Imladris fortress has a walkable ring of walls with several extension functions. Within the fortress are 7 building plots available, outside of the fortress exists the possibility to build two unique defense buildings. The Citadel provides important functions and can be expanded with various fields of study. On camp maps Imladris has a ring of walls with a simple output. The tactics of this faction depend on powerful but low predominant in number of units. The troops sizes are smaller than in other factions. On settlements the Elves of Lindon and Dunedain of the North can be recruited.
Strategic Points Edit
Rivendell is protected by a imposing fortress, that can be armed with healing fountains, towers and side gates at various building slots. The gate can on each side be upgraded with floodgates to blow nearby enemies away. The whole game principle of the faction is focused on the buildable library, which collects knowledge during the game. By doing so it is provided with new fields of study and Lore-Master. As the game progresses and more knowledge is collected the variety of the faction grows. Units can use new skills or formations and improve already upgraded blades and arrows even further.
The Rivendell Camp is similar to the Gondor Camp where the camp has on exit and is surrounded by thin walls. The camp can be equipped with four towers for defense and apart from that has access to the same buildings and abilities as the fortress.
Apart from the regular outpost Rivendell can build a Dunedain outpost which be upgraded similarly to the Ered Luin Lake-town or Erebor's Dale. They can be upgraded with a food tent to produce resource, a tower which fires arrows at nearby enemies, a barrack to recruit dunedain troops and a healing tent which heals nearby troops. You can also recruit the hero Halbarad
On the settlements Rivendell can build a Rivendell Farm to produce resources and reduce calvary costs, a hobbit farm to reduce dunedain costs which is protected by hobbits and a Lindon tower to recruit Cirdan and Lindon Warriors
|Eregion Forge||Castle, Camp||400||2500||Researches upgrades.
|Reduces cost of unit upgrades:
2 forges: -10%
3 forges: -15%
4 forges: -20%
5 forges: -30%
6 forges: -40%
|Author's Hall||Castle, Camp||400||2500||Generates resources.||Reduces the cooldown time of spellbook powers:
2 halls: -10%
3 halls: -15%
4 halls: -20%
5 halls: -25%
6 halls: -30%
|Siegeworks||Castle, Camp||600||3500||Builds Imladris Catapult.||None|
|Library||Castle, Camp||800||4000||Trains Loremaster.
Can research different kinds of Studies to enable different functions and level recruitement buildings
|Resting Place||Castle, Camp||400||1000||Heals nearby allies if there are no enemies close. Allies gain +20% attack and defence. When they leave the surroundings of the resting place the bonus persists for 30 seconds.||Reduces the cost of Heroes:
2 Resting Places: -10%
3 Resting Places: -20%
4 Resting Places: -30%
|Rivendell Barracks||Castle, Camp||300||3500||Trains Rivendell Swordsmen, Rivendell Spearmen, Rivendell Archers, Blade Masters of Rivendell, Veterans of the Last Alliance.||None|
|Green Pasture||Castle, Camp||800||3500||Trains Rivendell Lancers and Glorfindel's Wind Riders. Researches Horse Shields||None|
|Battle Tower||Castle, Camp||500||4000||Defensive arrow tower that can be garrisoned with archers.|
|Rivendell Swordsmen||Swordsmen||Rivendell Barracks||500||90||Spearmen;
|Rivendell Spearmen||Pikemen||Rivendell Barracks||600||90||Cavalry, Monster||X|
|Rivendell Archers||Archer||Rivendell level 2 Barracks||600||120||Light infantry, pikemen, monsters||V|
|Blade Masters of Rivendell||Swordsmen||Rivendell level 2 Barracks||500||90||Weak units in high numbers||V|
|Veterans of the Last Alliance||Heroic Swordsmen||Rivendell level 3 Barracks, Forged Blades, Heavy Armor||1100||90||Everything||B|
|Rivendell Lancers||Cavalry||Green Pasture||800||120||Archers||Y|
|Glorfindel's Wind Riders||Heroic||Green Pasture level 3, heavy armour, forged blades and horse shields||1600||120||Everything||C|
|Imladris Catapult||Siege||Siege Works||700||60||Buildings||none|
|Elven Transport Ship||100||25||N/A||Can transport up to two battalions or heroes into any other location, very weak. If it dies with units the units will also die.||Y|
|Elven Battle Ship||750||50||At Range, VS Ships||Basic ships who shoot at any troops nearby, can be upgraded with improved armor and health regeneration.||X|
|Elven Bombardment Ship||3000||100||Structures||Mighty Siege ship which deals huge damage. Can take down a building in merely a couple of hits. Can be upgraded with better armor and health regeneration||C|
|Elven Storm Ship||500||25||Ships||Elven ships that cause a destructive storm that kills all the ships nearby||V|
Elladan and Elrohir were the Sons of Elrond during the Third Age. They were known for the close friendship with the Dunedain of the North and joined the Grey Company as they journeyed to Gondor during the War of the Ring.
