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Mordor

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"One does not simply walk into Mordor. Its Black Gates are guarded by more than just Orcs. There is evil there that does not sleep, and the Great Eye is ever watchful. It is a barren wasteland, riddled with fire and ash and dust, the very air you breathe is a poisonous fume."
Boromir

Mordor is one of the most aggressive factions with an open fortress, which provides 8 Plots and 8 defense areas. The whole gameplay of the faction is focused on the central hero Sauron, who is responsible for the development of upgrades and activation of various forces. By fulfilling tasks the power of Sauron may be multiplied and expanded, whereby various heroes who are linked to his will become more powerful at the same time. Mordor has a variety and mass of different troops, but they are weaker than other factions in direct fight. On settlements and outposts troops from Minas Morgul, Cirith Ungol and Dol Guldur may be recruited.

Strategic Points Edit

Castle Edit

The castle of Mordor is equipped with battle towers all around the outside and 4 building plots around the citadel. On these 4 building plots, the player can build catapults, barricades, or Guardians of Cirith Ungol, which can cast a fear spell pushing enemies away from the base. It doesn't posses any walls but the many defense building plots are cheap and strong and are upgraded to fire arrows once the Battle Tower is under Sauron's Influence . It possesses 8 main building plots and 9 defensive tower plots. Cost: 5000 resources.

Camp Edit

The camp doesn't have the 4 center defense plots, but the player can still build 7 sentry towers on small defense plots that will be upgraded once the Battle Tower is under Sauron's Influence. Cost: 2000 resources.

Outpost Edit

The outpost can be selected to build either Minas Morgul, Dol Guldur or a basic Mordor Outpost where the Orc Tent, Arsenal, Tribute Camp, Troll Cage, Great Siege Works, and Battle Tower can be constructed. Cost: 2500 for Minas Morgul or Dol Guldur, 1200 for regular outpost.

Settlement Edit

On the settlements the player can choose to build Cirith Ungol, a Slave Camp or a Slaughterhouse. Cost: 800 for Cirith Ungol, 200 for Slave Camp and Slaughterhouse.

Buildings Edit

Name/Shortcut Buildable At Cost in Resources Life Points Description Price Reductor
Citadel (N/A) Castle, Camp, Outpost N/A 4000 The citadel is the central building of a fortress or a camp. Mordor heroes can be recruited here. N/A
Tribute Camp (Y) Castle, Camp 400 2500 The Tribute camp is a economy building that can be built at fortresses and camps.

Under the influence of Sauron it provides the reinforcements of Rhun and Harad with heavy armor and war tattoos

Reduces recharge time of spellbook spells:

2 Tribute camps: 5%, 3 Tribute camps: 10%, 4 Tribute camps: 15%, 5 Tribute camps: 20%, 6 or more Tribute camps: 25%

Arsenal (X) Castle, Camp 400 2500 The Arsenal is a economy building that can be built at fortresses and camps.

Under the influence of Sauron the arsenal allow Orc Archers to buy the flaming arrow upgrade.

Reduces the cost of upgrades and siege engines:

2 Arsenals: 10%, 3 Arsenals: 15%, 4 Arsenals: 20%, 5 Arsenals: 25%, 6 or more Arsenals: 30%

Mordor Barracks/Tents (C) Castle, Camp, Outpost 500 3500 Produces Orc Warriors , Orc Archers , Orc Pikemen and the banner carrier upgrade. Under the influence of Sauron it can produce Overseers N/A
Troll Cage (N) Castle, Camp, Outpost 800 4500 Produces Mountain Troll and Drummer Troll . Under the influence of Sauron allows the purchase of troll armor N/A
Great Siege Works (G) Castle, Camp, Outpost 600 3500

Produces Battering Rams, Siege Towers and Catapults. Under the influence of Sauron it can produce Troll Catapults

N/A
Battle Tower (A) Castle, Camp 500 3000 Long range defensive tower that can be garrisoned with archers. Under the influence of sauron all battle towers will shoot fire arrows N/A
Tol-In-Gaurhoth (N/A) N/A N/A 6000 Gorthaur/Sauron uses his power to corrupt the landscape and brings back his fortress of old. It can be upgraded with doom pyres, lava moat and magma cauldron. It deploys the mighty vampire bats and recruits Gorthaur's Werewolves . It cannot be influenced by Sauron. N/A

