"Gondor has no king. Gondor needs no king."

Gondor is a defensive faction with a massive ring of walkable walls, which can be equipped with many different extensions. This faction has, with 9 available building plots, the highest number of possible locations, as well as a large diversity of buildings that are necessary for a balanced game. Gondor and Arnor are available depending on the selected map. On camp maps, Gondor's camp is surrounded by a simple wall with a single entrance.

Gondor has the best organised army as all of its units can take various formations and are focused primarily to close their lines and withstand the enemy. On settlements, Gondor can summon troops from the Fiefdoms by lighting signal fires which will periodically summon troops nearby.

Gondor is one of so far nine Factions of the Edain Mod and additionally one of the four playable factions in the Edain 4.0 Demo. This faction stands for the great realm of Gondor in the south of Middle-earth during the Third Age and the War of the Ring.

Strategic Points Edit

Castles Edit

Gondor has a heavily reinforced castle with a gate, 9 build plots and many defense buildings. It can be improved using the Upgrades from the Stoneworker building. Postern gates, trebuchets and arrow towers can be build on the defense plots.

Camp Edit

The camp has 6 plots with thin walls that do not allow units or defenses on top. There are 4 defense plots inside the camp where the player can build lone towers. The walls can be targeted and destroyed but not rebuilt.

Outposts Edit

On the outposts Gondor can build a Border Stronghold with the subfaction of Dol-Amroth which allows for multiple upgrades and the purchase of Imrahil as well as Knights and Soldiers of Dol Amroth. They can also build a regular outpost which can build the same buildings as a camp or castle.

Settlements Edit

On the settlements Gondor can build Farms that provide resources, a beacon which provide units from fiefdoms of Gondor or a Ranger camp where the player can recruit Faramir.

Buildings Edit

Name/Shortcut Buildable at Cost in resources Lifepoints Description Price Reductor
Citadel Castle, Camp N/A 7000/6000 The citadel is the central building of a fortress or a camp. Heroes can be recruited here. In a fortress the citadel has 7000 lifepoints, in camps 6000. N/A
Town House Castle, Camp, Outpost 400 2500

The dwelling house is an economy building.

Reduces the cost of elite infantry

2 houses: -10%

3 houses: -15%,

4 houses: -20%

5 houses: -25%

6 dwelling houses: -30%

Blacksmith Castle, Camp, Outpost 400 2500

The armory is an economy building and additionally you can built banner bearers at level 2 and research forged blades and heavy armor at level 3.

reduces the cost of upgrades:

2 armories: -10%

3 armories: -15%

4 armories: -20%

5 armories: -25%

6 armories: -30%

Barracks Castle, Camp, Outposts 300 3500 This building trains the basic units of Gondor: Gondor Soldiers, Gondor Pikemen, Tower Guards, Guardians of the White City N/A
Archery Range Castle, Camps, Outposts 300 3500 Archers of Gondor can be trained and the fire arrow upgrade can be researched N/A
Stable Castle, Camps, Outposts 600 3500 Knights of Gondor can be trained and Horse shields can be researched. N/A
Siege Workshop Castle, Camps, Outposts 600 3500 Battering rams and trébuchets are built in the workshop. Additionally Fire stones can be researched here. N/A
Heroic Statue Castle, Camps, Outposts 200 1000 The hero statue grants leadership to nearby allied units. Reduces the cost of heroes:

2 statue: -10%

3 statues: -20%

4 statues: -30%

Well Castle, Camp, Outpost 500 1500 The well heals nearby allied units if there are no enemies in the closer vicinity. N/A
Market Castle, Camp, Outpost 1500 4000 At the market place you can research three upgrades. One increases the resource output of all farms by 30%, one the resource output of all dwelling houses by 20% and one the resource output of all armories by 20%. N/A
Stoneworker Castle, Camp, Outpost 1000 4500 Upgrades for the gate (lifepoints increased by 50%) the walls (walls become more robust) and the battle towers (battle towers yield more damage) may be researched in the quarry. reduces the cost of buildings:

1 quarry -20%

2 quarries -40%

3 quarries -60%

Battle Tower Castle, Camp, Outpost 600 4000 The battle tower serves as a defense against enemy troops and additionally may be garrisoned with archers. May be upgraded with the fire arrows upgrade. N/A
Watchtower Castle, Camp 200 1500 The watchtower may be built at 4 plots in a camp and serves as a defense against enemy archers. N/A