Glorfindel was once a Lord of Gondolin during the First Age of Middle-earth. He was killed by the Lord of the Balrogs during the Fall of Gondolin, but he was sent back to Middle-earth in the Second Age by the Valar.
Elrond Halfelven was the Lord of Rivendell during the Second and Third Ages of Middle-earth. He fostered the Heirs of Isildur in their exile and his home was a place of rest and counsel. He was a member of the White Council and assisted both the Fellowship of the Ring and the Company of Thorin Oakenshield.
Tom Bombadil was an enigmatic being that lived in the Old Forest next to the Barrow-downs with his wife Goldberry. He helped the Hobbits on the journey to Bree. It is unknown what he is. However, he is known to be incredibly powerful and was unaffected by any of the Ring's powers.
Gwaihir, also known as Gwaihir the Windlord, was the greatest of the Great Eagles during the Third Age. He is best known for his deeds during the events of The Hobbit and the War of the Ring.
Gil-galad was the Last High King of the Noldor and ruled from Lindon during the Second Age of Middle-earth. He formed the Last Alliance of Men and Elves with Elendil and led the attack on Mordor. It was here that he was killed in combat with Sauron. He was entrusted with the Vilya (Ring of Air) and Narya (Ring of Fire), which he gave to Elrond and Cirdan, respectively.
Elendil the Tall was the First High King of Gondor and Arnor after the Faithful fled from the Downfall of Numenor. He joined Gil-galad in the Last Alliance and was killed by Sauron on the slopes of Mount Doom.
Isildur was the eldest son of Elendil and ruled Gondor with his brother Anarion. On the slopes of Mount Doom, he cut the Ring from Sauron's hand but refused to destroy it, allowing evil to endure. On the road to the North, Isildur, his men and all but one of his sons were ambushed and slain by orcs at Gladden Fields. It was here that the Ring was lost.
Anarion was the youngest son of Elendil and ruled Gondor with his brother Isildur. He was killed by a stone cast from Barad-dur during its siege. The rule of Gondor was later continued by his heirs.
External Buildplots Edit
|Dunedain Outpost||Outpost||800||5000||May be expanded with more tents. Trains Dunedain Swordsmen, Dunedain Spearmen, Dunedain Rangers and Battering Rams and their hero Halbarad.||None|
|Outpost||Outpost||1200||4000||Can recruit heroes, spawns 3 buildable plots.||None|
|Hobbit Farm||Settlement||200||2500||Generates resources.
Defended by Hobbits.
|Reduces the cost of Dunedain:
2 Farms: -10%
3 Farms: -15%
4 Farms: -20%
5 Farms: -25%
6 Farms: -30%
|Lindon Watchtower||Settlement||500||1500||Fires arrows at nearby enemies.
Trains Lindon units.