Units Edit

Name Type Where to Recruit/Requires Cost CP Strong vs. Shortcut
Orc Warriors Swordsmen Mordor Barracks/Tents Free 60 Pikemen Y
Orc Pikemen Pikemen Mordor Barracks/Tents 300 60 Cavalry X
Easterlings Pikemen Reinforcements of Rhun Free 120 Cavalry N/A
Rhun Halberdier Warriors Swordsmen Reinforcement of Rhun Free 120 Pikemen N/A
Orc Overseer Support Orc Barrack/Tent + Influence of Sauron 300 None None B
Morgul Shadow Heroic Lesser Wraith + Influence of Sauron (Minas Morgul) Free N/A Pikemen, Swordsmen N/A
Orc Archers Archer Orc Barrack/Tent 300 80 Ranged C
Haradrim Lancers Cavalry Reinforcements of Harad N/A 300 Swordsmen N/A
Drummer Trolls Monster, Support Troll Cage Level 2 1200 90 Swordsmen X
Mountain Trolls Monster Troll Cage 600 60 Swordsmen, Structures Y
Mumakil Monster Reinforcements of Harad N/A 300 Swordsmen, Structures, Cavalry N/A
Gorthaur's Werewolves Monster Tol-In-Gaurhoth 2000 90 Swordsmen, Cavalry, Archer Y
Battering Ram Siege Great Siege Work 300 20 Structures Y
Siege Towers Support Great Siege Work 400 30 N/A X
Catapult Siege Great Siege Work 600 60 Structures C
Troll Catapult Siege Great Siege Work+ Influence of Sauron 1000 60 Strucures V
Black Riders Heroic Citadel 2400 120 Swordsmen, Pikemen, Archer A
Black Easterlings Siege Khamul Unveiled LV 10 Free 90 Structures, Swordsmen N/A
Lesser Wraith Support Morgul Blade N/A N/A N/A N/A

Naval UnitsEdit

Naval units are the only one which can travel over water they are built at docks which need to be captured. Once captured the player can train the units, but other players can capture it, canceling the training.

Name Cost CP Strong vs. Description Shortcut
Umbar Transport 100 25 N/A Can transport up to two battalions or heroes into any other location, very weak. If it dies with units the units will also die. Y
Corsair Black Ship 750 50 At Range, VS Ships Basic ships who shoot at any troops nearby, can be upgraded with improved armor and improved damage. X
Corsair Bombardment Ship 3000 100 Structures Mighty Siege ship which deals huge damage. Can take down a building in merely a couple of hits C
Mordor Doom Ship 500 25 Ships Will explode when nearby to the target ship dragging other nearby ships with it. V

Heroes Edit

Gorbag/Shagrat Edit

Shagrat was a large, long-armed orc, Captain of the Tower of Cirith Ungol, and one of the orcs who found Frodo Baggins after he had been poisoned by Shelob. In the Edain Mod he is also paired with Gorbag, an Orc captain of Cirith Ungol, originally from Minas Morgul.

Gothmog Edit

"The Age of Men is over. The Time of the Orc has come."
Gothmog

Gothmog was the Orc lieutenant of the Witch-king in the Third Age, from Minas Morgul, notably at the Battle of the Pelennor Fields.

Mollok Edit

Mollok is the king of the trolls. He is clad in battle armor that renders him very resistant to damage, yet he is one of the most underused heroes. He was never named but is represented as the Troll that attacked Aragorn at the battle of the Black Gate.

Dark Marshal Edit

In the centuries since the Dark Marshal and his fellow kings became Ringwraiths, he has become even more sadistic and malicious. The most black-hearted and unrelentingly cruel of all the Nazgûl, his name is a byword for misery and death. Where the Dark Marshal passes, evil creatures fight harder, fearful of their lives whilst good warriors feel the icy touch of death upon their hearts.

