He has gained this position through ruthless ambition, eliminating all who stood in his way and proving his cunning and strength to the Witch-King. In return, he has received great authority among the Men of Carn Dûm and has even been tutored in dark sorcery - though not nearly to the same extent as the High Sorcerer Gulzár and the fanatically loyal Zaphragor. The Witch-King knows well that while Mornamarth is a great asset, he is not truly loyal to anyone and is best kept on a short leash. For his part, Mornamarth burns to rule Angmar himself one day, but for now he bides his time and builds his power by destroying Angmar's enemies.
Mornamarth can be recruited from Angmar's outpost once it has been upgraded to a Garrison Tower.
Level 1: Lust for Power - Mornamarth draws strength from his soldiers, gaining increased damage the more Men of Carn Dûm are nearby:
- At least 5: +20% damage
- At least 15: +40% damage
- At least 25: +60% damage
- At least 35: +80% Damage
- At least 45: +100% Damage
Level 2: Blood and Iron - For a short time, Mornamarth's attacks unleash a torrent of blood, damaging all enemies in the vicinity. This damage is increased by Lust for Power, but every strike also harms all giving strength to Mornamarth.
Level 4: Dark Brand - Mornamarth brands a battalion of , draining their strength to empower others. The afflicted battalion loses 40% armor, but all Men of Carn Dûm in their vicinity deal 40% more damage. The branded battalion can be sacrificed at any time to restore Mormanarth to full health.
Level 7: Edict of Carn Dûm' - Mornamarth manages the Dark Dunedain efficiently, organizing them for war. The targeted Hall of the King's Men can permanently recruit all Dark Dunedain units for 25% less resources (not applicable to Shadow Guards and Black Knights). Left click on icon then left click on desired Hall of the King's Men.
Level 10: Cruel Assault - Mornamarth marshals his men's entire remaining strength for a final attack. Allied units in target area gain triple damage, +25% movement speed and are invulnerable for 30 seconds. When this effect expires they immediately die.
Mornamarth can receive the following upgrade:
This upgrade can be applied to him through Witch-King's ability Might of the Witch-King.
Mornamarth is one of the heroes that represents the "sacrifice" aspect of Angmar's theme. Although he is officially human, it is a good thing to liken him to Count Dracula as he draws his full strength off of the life force of the Men of Carn Dum that surround him. At the cost of his men's health, Mornamarth strengthens his forces overall so that victory comes swiftly. The important thing to remember is that Mornamarth's "stake in the heart" is none other than being without soldiers of Carn Dum. Always surround Mornamarth with his troops at all times so that his livelihood is sustained.
In case the point in mind was not clear enough, Mornamarth functions as a life-draining vampire with a complete lack of empathy for anyone who is not him. He will further impose this on his subjects with "Dark Brand," hence allowing him to regenerate his health points by killing off some of the soldiers of Carn Dum. Keeping a group of soldiers branded at all times will ensure that Mornamarth remains alive on the battlefield, essentially making him un-killable.
However, there are other ways to kill a vampire, too. Besides separating Mornamarth from his men and taking out his forces, Mornamarth can also be weakened severely by having to duel monsters and enemy heroes. While "Blood and Iron" allows him brief area-of-effect damage to slay large numbers of enemy units, he isn't as impressive when another hero or more powerful creatures face him head-on. Enemy heroes, especially rogues and assassins, will cause Mornamarth to use up all of his branded soldiers very quickly, increasing his chances of getting killed.
- All quotes can be seen here.
Mornamarth's quote come from Agandaûr (Fred Tatasciore), the main antagonist in the game "The War in the North"