"All was dark about it, earth and sky, but it was lit with light. Not the imprisoned moonlight welling through the marble walls of Minas Ithil long ago, Tower of the Moon, fair and radiant in the hollow of the hills. Paler indeed than the moon ailing in some slow eclipse was the light of it now, wavering and blowing like a noisome exhalation of decay, a corpse-light, a light that illuminated nothing."
The Two Towers

The Minas Morgul Fortress is the dreadful abode of the Nazgul, a captured and corrupted city of Gondor that now produces Orcs for Mordor.

Minas Morgul is one of the special outposts of Mordor in Edain Mod. It weakens enemies near it.


Minas Morgul as shown in the LOTR film trilogy

Upgrades Edit

Influence of sauron Influence of Sauron - Sauron can use his level 3 ability, Influence of Sauron, to imbue this building with his will:

Function Edit

The Minas Morgul Outpost weakens nearby enemies with its passive ability, produces resources, and can train the following:

Units Edit

Name Type Cost CP Strong


Morgul Orcs Swordsmen Free 60 Pikemen Y
Morgul Pikemen Pikemen 300 60 Cavalry,


Morgul Archers Archer 300 80 Swordsmen C
Morgul Riders Heroic 1600 120 All normal units V

Evil heroes Heroes Edit

Name Weapon(s) Role Cost Importance
Witch-King of Angmar Sword and Mace, Mounted (AOE) / flying Fellbeast (AOE) Hero Killer / Mass Slayer 2000 Right Hand of Sauron, Chief of the Nine

Abilities Edit

The dead city The Dead City: Nearby enemies inflict -15% damage and lose 15% armor; hidden units will also be uncloaked. (Passive ability)

Resource Production Edit

The Minas Morgul Outpost periodically gives +10 resources.

Strategy Edit

The fortress of Minas Morgul is one of two special outposts available to Mordor, serving a threefold purpose. It can recruit elite battalions and special forces to aid the war effort, protect and hold an area for territory control purposes, and weaken nearby enemies while producing resources as a supportive role.

All of the elite units of Minas Mogul are orc foot soldiers that are recruited for battle. These special orcs wear heavy armor, allowing them to sustain much more damage than normal Mordor orcs, and the armor also makes them fearless, and thus unaffected by fear-invoking effects that would weaken them or cause them to flee or freeze. This makes them useful in that they stay on the battlefield longer and can more easily overpower weaker troops that lack upgrades, and since they're unaffected by intimidation, they can fight with reckless abandon without a shred of cowardice.

The Morgul outpost also recruits one of the few cavalry units of Mordor, albeit in limited number. The Morgul Riders are a heroic battalion that are built to trample large numbers of foot soldiers for extreme damage. When paired with the Ringwraiths on their mounted steeds, these riders make for ideal companions in battle. The Ringwraiths empower the riders so that they slow down much less when trampling enemies, while the riders become wandering spirits that the Ringwraiths can convert into new phantom swordsmen. Speaking of Ringwraiths, the Morgul outpost can recruit one of them, the Witch-King, adding him to the battlefield to fight for you.