Shadow Lord Edit

The Shadow Lord was once the king of a small and insignificant kingdom. When Sauron offered him one of the Nine Rings, the promise of its power proved irresistible. Now, his physical being all but gone, and his will enslaved to Sauron, the Shadow Lord wears his dark pride like a cloak, blotting the sun from the sky and dimming the sight of his foes.

Mouth of Sauron Edit

The Mouth of Sauron was a living man, the ambassador and messenger of Sauron, the Lieutenant of the Dark Tower of Barad-dûr in Middle-earth and one of the most devoted and dark servants of Sauron at the time of the War of the Ring. His true name had been forgotten, even by himself.

Shelob Edit

"But still she was there, who was there before Sauron, and before the first stone of Barad-dûr; and she served none but herself, drinking the blood of Elves and Men, bloated and grown fat with endless brooding on her feasts, weaving webs of shadow; for all living things were her food, and her vomit darkness."
The Two Towers

Shelob was a Great Spider. She was the greatest offspring of Ungoliant. During the Third Age she lived in Mordor and was known to feed indiscriminately, preying on orcs, men, elves, and dwarves alike. She was encountered by Frodo Baggins and Samwise Gamgee in their quest to destroy the One Ring.

Sauron Edit

"The age of the Eldar has come to an end."
Sauron

Sauron is the central point in the strategy of Mordor, his power affects all around him and as he rises in level, so does his Ringwraiths and Mouth of Sauron. He can never truly die once bought and simply becomes a shadow which comes back after a short period of time.

Grond Edit

Grond, also known as the Wolf's Head, was a one hundred-foot long battering ram with a head in the shape of a ravening wolf.  Though named for Morgoth's warhammer it was created in the likeness of the Wolf of Angband, Carcharoth.

External Buildplots Edit

Buildings Edit

Name/Shortcut Buildable At Cost in Resources Life Points Description Price Reductor
Slave Camp (Y)

Outpost, Settlement

200 2500 The Slave Farm is an economy building that can be built at settlements.

Under the influence of Sauron the Slave Farms allow increase by 20% the damage of overseed orcs

Reduces the cost of orcs:

2 Slave Farm: 10%, 3 Slave Farms: 15%, 4 Slave Farms: 20%, 5 Slave Farms: 25%, 6 or more Slave Farms: 30%

Cirith Ungol (C) Settlement 800 6500 Train Halberdiers of Cirith Ungol , Black Uruk-Hai and Black Uruk Archers . Under the influence of Sauron it will train Black Uruk archers N/A
Slaughterhouse (X) Outpost, Settlement 200 2500 The Slaughterhouse is an economy building that can be built at settlements.

Under the influence of Sauron all present and future trolls make it to level 2.

Reduces the cost of monsters

2 Slaughter houses: 10%, 3 Slaughter houses: 15%, 4 Slaughter houses: 20%, 5 Slaughter houses: 25%, 6 or more Slaughter houses: 30%

Minas Morgul (C) Outpost 2500 6000 Home of the Witch-King this fortress reveals stealthed units and drain them of 10% damage and armor. It trains Morgul Orc Warriors, Morgul Archers, Morgul Pikemen and Morgul Riders along with the Witch King himself. Under the influence of Sauron it allows for the enslaving of Lesser Wraiths into Morgul Shadows  . N/A
Dol Guldur (X) Outpost 2500 6000 The dark fortress of Mirkwood is under the command of Khamul and poisons nearby enemies with its aura. It trains Dol Guldur Orcs, Dol Guldur Archers, Dol Guldur Pikemen, Mirkwood Spiders, Castellans and even the Shadow of the East himself, Khamul. Under Sauron's influence the spiders of Mirkwood can be recruited for free. N/A

