With Lurtz on the battlefield, Isengard Scouts can receive the Hunt Leader upgrade, which promotes the battalion to rank 2 (allowing it to regenerate troops out of combat and to toggle between swords and bows). This upgrade also improves the Hunting Arrows ability, causing it to lower enemy troops' armor by an additional 50%, enemy heroes' armor by 25%.
Level 1: Cripple -enemy hero in place for 15 seconds. Can only used with the bow. Left click on icon then left click on target.
Level 3: Carnage - Lurtz gains +60% damage. Can only be used with the sword equipped. Left click to activate.
Level 5: Saruman's Squad Leader - All allies in the vicinity of Lurtz deal +30% damage. Lurtz gets a shield and thus gains +33% armor. (Passive ability)
Level 10: The Hunt - Lurtz marks an enemy unit/hero and makes it the target of the Hunt. As long as the hunted unit/hero is alive it moves 25% slower and reveals everything it sees to the player. Lurtz, Mauhur, Ugluk, and Scouts are 30% faster when they are far away from the target. Left click on any unit/hero.
|This hero has no upgrades. This means that this hero can not gain any sort of permanent boost from upgrades found in either its palantir or from other units/heroes. If this is not the case, fill in the section following the policy.|
Lurtz is the restless hunter of Isengard, and one of the two Uruk heroes that will serve you best on the battlefield. On his own, Lurtz will be more than a match for smaller, weaker soldiers whether at range or up-close. Right from the get-go, his role as a hero-killer already becomes well-established, when he pins an enemy hero down with a special arrow, then unloads more arrows on his target, or rushes in to finish them off with his sword.
One of the other roles Lurtz has is to support your units, mainly your Uruk Scouts. For one thing, he allows your scouts to upgrade to level two, making them stronger and last longer. Secondly, Uruks surrounding him will have increased damage, and Uruk Scouts' swords will decrease enemy damage with each strike. Combining Lurtz with two or three battalions of scouts will make for a hardy, hard-hitting hunting force.
The true power of this hero comes when he reaches level ten, as his hero-killer aspect is fully awakened. After beginning the hunt, Lurtz and his fellow scouts will all embark on a relentless journey to chase down an enemy hero with the intention of killing them off. This can especially be useful when the targeted hero is giving you a lot of trouble. It also slows down that hero, so if it happens to be something like a ring hero, it may be weakened enough to make fighting it a lot easier. Combine the efforts of Lurtz with that of say Grima Wormtongue, and even a ring hero will become nearly powerless.