"Great engines crawled across the field; and in the midst was a huge ram, great as a forest-tree a hundred feet in length, swinging on mighty chains. Long had it been forging in the dark smithies of Mordor, and its hideous head, founded of black steel, was shaped in the likeness of a ravening wolf; on it spells of ruin lay. Grond they named it, in memory of the Hammer of the Underworld of old. Great beasts drew it, orcs surrounded it, and behind walked mountain-trolls to wield it."
—The Return of the King
Grond, also known as the Wolf's Head, was a one hundred-foot long battering ram with a head in the shape of a ravenous wolf. It is used to take down buildings which stand in defiance of the might of Mordor and usually takes no more than two hits to take down a building. It is also manned by 6 Orc Archers with fire arrows, regardless of whether or not the upgrade has been unlocked. To train Grond the player must use the spellbook power "Hammer of the Underworld" (10pp) on a Great Siege Works. Even though the power may reload before the death of Grond, only one Wolf's Head can be present at the same time.
Although it is a siege weapon, Grond has been classed as a hero for multiple reasons. Firstly, it takes up a space on the hero bar on the bottom of the screen.
It is very versatile due to its high damage, ability to attack walls, and defensive archers. It has an incredibly high amount of health and you can only have one at a time. Finally, it has a very important place in Middle-earth's history as the only weapon that could break Minas Tirith's mighty gate, as well as being named after the hammer of Morgoth himself which he wielded in combat with the ancient elft lord Fingolfin.
This siege engine has no abilities. This means that apart from the stances, which are present in every siege engine, it cannot affect the game play apart from his direct attack. This includes both passive and active abilities
This siege engine has no upgrades. This means that this siege engine can not gain any sort of permanent boost from upgrades found in either its palantir or from other units/heroes. If this is not the case, fill in the section following the policy.
Grond is an enormous unit and therefore it is quite slow and hard to maneuver. However, it is manned by archers that will sometimes attack enemy units and buildings, dealing massive damage. Once it actually gets close to the enemy building and gets at the right angle, it will cause massive damage, nearly destroying most buildings in a single hit. If the building is simply damaged by 1/10th, Grond will take out the building in a single hit; this is actually quite an efficient process since the attack rate of Grond is quite slow. Therefore a player should try to move Grond to a new building after the first hit so that it can reload as it moves on. It is quite tanky, but the archers are a bit buggy and will not always attack the enemy. In addition, once destroyed, Grond will slowly sink into the ground but the archers will not die, continually shooting at the enemy until they sink in one by one.