Units Edit

Name Type Where to Recruit/Requires Cost CP Strong vs. Shortcut
Morgul Orc Warriors Swordsmen Minas Morgul Free 60 Pikemen, Swordsmen Y
Morgul Pikemen Pikemen Minas Morgul 300 60 Cavalry, Monsters X
Castellans Swordsmen, Heroic Dol Guldur 1100 90 Swordsmen, Pikemen, Archer B
Black Uruk-Hais Swordsmen Cirith Ungol 500 None Pikemen, Heavy Armored Units X
Morgul Riders Cavalry, Heroic Minas Morgul 1600 120 All Normal V
Black Uruk Archers Archer Cirith Ungol+ Influence of Sauron 600 None Range C
Halberdiers of Cirith Ungol Pikemen Cirith Ungol 600 None Monsters, Cavalry Y
Dol Guldur Orcs Swordsmen Dol Guldur Free 60 Pikemen Y
Dol Guldur Spearmen Pikemen Dol Guldur 300 60 Cavalry, Monsters C
Morgul Archers Archer Minas Morgul 300 80 Ranged C
Dol Guldur Archers Archer Dol Guldur 300 80 Swordsmen X
Mirkwood Spiders Cavalry Dol Guldur 300 90 Swordsmen V

Heroes Edit

Khamul

"Shire.... Baggins...."
Khamul, Shadow of the East

Khamûl was one of the nine Ringwraiths, second to the Witch-King, in Middle-earth after Arnor was defeated. During the Third Age, he held Dol Guldur as Sauron's lieutenant. After the Witch-King was slain, he became the Lord of Nazgûl for a short period.

Witch-King of Angmar

"The Witch-king of Angmar. He is the Lord of the Nazgûl; the greatest of the Nine. Minas Morgul is his lair."
Gandalf

The Witch-king of Angmar was the leader of the Nazgûl or Ringwraiths, and Sauron's second-in-command in the Second and Third Ages. Once a king of men, he was corrupted by one of the nine Rings of Power given to the lords of men and became an undead wraith in the service of Sauron. He is also present in the Angmar faction.

Spellbook Edit

 

Tainted Land

Cost: 1 point
Visual Effect: The land becomes corroded, gaining a greyish look for some time as the land becomes corrupted.
Gameplay Effect: All units that stand on the Tainted Land gain 25% armor. Can be used to cover up other ground powers such as Elven Forest or enemy Tainted Lands. It will also cover up allied Tainted Land, so be careful to make sure who's land you're covering.

Eye of Sauron

Cost: 1 point
Visual Effect: Summons a controllable Eye of Sauron which can be selected through the hero palantir.
Gameplay Effect: Any units under the Eye will gain +30% damage. In addition, all enemy leaderships under the eye are negated. This is a good early game buff to even the playing field for your Orc Warriors.

Endless Hordes

Cost: 1 point
Visual Effect: All troops regain a unit that appear in a similar manner to the level 2 out of combat unit regeneration.
Gameplay Effect: The endless hordes of Mordor are inexhaustible. Replaces one fallen unit of every horde on the battlefield. This includes heroic units, and hero battalions such as the Black Riders, the Castellans, the Morgul Riders and many other.

His Deadliest Servants

Cost: 3 points
Visual Effect: None
Gameplay Effect: The Ring Hunter and Battle Armor upgrades are unlocked for the Witch King, Khamul, the Shadow Lord and the Dark Marshal. This allows them to either buy the standard Ring Hunter upgrade or their unique Battle Armor upgrade.

Terror of Cirith Ungol

Cost: 3 points
Visual Effect: Shelob emerges from the ground.
Gameplay Effect: Call the giant spider Shelob under your control for a 100 seconds (1 min and 40 seconds). She is a deadly hero killer capable of stopping a hero in its tracks and then catching up to him instantly. She can also summons spiderlings to do her bidding and destroy her enemies.

Reinforcements of Rhun

Cost: 3 points
Visual Effect: A battalion of Rhun Halberdier Warriors and Easterlings appear from the edge of the map near the player's starting point.
Gameplay Effect: Calls permanent vassals from the distant lands of Rhun which appear at the edge of the map. The reinforcement will only arrive once 120 unused command points are available. They can be upgraded with Heavy Armor if the Tribute Camp is put under Sauron's Influence. One Horde of Easterlings and one Horde of Rhun Halberdier Warriors.

Arrow Volley

Cost: 2 points
Visual Effect: The target area is riddled with several volleys of arrows a short time after a couple warning shots are fired off.
Gameplay Effect: The units and heroes in the target area take damage every time an arrow volley strikes, this power is better paired with some stun power since the arrow volley can be avoided.

