/
|Tower Guards||Pikemen||Barracks Level 2||600||90||Cavalry||C|
|Gondor Archers||Archers||Archery Range||300||90||At range||Y|
|Guardians of the Citadel||Heroic||Barracks lvl 2 Forged Blades, Heavy Armor||1100||90||Everything||V|
|Guardians of the White City||Heroic||Barracks, Boromir has the ring||1000||90||Everything|
The Gondorian Navy spent most of the Third Age defending southern Gondor from invasions from the renegade fiefdoms of Umbar. In the War of the Ring, news of a Black Fleet from Umbar drew many armies from the muster of Minas Tirith's lighting the Beacons of Gondor to protect the harbors. When King Elessar captured the Black Fleet with the Army of the Dead and the Grey Company of Dunedain, these allies from the coastal fiefs joined them to the rescue of Minas Tirith. It is unknown how much of Gondor's own Navy survived the War of the Ring. To recruit naval forces the player must capture a shipwright from which they can train the following ships:
|Gondor Transport Ship||100||25||N/A||Can transport up to two battalions or heroes into any other location, very weak. If it dies with units the units will also die.||Y|
|Dreadnought||750||50||At Range, VS Ships||Basic ships who shoot at any troops nearby, can be upgraded with improved armor and health regeneration.||X|
|Gondor Siege Vessel||3000||100||Structures||Mighty Siege ship which deals huge damage. Can take down a building in merely a couple of hits. Can be upgraded with better armor and health regeneration||C|
|Dol-Amroth Battleship||1000||50||At Range, VS Ships||Elite battleship that can destroy other ships easily, can be upgraded with advanced armor and health regeneration||V|
Beregond, son of Baranor, was the first Captain of the White Company, the guard of Faramir, Prince of Ithilien, and previously, a Guard of the Citadel in Minas Tirith. He is best known for rescuing Faramir from the madness of Denethor during the Siege of Gondor.
Boromir was a valiant warrior known in Gondor for his greatness, having already achieved great merit in Gondor prior to the Council of Elrond. He was the eldest son of Denethor II, who was Steward of Gondor during the War of the Ring, and his wife Finduilas. Even the people of Rohan admired him, particularly Éomer.
Gandalf (Norse; IPA: [gand:alf] - "Elf of the Wand" or "Wand-elf") the Grey, later known as Gandalf the White, also named originally Olórin (Quenya;IPA: [oˈloːrin] - "Dreamer" or "Of Dreams"), Tharkûn (Khuzdul - "Gray-Man" or "Staff-Man"), and Mithrandir (Sindarin IPA: [miˈθrandir] - "White Pilgrim" or "Gray Wanderer"), was a wizard, or Istar, sent by the West in the Third Age to combat the threat of Sauron.
Aragorn II, the son of Arathorn II and Gilraen, also known as Elessar, was the 16th Chieftain of the Dúnedain of the North; he was later crowned King Elessar Telcontar (March 1, 2931 - FO 120 or SR 1541), the 26th King of Arnor, and the 35th King of Gondor and first High King of Gondor and Arnor, since the short reign of Isildur. He was a great warrior, and as the heir of Isildur bore the shards of Narsil, reforged and renamed Andúril, in the War of the Ring.
Gwaihir, also known as Gwaihir the Windlord, was the greatest of the Great Eagles during the Third Age. He is best known for his deeds during the events of The Hobbit and the War of the Ring.
Elladan and Elrohir are the twin sons of Elrond, the Half-elven and Celebrían of Rivendell and were noted for their close friendship and cooperation with the Dúnedain of the North, Rangers of the North and Men in general, and for their deeds during the War of the Ring.
Halbarad was among the Rangers who guarded the Shire in the years prior to the War of the Ring. He said of the Hobbits, "A little people, but of great worth are the Shire-folk. Little do they know of our long labor for the safekeeping of their borders, and yet I grudge it not."
The King of the Dead or originally King of the Mountains was the King of the Dead Men of the Mountains in Dwimorberg, and before that had been a real Man. His spirit resided along with that of his kin in the Paths of the Dead.