Units Edit

Name Type Where to recruit/


Cost CP Strong vs Shortcut
Gondor Soldiers Swordsmen Barracks 200 60 Pikemen Y
Gondor Pikemen Pikemen Barracks 300 60 Cavalry X
Tower Guards Pikemen Barracks Level 2 600 90 Cavalry C
Gondor Archers Archers Archery Range 300 90 At range Y
Gondor Knights Cavalry Stable 700 120 Archers Y
Battering Ram Siege Workshop 500 30 Buildings Y
Trebuchet Siege Workshop LV2 700 40 Everything X
Guardians of the Citadel Heroic Barracks lvl 2 Forged Blades, Heavy Armor 1100 90 Everything V
Guardians of the White City Heroic Barracks, Boromir has the ring 1000 90 Everything

Naval UnitsEdit

The Gondorian Navy spent most of the Third Age defending southern Gondor from invasions from the renegade fiefdoms of Umbar. In the War of the Ring, news of a Black Fleet from Umbar drew many armies from the muster of Minas Tirith's lighting the Beacons of Gondor to protect the harbors. When King Elessar captured the Black Fleet with the Army of the Dead and the Grey Company of Dunedain, these allies from the coastal fiefs joined them to the rescue of Minas Tirith. It is unknown how much of Gondor's own navy survived the War of the Ring. To recruit naval forces the player must capture a shipwright from which they can train the following ships:

Name Cost CP Strong vs. Description Shortcut
Gondor Transport Ship 100 25 N/A Can transport up to two battalions or heroes into any other location, very weak. If it dies with units the units will also die. Y
Dreadnought 750 50 At Range, VS Ships Basic ships who shoot at any troops nearby, can be upgraded with improved armor and health regeneration. X
Gondor Siege Vessel 3000 100 Structures Mighty Siege ship which deals huge damage. Can take down a building in merely a couple of hits. Can be upgraded with better armor and health regeneration C
Dol-Amroth Battleship 1000 50 At Range, VS Ships Elite battleship that can destroy other ships easily, can be upgraded with advanced armor and health regeneration V

Heroes Edit

Beregond Edit

"I am no captain. Neither office nor rank nor lordship have I, being but a plain man of arms of the Third Company of the Citadel."

Beregond, son of Baranor, was the first Captain of the White Company, the guard of Faramir, Prince of Ithilien, and previously, a Guard of the Citadel in Minas Tirith. He is best known for rescuing Faramir from the madness of Denethor during the Siege of Gondor.

Boromir Edit

"More like to the swift sons of Eorl than to the grave Men of Gondor he seemed to me, and likely to prove a great captain of his people when his time came."

Boromir was a valiant warrior known in Gondor for his greatness, having already achieved great merit in Gondor prior to the Council of Elrond. He was the eldest son of Denethor II, who was Steward of Gondor during the War of the Ring, and his wife Finduilas. Even the people of Rohan admired him, particularly Éomer.

Denethor Edit

"The Lord of Gondor is not to be made the tool of other men's purposes, however worthy. And to him there is no purpose higher in the world as it now stands than the good of Gondor; and the rule of Gondor, my lord, is mine and no other man's, unless the king should come again."

Denethor II was the twenty-sixth Ruling Steward of Gondor, and father of the War of the Ring heroes Boromir and Faramir.

Gandalf Edit

"Courage will now be your best defense against the storm that is at hand-—that and such hope as I bring."

Gandalf (Norse; IPA: [gand:alf] - "Elf of the Wand" or "Wand-elf") the Grey, later known as Gandalf the White, also named originally Olórin (Quenya;IPA: [oˈloːrin] - "Dreamer" or "Of Dreams"), Tharkûn (Khuzdul - "Gray-Man" or "Staff-Man"), and Mithrandir (Sindarin IPA: [miˈθrandir] - "White Pilgrim" or "Gray Wanderer"), was a wizard, or Istar, sent by the West in the Third Age to combat the threat of Sauron.

Pippin Edit

"Home is behind. The world ahead. And there are many paths to tread. Through shadow. To the edge of night. Until the stars are all alight. Mist and shadow. Cloud and shade. All shall fade. All shall Fade"

Peregrin Took, more commonly known as Pippin, was a Hobbit of the Shire, and one of Frodo Baggins's youngest but closest friends. He was a member of the Fellowship of the Ring.

Strider Edit

"If by my life or death I can protect you, I will. You have my sword."