Call the Horde

Cost: 7 points
Visual Effect: All Orc producing buildings are surrounded by a tornado like special effect.
Gameplay Effect: Temporarily drastically increases the recruitment speed of any orc type units to the point where the longest part in the production process is the animation of the orcs exiting the building. Best used when the army has been entirely wiped since it will stop if the CP cap is reached.

Darkness

Cost: 6 points
Visual Effect: The entire map is covered in darkness, lowering the brightness. All units gain a leadership fx.
Gameplay Effect: Temporarily covers the whole map in darkness. All Ally units gain +50% damage and +50% armor. Does not stack, negates any other weather spells in progress but can be negated by other weather spells.

Reinforcements of Harad

Cost: 7 points
Visual Effect: Two battalion of Haradrim Lancers and a Mumakil appear from the edge of the map near the player's starting point.
Gameplay Effect: Call permanent vassal from southern Harad which appear at the edge of the map. The reinforcement will only arrive once 240 unused command points are available. Two hordes of Haradrim Lancers and a Mumakil.

Power of Past Ages

Cost: 10 points
Visual Effect: The Necromancer is shrouded in Darkness and red lightning strikes around him.
Gameplay Effect:Awaken the forgotten power of Sauron, which he lost during his downfall. The Necromancer become Gorthaur, the scholar of Aule. Also cause minor knockback effect and damage once activated on the Necromancer or Gorthaur.

Grond

Cost: 10 points
Visual Effect: Grond emerges from the target Great Siege Works.
Gameplay Effect: Order the designated workshop to construct the mighty, wolf shaped, battering ram Grond to tear down the fortifications of your enemies. Only one Grond can be present on the battlefield. Grond is mounted by six fire arrows archers that deal a huge amount of damage to anything they hit, however whether or not they decide to attack is often random.

Upgrades Edit

Name Cost of Research Cost of Equipping Effect Requirement
Banner Carrier 400 200 Promotes battalions to rank two allowing them to replace fallen units while out of combat. Purchase at Mordor Barracks/Tents level 2.
Heavy Armor 0 0 Gives the battalion additional armor against all attacks. Only available for Reinforcement of Rhun/Harad if Tribute Camp is under Sauron's influence
Fire Arrows 0 400 Archers deal more damage to buildings and deal fire damage to units Available for standard Orc Archers and Morgul Archers if the arsenal is under Sauron's influence.
Troll Armor 0 400 Trolls gain more health and are more resistant. Allows the purchase of a Troll Weapon. Available for Mountain Trolls if the Troll Cage is under Sauron's Influence
Troll Weapons (Mace, Sword, Hammer) 0 300 Mace deals bigger AOE damage, Sword deals more single target damage with some AOE and Hammer deals heavy single target damage against buildings Available for Mountain Trolls once Troll Armor has been purchased
Lava Moat 750 0 Decreases the mele vulnerability of the fortress Purchasable in Tol-In-Gorauth
Magma Cauldron 1000 0 Allow the fortress to pour burning lava on the nearby enemies Purchasable in Tol-In-Gorauth
Doom Pyres 600 0 Reduces the cost of heroes by 20% Purchasable in Tol-In-Gorauth
Ring Hunter 0 1000 The Nazgul is appointed Ring hunter and gains new abilities and a Fell beast to ride on Available to veiled Shadow Lord and Dark Marshal once the power "His Deadliest Servant" (3pp) has been purchased
Unveiling of the Nazgul 0 Varies depending on which Nazgul Unveils the Nazgul allowing him to gain new abilities and new stats Available to the veiled Nazguls once the power "His Deadliest Servant" (3pp) has been purchased

Strategy Edit

The spam must be REAL!!!! Being as aggressive as possible is key since Mordor bases have virtually no defenses. Map control is very important since building a sub-faction outpost can give Sauron up to 3 levels. Start off by building a Barrack, an outer Tribute Farm close to your base so its easy to defend and then pick between either Gorbag/Shagrat or a sentry. It is key to constantly harass the enemy taking down outer buildings with strike and run while building up the hero stock and expanding on the upgrades with influence of Sauron. It is important to get the tribute camp under the influence of Sauron so that your reinforcements can gain heavy armor, expanding their utility.

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