External Buildplots Edit
|Name/Shortcut||Buildable at||Cost in resources||Lifepoints||Description||Price Reductor|
The farm is an economy building and reduces the cost of cavalry.
|Reduces the cost of cavalry
2 farms -10%
3 farms -15%
4 farms -20%
5 farms -25%
6 or more farms : -30%
|Signal Fire||Settlement||600||3500||The signal fire summons troops of the fiefdoms at the fringe of the map every 3 minutes. The signal fire may only be built on settlements.||N/A|
|Ranger Tents||Settlement||500||3500||In this camp Ithilien rangers can be trained and Faramir recruited. Additionally the composite bow upgrade can be researched and the camp cloaks your own nearby rangers. The camp may only be built on settlements.||N/A|
|Border Stronghold||Outpost||2000||6000||The fortress of Dol-Amroth is an outpost building which can train Imrahil, Dol Amroth Soldiers and Knights of Dol Amroth. It can also gain the banner carrier upgrade, the fire arrow upgrade, the oil cauldron and the house of healing upgrade.||N/A|
|Name||Type||Where to recruit/
|Dol Amroth Soldiers||Elite Swordsmen||Border Stronghold||500||90||Pikemen||Y|
|Knights of Dol Amroth||Heroic||Border Stronghold/Imrahil has been trained||1600||120||All ordinary troops||X|
|Ithilien Rangers||Archers||Ranger tents||700||120||At range||Y|
|Archers from Morthond||Archers||Signal fire, Assistance in time of need||0||90||At Range||N/A|
|Monster Killers from Pelargir||Pikemen||Signal fire, Assistance in time of need||0||90||Monsters, Cavalry||N/A|
|Axe Fighters from Lossarnach||Swordsmen||Signal fire||0||90||Buildings||N/A|
|Ambassadors from the Ringlo Vale||Swordsmen||Signal fire||0||90||Pikemen, Heavy Armored Units||N/A|
Imrahil, also known as Prince Imrahil, was the twenty-second Prince of Dol Amroth. He had two older sisters, Ivriniel and Finduilas. His daughter Lothiriel wedded Éomer, King of Rohan, in the last year of the Third Age.
Faramir was the second son of Denethor II and the younger brother of Boromir. He was the Captain of the Rangers of Ithilien and Captain of the White Tower upon his brother's death.After the War of the Ring, Faramir became the first Prince of Ithilien and married Éowyn of Rohan.
|Name||Cost||Can be bought
|Banner||500||Border Stronghold||None||Grants +15% armor and damage to nearby troops|
|Flaming Munition||500||Border Stronghold||None||The fortress deal additional fire damage and shoots fire arrows|
|Boiling Oil||1000||Border Stronghold||None||Allow the fortress to pour boiling oil on nearby enemy troops|
|House of Healing||750||Border Stronghold||None||Heals nearby allies|
The spellbook that can be seen below is the Gondor Spellbook that has been planned for the 4.5 patch. It is not yet out and it is perfectly normal if you see the old spellbook. The old spellbook can still be consulted below.
|Name||Cost of Research||Cost of Equipping||Effect||Requirement|
|Banner Carrier||400||200||Promotes battalions to rank two allowing them to replace fallen units while out of combat.||Researched at Level 2 Blacksmith|
|Heavy Armor||600||300||Gives the battalion additional hitpoints and additional armor against ranged attacks.||Researched at Level 3 Blacksmith|
|Forged Blades||600||300||Increases the damage of the battalion against:
||Researched at Level 3 Blacksmith|
|Fire Arrows||800||400||Considerably raises damage inflicted by arrows||Researched at Level 3 Archery Range|
|Fire Stones||800||400||Significantly increases damage dealt by Trebuchets and deals damage to garrisoned units.||Researched at Level 3 Siege Works|
|Composite Bows||600||300||Lowers recharge time the Ithilien Rangers' Unexpected Salvo by 33% and doubles the damage.||Researched at Ranger Tents|
|Knight Shields||400||200||Increases armor against pikemen by 25% and armor against swordsmen by 50%||Research at level 3 Stable|
|Grand Harvest||1000||0||Increases resource production of all Farms by 30%||Researched at Market|
|Increased Taxes||1500||0||Increases the resource production of all Town Houses by 30%.||Researched at Market|
|Iron Ore||1500||0||Increases the resource production of Blacksmiths by 20%||Researched at Market|
|Numenorean Stoneworks||1500||0||Increases the armor of walls and towers.||Researched at Stoneworker|
|Reinforced Gate||100||0||Increases hitpoints of gates by 50% (Castle Maps only)||Researched at Stoneworker|
|Battle Tower Training||1500||0||Increases the ranged damage of Battle Towers.||Researched at Stoneworker|
|Siege Materials||500||0||Destroyed structures now refund 50% of the cost. Stoneworker must be maintained to benefit from upgrade.||Researched at Stoneworker|
|Upgrade building to level 2||400||0||Increases training speed by 20%, hitpoints by 1500 and level by 1.||Researched at building player desires to upgrade|
|Upgrade building to level 3||600||0||Increases training speed by 30%, hitpoints by 1500 and level by 1.||Researched at building player desires to upgrade|
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