Aragorn II, the son of Arathorn II and Gilraen, also known as Elessar, was the 16th Chieftain of the Dúnedain of the North; he was later crowned King Elessar Telcontar (March 1, 2931 - FO 120 or SR 1541), the 26th King of Arnor, and the 35th King of Gondor and first High King of Gondor and Arnor, since the short reign of Isildur. He was a great warrior, and as the heir of Isildur bore the shards of Narsil, reforged and renamed Andúril, in the War of the Ring.

Gwaihir Edit

"There came Gwaihir the Windlord, and Landroval his brother, greatest of all the Eagles of the North"
The Return of the King

Gwaihir, also known as Gwaihir the Windlord, was the greatest of the Great Eagles during the Third Age. He is best known for his deeds during the events of The Hobbit and the War of the Ring.

Sons of Elrond Edit

"And have you marked the brethren Elladan and Elrohir? Less sombre is their gear than the others', and they are fair and gallant as Elvenlords; and that is not to be wondered at in the sons of Elrond of Rivendell."

Elladan and Elrohir are the twin sons of Elrond, the Half-elven and Celebrían of Rivendell and were noted for their close friendship and cooperation with the Dúnedain of the North, Rangers of the North and Men in general, and for their deeds during the War of the Ring.

Halbarad Edit

"If these kinsmen be in any way like yourself, my Lord Aragorn, thirty such knights will be a strength that cannot be counted by heads."

Halbarad was among the Rangers who guarded the Shire in the years prior to the War of the Ring. He said of the Hobbits, "A little people, but of great worth are the Shire-folk. Little do they know of our long labor for the safekeeping of their borders, and yet I grudge it not."

King of the Oathbreakers Edit

"None but the King of Gondor may command me"
King of the Dead

The King of the Dead or originally King of the Mountains was the King of the Dead Men of the Mountains in Dwimorberg, and before that had been a real Man. His spirit resided along with that of his kin in the Paths of the Dead.

External Buildplots Edit

Buildings Edit

Name/Shortcut Buildable at Cost in resources Lifepoints Description Price Reductor
Farm Settlements 200 2500

The farm is an economy building and reduces the cost of cavalry.

Reduces the cost of cavalry

2 farms -10%

3 farms -15%

4 farms -20%

5 farms -25%

6 or more farms : -30%

Signal Fire Settlement 600 3500 The signal fire summons troops of the fiefdoms at the fringe of the map every 3 minutes. The signal fire may only be built on settlements. N/A
Ranger Tents Settlement 500 3500 In this camp Ithilien rangers can be trained and Faramir recruited. Additionally the composite bow upgrade can be researched and the camp cloaks your own nearby rangers. The camp may only be built on settlements. N/A
Border Stronghold Outpost 2000 6000 The fortress of Dol-Amroth is an outpost building which can train Imrahil, Dol Amroth Soldiers and Knights of Dol Amroth. It can also gain the banner carrier upgrade, the fire arrow upgrade, the oil cauldron and the house of healing upgrade. N/A

Units Edit

Name Type Where to recruit/


Cost CP Strong


Dol Amroth Soldiers Elite Swordsmen Border Stronghold 500 90 Pikemen Y
Knights of Dol Amroth Heroic Border Stronghold/Imrahil has been trained 1600 120 All ordinary troops X
Ithilien Rangers Archers Ranger Tents 700 120 At range Y
Archers from Morthond Archers Signal Fire, Assistance in Time of Need 0 90 At Range N/A
Monster Killers from Pelargir Pikemen Signal Fire, Assistance in Time of Need 0 90 Monsters, Cavalry N/A
Axe Fighters from Lossarnach Swordsmen Signal Fire 0 90 Buildings N/A
Ambassadors from the Ringlo Vale Swordsmen Signal Fire 0 90 Pikemen, Heavy Armored Units N/A

Heroes Edit


"And last and proudest, Imrahil, Prince of Dol Amroth, kinsman of the Lord, with gilded banners bearing his token of the Ship and the Silver Swan."
The Return of the King

Imrahil, also known as Prince Imrahil, was the twenty-second Prince of Dol Amroth. He had two older sisters, Ivriniel and Finduilas. His daughter Lothiriel wedded Éomer, King of Rohan, in the last year of the Third Age.


"I do not love the bright sword for its sharpness,nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor."

Faramir was the second son of Denethor II and the younger brother of Boromir. He was the Captain of the Rangers of Ithilien and Captain of the White Tower upon his brother's death.After the War of the Ring, Faramir became the first Prince of Ithilien and married Éowyn of Rohan.