Recruitable hero: Cirdan
|Garden of Rivendell||Settlement||200||2500||Generates Resources||Reduces cost of Cavalry:
2 Farms: -10%
3 Farms: -15%
4 Farms: -20%
5 Farms: -25%
6 Farms: -30%
|Lindon Guardians||Heroic||Lindon Watchtower||1300||90||Depends on situation||Y|
|Dunedain Swordsmen (Imladris)||Swordsmen||Dunedain Outpost||200||60||Spearmen;
|Dunedain Spearmen (Imladris)||Pikemen||Dunedain Outpost||300||60||Cavalry, Monsters||C|
|Dunedain Rangers (Imladris)||Archer||Dunedain Outpost||300||90||Light infantry, pikemen, monsters||X|
|Battering Ram (Imladris)||Siege||Dunedain Outpost||300||40||Buildings||V|
Halbarad was one of the Dunedain Rangers who guarded the Shire in the Third Age. During the War of the Ring, he led 30 of the Grey Company (as well as the Sons of Elrond) to Gondor , where he was killed in the Battle of the Pelennor Fields.
Cirdan was a Telerian shipwright who lived in Lindon. He was one of the oldest living beings in Middle Earth and was a guardian of the Elven Ring Narya, which he gave to Gandalf . Cirdan prepared the ship that sent the Ring-bearers into the West at the start of the Fourth Age.
Weapons of the Noldor
|Arm the units of Rivendell with weapons of the Noldor. +25% attack and fear resistance for allied units.||Heals units. Replaces 1 dead man per battalion.||Creates lush terrain. All ally units gain +25% armor.|
Summon Hobbit Allies
Breeze of Manwe
Influence of the Evening Star
|Summons a group of hobbits.||Summon a breeze of the Valar, Manwe, which blows any foe in its path asunder.||The Evening Star's hidden magic is revealed and animates both Arwen's soul and of those who are obliged to her. Arwen and heroes in her vicinity get increased regeneration and -25% spell-regeneration. /Passive ability./||The beautiful sound of Luthien's song let enemies fall asleep. When Luthien starts singing, the enemies continuously slow down until they fall asleep and are completely unable to move.|
Summon Tom Bombadil
Light of Aman
Plead to Gwaihir
|Summons Tom Bombadil for a short time on the battlefield.||The holy light of Aman rises at the firmament. Cancels out ice rain, snow flurry and darkness. Temporarily paralyses enemy units.||Calls Gwaihir and two of his royal Eagles to your side for a short time.|
|Temporarily summon of High King Gil-Galad, Isildur, Elendil, Anarion and an army of elves and men.||Summons a powerful flood to crush enemy units.|
|Name||Cost of Research||Cost of Equipping||Effect||Requirement|
|Mystical Study||400||0||Allow Loremasters to use their abilities.||Library|
|Blacksmithing Study||400||0||Enables battalions to purchase Eregion blades.||Library|
|Military Study||400||0||Enable the Standard Units to use their abilities||Library|
|Basic Mystical Study||600||0||Allow combined Loremasters to use their abilities||Library, All Three Tier 1 Studies|
|Basic Blacksmithing Study||600||0||Allow units to purchase Gold Tipped Arrows of Eregion||Library, All Three Tier 1 Studies|
|Basic Military Study||600||0||Allow Elite units to use their ability||Library, All Three Tier 1 Studies|
|Banner Carrier||400||200||Promotes a Level 1 battalion to level two, allowing them to regenerate units.||Rivendell Barracks, All Three Tier 2 Studies / Halbarad level 5|
|Forged Blades||600||300||Increases damage dealt significantly.
Swordsmen receive additional bonus damage against other infantry.
Pikemen receive additional bonus damage against cavalry and monsters.
Cavalry receive additional bonus damage against structures.
|Eregion Forge Level 2|
|Heavy Armor||600||300||Increases the hitpoints and severely reduces ranged damage.||Eregion Forge Level 2|
|Gold Tip Arrows||800||300||Enhances the damage caused by arrows distinctly||Eregion Forge Level 3|
|Eregion Blades||0||200||Increases attack speed of the battalion||Eregion Forge Level 2, All Three Tier 1 Studies|
|Gold Tip Arrows of Eregion||0||400||Increases the attack of allied unit near the point of impact of the arrow||Eregion Forge Level 3, All Three Tier 2 Studies|
|Fire Arrows||0||400||Greatly enhances the damage caused by arrows||Halbarad Level 7|
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