Mollok, the mighty King of Trolls himself, is covered in resistant armor and can choose to either wield a mighty hammer or a deadly sword. While quite underused due to his weakness to revenge trample damage he can be considered a camp's bane with his varied and many abilities. He comes to serve Mordor.
Level 1: Rage - Mollok enters a terrible rage and gains 20% damage every 8 seconds for 40 seconds capped at a 100% but cannot use his other abilities apart from Shatterer.
Level 3: Switch Weapons - Mollok gains the ability to switch between the Sword, an AOE medium damage weapon, or the Hammer, a single target high damage to buildings weapon.
Level 5: Shatterer - Mollok deals heavy damage to the targeted building and disables it for 1 minute.
Level 7: Leap - Mollok leaps to the target area and creates a shock wave that knocks back units and causes medium damage.
Level 10: Assault Troll - Mollok temporarily summons three trolls from the Trollshaws whose weapons depend on Mollok's currently wielded weapon.
|This hero has no upgrades. This means that this hero can not gain any sort of permanent boost from upgrades found in either its palantir or from other units/heroes. If this is not the case, fill in the section following the policy.|
While highly versed in the art of both destroying buildings and troops, Mollok is to be regarded as a fragile siege weapon. His size makes him easy to single out, and his weakness to pikemen's revenge trample means that the mere sight of them should be enough for the player to pull him back all the way to the base. This, coupled with his 2200 resource cost, makes him one of the most underused heroes. He will often charge straight into enemy lines, lose a lot of HP, and then be unable to come back out. He will also be brought down to a sliver of his HP by a simple cave troll (proven). Mollok was supposed to be like a replacement for Rogash as the latter is now a spellbook power but definitely does not have as much health and damage.