Upgrades Edit

Name Cost Can be bought


Requires Effect
Banner 500 Border Stronghold None Grants +15% armor and damage to nearby troops
Flaming Munition 500 Border Stronghold None The fortress deal additional fire damage and shoots fire arrows
Boiling Oil 1000 Border Stronghold None Allow the fortress to pour boiling oil on nearby enemy troops
House of Healing 750 Border Stronghold None Heals nearby allies

Spellbook Edit

The spellbook that can be seen below is the Gondor Spellbook that has been planned for the 4.5 patch. It is not yet out and it is perfectly normal if you see the old spellbook. The old spellbook can still be consulted below.


Upgrades Edit

Name Cost of Research Cost of Equipping Effect Requirement
Banner Carrier 400 200 Promotes battalions to rank two allowing them to replace fallen units while out of combat. Researched at Level 2 Blacksmith
Heavy Armor 600 300 Gives the battalion additional hitpoints and additional armor against ranged attacks. Researched at Level 3 Blacksmith
Forged Blades 600 300 Increases the damage of the battalion against:

  • Other infantry if they are swordsmen
  • Monsters and Cavalry if they are pikemen
  • Buildings if they are cavalry
Researched at Level 3 Blacksmith
Fire Arrows 800 400 Considerably raises damage inflicted by arrows Researched at Level 3 Archery Range
Fire Stones 800 400 Significantly increases damage dealt by Trebuchets and deals damage to garrisoned units. Researched at Level 3 Siege Works
Composite Bows 600 300 Lowers recharge time the Ithilien Rangers' Unexpected Salvo by 33% and doubles the damage. Researched at Ranger Tents
Knight Shields 400 200 Increases armor against pikemen by 25% and armor against swordsmen by 50% Research at level 3 Stable
Grand Harvest 1000 0 Increases resource production of all Farms by 30% Researched at Market
Increased Taxes 1500 0 Increases the resource production of all Town Houses by 30%. Researched at Market
Iron Ore 1500 0 Increases the resource production of Blacksmiths by 20% Researched at Market
Numenorean Stoneworks 1500 0 Increases the armor of walls and towers. Researched at Stoneworker
Reinforced Gate 100 0 Increases hitpoints of gates by 50% (Castle Maps only) Researched at Stoneworker
Battle Tower Training 1500 0 Increases the ranged damage of Battle Towers. Researched at Stoneworker
Siege Materials 500 0 Destroyed structures now refund 50% of the cost. Stoneworker must be maintained to benefit from upgrade. Researched at Stoneworker
Upgrade building to level 2 400 0 Increases training speed by 20%, hitpoints by 1500 and level by 1. Researched at building player desires to upgrade
Upgrade building to level 3 600 0 Increases training speed by 30%, hitpoints by 1500 and level by 1. Researched at building player desires to upgrade


Gondor is an excellent faction to start out with when learning how to play the game, as their strategy is quite straightforward. Like most good factions, Gondor is a wealthy kingdom of men that excels in defense. Gondor in particular has an affinity for heavy infantry, such as spearmen and tower guards. As heavy infantry are tough, slow, and effective against cavalry, they make for nice defensive units.

In the means of attacking, Gondor has access to their soldiers, which are men at arms with sword and shield. They're the middle-ground between the stronger and weaker infantry in the game, and draw their strength in numbers for the most part. They also have decent archers to aid in picking off enemies from a distance or shooting over their own defenses. Gondor also has access to some decent cavalry and siege weaponry that can harass enemies effectively and demolish their buildings.

For hero units, Gondor has a variety of types. There is the mass-slayer Gandalf, the tank Boromir, some supportive heroes such as Denethor, and so forth. It's also unique in that it's one of the few factions to have two ring heroes. The major ring hero is Gandalf, and the minor ring hero is Boromir. For longer games, Gandalf is a better choice of a ring hero, but Boromir can use the one ring for a short time and dramatically change the tide of the war.

Gondor serves as the basic faction that all of the other, more diverse factions are made from. As a faction, it's the jack of all trades and master of none. Aside from having excellent defenses, Gondor doesn't have much of a focus in certain areas of warfare like other factions do. The key to playing as Gondor is less about utilizing an effective strategy, and more about survival, bolstering, and flexibly changing from one strategy to the next depending on the situation. The bottom line is that Gondor is the easiest faction to learn, but it takes some time to master. Most of the strength of Gondor is up to defense and then deciding when and how to counterattack.

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